added config files
This commit is contained in:
2
config/Mekanism/additions-client.toml
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2
config/Mekanism/additions-client.toml
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#If the voice server is enabled and pushToTalk is disabled, the voice key will act as a toggle instead of requiring to be held while talking.
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pushToTalk = true
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142
config/Mekanism/additions.toml
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142
config/Mekanism/additions.toml
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#Settings for configuring Obsidian TNT
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[obsidian_tnt]
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#Fuse time in ticks for Obsidian TNT. Vanilla TNT has a fuse of 80 ticks (4 seconds).
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#Range: > 0
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delay = 100
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#Radius of the explosion of Obsidian TNT. Vanilla TNT has a radius of 4.
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#Range: 0.1 ~ 1000.0
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blastRadius = 12.0
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#Settings for configuring the Voice Server
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[voice_server]
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#Enables the voice server for Walkie Talkies.
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enabled = false
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#TCP port for the Voice server to listen on.
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#Range: 1 ~ 65535
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voicePort = 36123
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#Settings for configuring values relating to baby mobs
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[baby_mobs]
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#Damage multiplier of arrows shot by baby mobs.
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#Range: 0.1 ~ 10.0
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arrowDamageMultiplier = 0.25
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#Config options regarding the spawning of Baby Bogged.
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[baby_mobs.baby_bogged]
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#Enable the spawning of Baby Bogged. Think baby zombies.
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shouldSpawn = true
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#The multiplier for minimum group size of Baby Bogged spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of Baby Bogged spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for weight of Baby Bogged spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.05
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#The multiplier for spawn cost per entity of Baby Bogged spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of Baby Bogged spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#Config options regarding the spawning of Baby Creeper.
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[baby_mobs.baby_creeper]
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#Enable the spawning of Baby Creeper. Think baby zombies.
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shouldSpawn = true
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#The multiplier for minimum group size of Baby Creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of Baby Creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for weight of Baby Creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.05
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#The multiplier for spawn cost per entity of Baby Creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of Baby Creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#Config options regarding the spawning of Baby Enderman.
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[baby_mobs.baby_enderman]
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#Enable the spawning of Baby Enderman. Think baby zombies.
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shouldSpawn = true
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#The multiplier for minimum group size of Baby Enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of Baby Enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for weight of Baby Enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.05
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#The multiplier for spawn cost per entity of Baby Enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of Baby Enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#Config options regarding the spawning of Baby Skeleton.
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[baby_mobs.baby_skeleton]
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#Enable the spawning of Baby Skeleton. Think baby zombies.
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shouldSpawn = true
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#The multiplier for minimum group size of Baby Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of Baby Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for weight of Baby Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.05
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#The multiplier for spawn cost per entity of Baby Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of Baby Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#Config options regarding the spawning of Baby Stray.
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[baby_mobs.baby_stray]
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#Enable the spawning of Baby Stray. Think baby zombies.
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shouldSpawn = true
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#The multiplier for minimum group size of Baby Stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of Baby Stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for weight of Baby Stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.05
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#The multiplier for spawn cost per entity of Baby Stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of Baby Stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#Config options regarding the spawning of Baby Wither Skeleton.
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[baby_mobs.baby_wither_skeleton]
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#Enable the spawning of Baby Wither Skeleton. Think baby zombies.
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shouldSpawn = true
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#The multiplier for minimum group size of Baby Wither Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of Baby Wither Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for weight of Baby Wither Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.05
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#The multiplier for spawn cost per entity of Baby Wither Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of Baby Wither Skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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181
config/Mekanism/client.toml
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181
config/Mekanism/client.toml
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#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config.
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[accessibility]
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#Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
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whiteRadialText = false
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#If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
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opaqueTransmitters = false
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#Allows changing the mode of held items by holding sneak and using the scroll wheel.
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allowModeScroll = true
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#Settings for configuring Mekanism's Sounds
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[sounds]
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#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
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#Range: 0.0 ~ 10.0
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baseVolume = 1.0
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#Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound.
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enablePlayer = true
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#Play sounds for active machines.
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enableMachine = true
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#Settings for adjusting how Mekanism render's certain blocks and how many particles Mekanism adds.
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[rendering]
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#The color of energy when displayed as the durability bar on items.
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energyColor = 3997338
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#Range at which Block Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in
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#Range: 1 ~ 1024
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berRange = 256
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#Settings for configuring Mekanism's Particles
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[rendering.particle]
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#When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead.
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multiblockFormation = true
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#Show particles when machines active.
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machineEffects = true
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#How far (in blocks) from the player radiation particles can spawn.
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#Range: 2 ~ 64
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radiationParticleRadius = 30
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#How many particles spawn when rendering radiation effects (scaled by radiation level).
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#Range: 0 ~ 1000
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radiationParticleCount = 100
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#Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player.
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magneticAttraction = true
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#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
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toolAOE = true
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#Settings for configuring Mekanism's HUD
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[hud]
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#Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
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enabled = true
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#Scale of the text displayed on the HUD.
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#Range: 0.25 ~ 1.0
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scale = 0.6
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#Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass.
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reverse = false
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#Opacity of HUD used by MekaSuit.
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#Range: 0.0 ~ 1.0
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opacity = 0.4000000059604645
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#Color (RGB) of HUD used by MekaSuit.
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#Range: 0 ~ 16777215
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color = 4257264
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#Color (RGB) of warning HUD elements used by MekaSuit.
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#Range: 0 ~ 16777215
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warningColor = 16768335
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#Color (RGB) of danger HUD elements used by MekaSuit.
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#Range: 0 ~ 16777215
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dangerColor = 16726076
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#Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter.
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#Range: 1.0 ~ 100.0
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jitter = 6.0
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#Display a fancy compass when the MekaSuit Helmet is worn.
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mekaSuitHelmetCompass = true
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#Settings for configuring Mekanism's QIO
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[qio]
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#Sorting strategy when viewing items in a QIO Dashboard.
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#Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME
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sortType = "NAME"
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#Sorting direction when viewing items in a QIO Dashboard.
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#Allowed Values: ASCENDING, DESCENDING
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sortDirection = "ASCENDING"
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#Number of slots to view horizontally on a QIO Dashboard.
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#Range: 8 ~ 16
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slotsWide = 8
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#Number of slots to view vertically on a QIO Dashboard.
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#Range: 2 ~ 48
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slotsTall = 4
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#Determines whether the search bar is automatically focused when a QIO Dashboard is opened.
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autoFocusSearchBar = true
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#Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer.
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rejectsToInventory = false
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#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually.
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[window]
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#The last position the Color window was in when it was closed.
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[window.color]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#The last position the Confirmation window was in when it was closed.
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[window.confirmation]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#The last position the Crafting window was in when it was closed, and whether it was pinned.
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[window.crafting0]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
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pinned = false
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#The last position the Crafting window was in when it was closed, and whether it was pinned.
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[window.crafting1]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
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pinned = false
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#The last position the Crafting window was in when it was closed, and whether it was pinned.
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[window.crafting2]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
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pinned = false
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#The last position the Mekasuit Helmet window was in when it was closed.
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[window.mekasuit_helmet]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#The last position the Rename window was in when it was closed.
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[window.rename]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#The last position the Skin Select window was in when it was closed.
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[window.skin_select]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#The last position the Side Config window was in when it was closed, and whether it was pinned.
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[window.side_config]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
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pinned = false
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#The last position the Transporter Config window was in when it was closed, and whether it was pinned.
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[window.transporter_config]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
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pinned = false
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#The last position the Upgrade window was in when it was closed, and whether it was pinned.
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[window.upgrade]
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#The x component of this window's last position.
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x = 2147483647
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#The y component of this window's last position.
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y = 2147483647
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#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
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pinned = false
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12
config/Mekanism/common.toml
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12
config/Mekanism/common.toml
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#Displayed energy type in Mekanism GUIs (client) and network reader readings (server).
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#Allowed Values: JOULES, FORGE_ENERGY
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energyType = "FORGE_ENERGY"
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#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server).
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#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
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temperatureUnit = "KELVIN"
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#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
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enableDecayTimers = true
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#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned.
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copyBlockData = true
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#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robit's with the default skin should have their skin randomized on the server.
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holidays = true
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287
config/Mekanism/gear.toml
Normal file
287
config/Mekanism/gear.toml
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#Settings for configuring the Atomic Disassembler
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[atomic_disassembler]
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#Maximum amount (joules) of energy the Atomic Disassembler can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 1000000
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#Amount (joules) of energy the Atomic Disassembler can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 5000
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#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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#Range: 0 ~ 9223372036854775807
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energyUsage = 10
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#Cost in Joules of using the Atomic Disassembler as a weapon.
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#Range: 0 ~ 9223372036854775807
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energyUsageWeapon = 2000
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#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
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#Range: 0 ~ 1000
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minDamage = 4
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#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
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#Range: 1 ~ 10000
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maxDamage = 20
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#Attack speed of the Atomic Disassembler.
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#Range: -4.0 ~ 100.0
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attackSpeed = -2.4
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#Enable the 'Slow' mode for the Atomic Disassembler.
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slowMode = true
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#Enable the 'Fast' mode for the Atomic Disassembler.
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fastMode = true
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#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
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veinMining = false
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#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
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#Range: 2 ~ 1000000
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miningCount = 128
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#Settings for configuring the Electric Bow
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[electric_bow]
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#Maximum amount (joules) of energy the Electric Bow can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 120000
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||||
#Amount (joules) of energy the Electric Bow can accept per tick.
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||||
#Range: 0 ~ 9223372036854775807
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chargeRate = 600
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||||
#Cost in Joules of using the Electric Bow.
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#Range: 0 ~ 9223372036854775807
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energyUsage = 120
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||||
#Cost in Joules of using the Electric Bow with flame mode active.
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||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsageFlame = 1200
|
||||
|
||||
#Settings for configuring Energy Tablets
|
||||
[energy_tablet]
|
||||
#Maximum amount (joules) of energy the Energy Tablet can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Energy Tablet can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
|
||||
#Settings for configuring Gauge Droppers
|
||||
[gauge_dropper]
|
||||
#Capacity in mB of gauge droppers.
|
||||
#Range: > 1
|
||||
capacity = 16000
|
||||
#Rate in mB/t at which a gauge dropper can be filled or emptied.
|
||||
#Range: > 1
|
||||
transferRate = 250
|
||||
|
||||
#Settings for configuring the Flamethrower
|
||||
[flamethrower]
|
||||
#Flamethrower tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
|
||||
destroyItems = true
|
||||
|
||||
#Settings for configuring Free Runners
|
||||
[free_runner]
|
||||
#Maximum amount (joules) of energy Free Runners can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 64000
|
||||
#Amount (joules) of energy the Free Runners can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 320
|
||||
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fallEnergyCost = 50
|
||||
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
|
||||
#Settings for configuring Jetpacks
|
||||
[jetpack]
|
||||
#Jetpack tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Settings for configuring Network Readers
|
||||
[network_reader]
|
||||
#Maximum amount (joules) of energy the Network Reader can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 60000
|
||||
#Amount (joules) of energy the Network Reader can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 300
|
||||
#Energy usage in joules for each network reading.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 400
|
||||
|
||||
#Settings for configuring the Portable Teleporter
|
||||
[portable_teleporter]
|
||||
#Maximum amount (joules) of energy the Portable Teleporter can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Portable Teleporter can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
|
||||
#Range: 0 ~ 6000
|
||||
delay = 0
|
||||
|
||||
#Settings for configuring Scuba Tanks
|
||||
[scuba_tank]
|
||||
#Scuba Tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Scuba Tank can accept oxygen.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Settings for configuring Seismic Readers
|
||||
[seismic_reader]
|
||||
#Maximum amount (joules) of energy the Seismic Reader can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 12000
|
||||
#Amount (joules) of energy the Seismic Reader can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 60
|
||||
#Energy usage in joules required to use the Seismic Reader.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 250
|
||||
|
||||
#Settings for configuring Canteens
|
||||
[canteen]
|
||||
#Maximum amount in mB of Nutritional Paste storable by the Canteen.
|
||||
#Range: > 1
|
||||
maxStorage = 64000
|
||||
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
|
||||
#Range: > 1
|
||||
transferRate = 128
|
||||
|
||||
#Settings for configuring the Meka-Tool
|
||||
[mekatool]
|
||||
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
baseEnergyCapacity = 16000000
|
||||
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 100000
|
||||
#Base bonus damage applied by the Meka-Tool without using any energy.
|
||||
#Range: 0 ~ 100000
|
||||
baseDamage = 4
|
||||
#Attack speed of the Meka-Tool.
|
||||
#Range: -4.0 ~ 100.0
|
||||
attackSpeed = -2.4
|
||||
#Efficiency of the Meka-Tool with energy but without any upgrades.
|
||||
#Range: 0.1 ~ 100.0
|
||||
baseEfficiency = 4.0
|
||||
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
|
||||
extendedMining = true
|
||||
#Maximum distance a player can teleport with the Meka-Tool.
|
||||
#Range: 3 ~ 1024
|
||||
maxTeleportReach = 100
|
||||
|
||||
#Settings for configuring the Meka-Tool's Energy Usage
|
||||
[mekatool.energy_usage]
|
||||
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
base = 10
|
||||
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
silk = 100
|
||||
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
weapon = 2000
|
||||
#Cost in Joules of using the Meka-Tool as a hoe.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
hoe = 10
|
||||
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
shovel = 10
|
||||
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
axe = 10
|
||||
#Cost in Joules of using the Meka-Tool to shear entities.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
shearEntity = 10
|
||||
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
shearTrim = 10
|
||||
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
teleport = 1000
|
||||
|
||||
#Settings for configuring the MekaSuit
|
||||
[mekasuit]
|
||||
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
baseEnergyCapacity = 16000000
|
||||
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 100000
|
||||
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
inventoryChargeRate = 10000
|
||||
#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
solarRechargingRate = 500
|
||||
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
|
||||
gravitationalVibrations = true
|
||||
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
|
||||
#Range: > 1
|
||||
nutritionalMaxStorage = 128000
|
||||
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
|
||||
#Range: > 1
|
||||
nutritionalTransferRate = 256
|
||||
#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
jetpackMaxStorage = 24000
|
||||
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
jetpackTransferRate = 256
|
||||
|
||||
#Settings for configuring the MekaSuit's Energy Usage
|
||||
[mekasuit.energy_usage]
|
||||
#Energy usage (Joules) of MekaSuit per unit of damage applied.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
damage = 100000
|
||||
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
magicReduce = 1000
|
||||
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fall = 50
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
jump = 1000
|
||||
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
elytra = 32000
|
||||
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsagePotionTick = 40000
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
sprintBoost = 100
|
||||
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
|
||||
#Range: 0 ~ 2305843009213693951
|
||||
gravitationalModulation = 1000
|
||||
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
visionEnhancement = 500
|
||||
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
hydrostaticRepulsion = 500
|
||||
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
nutritionalInjection = 20000
|
||||
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
itemAttraction = 250
|
||||
|
||||
#Settings for configuring damage absorption of the MekaSuit
|
||||
[mekasuit.damage_absorption]
|
||||
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
magicDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
|
||||
#Range: 0.0 ~ 1.0
|
||||
unspecifiedDamageReductionRatio = 1.0
|
244
config/Mekanism/general.toml
Normal file
244
config/Mekanism/general.toml
Normal file
@@ -0,0 +1,244 @@
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality.
|
||||
allowChunkloading = true
|
||||
#How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive.
|
||||
#Range: 0 ~ 1200
|
||||
blockDeactivationDelay = 60
|
||||
#If enabled, lasers can break blocks and the flamethrower can start fires.
|
||||
aestheticWorldDamage = true
|
||||
#Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
#Range: > 1
|
||||
maxUpgradeMultiplier = 10
|
||||
#Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 1 ~ 1024
|
||||
maxSolarNeutronActivatorRate = 64
|
||||
|
||||
#Settings for configuring heaters
|
||||
[heater]
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
#Range: 0.1 ~ 4000000.0
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||||
#Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
#Range: 0.0 ~ 1.0
|
||||
resistiveEfficiency = 0.6
|
||||
|
||||
#Settings for configuring Cardboard Boxes
|
||||
[cardboard_box]
|
||||
#Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open.
|
||||
strictUnboxing = false
|
||||
#Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
modBlacklist = []
|
||||
|
||||
#Settings for configuring the fill rates of tanks that are stored on items.
|
||||
[item_fill_rate]
|
||||
#Rate in mB/t at which generic fluid storage items can be filled or emptied.
|
||||
#Range: > 1
|
||||
fluid = 1024
|
||||
#Rate in mB/t at which generic chemical storage items can be filled or emptied.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
|
||||
#Settings for configuring Dynamic Tanks
|
||||
[dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank
|
||||
#Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Settings for configuring Auto Eject from block entities
|
||||
[auto_eject]
|
||||
#Rate in mB/t at which fluid gets auto ejected from block entities.
|
||||
#Range: > 1
|
||||
fluid = 1024
|
||||
#Rate in mB/t at which chemicals gets auto ejected from block entities.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
#Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.85
|
||||
|
||||
#Settings for configuring Prefilled Tanks
|
||||
[prefilled]
|
||||
#Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids.
|
||||
fluidTanks = true
|
||||
#Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks.
|
||||
chemicalTanks = true
|
||||
|
||||
#Settings for configuring Energy Conversions
|
||||
[energy_conversion]
|
||||
#Disables Forge Energy (FE/RF) power integration.
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
|
||||
#Range: 1.0E-4 ~ 10000.0
|
||||
feConversionRate = 2.5
|
||||
#Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
|
||||
blacklistGrandPower = false
|
||||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethene burn rate and Gas-Burning Generator energy capacity.
|
||||
#Range: 1 ~ 92233720368547
|
||||
hydrogenEnergyDensity = 200
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergyPerSteam = 10
|
||||
|
||||
#Settings for configuring Radiation
|
||||
[radiation]
|
||||
#Enable worldwide radiation effects.
|
||||
enabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
#Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
#Range: 0.0 ~ 1.0
|
||||
sourceDecayRate = 0.9995
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
#Range: 0.0 ~ 1.0
|
||||
targetDecayRate = 0.9995
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
wasteBarrelCapacity = 512000
|
||||
#Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
#Range: > 1
|
||||
wasteBarrelProcessTicks = 20
|
||||
#Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
wasteBarrelDecayAmount = 1
|
||||
|
||||
#Settings for configuring the Digital Miner
|
||||
[digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
#Range: > 1
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value.
|
||||
#Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
#Range: > 1
|
||||
ticksPerMine = 80
|
||||
#Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first.
|
||||
easyMinerFilters = false
|
||||
|
||||
#Settings for configuring Lasers
|
||||
[laser]
|
||||
#How far in blocks a laser can travel.
|
||||
#Range: 1 ~ 1024
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyPerHardness = 100000
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energyPerDamage = 2500
|
||||
|
||||
#Settings for configuring the Oredictionificator
|
||||
[oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent.
|
||||
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/"]
|
||||
|
||||
#Settings for configuring Electric Pumps and Fluidic Plenishers
|
||||
[pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
#Range: 1 ~ 512
|
||||
range = 80
|
||||
#If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava
|
||||
pumpInfiniteFluidSources = false
|
||||
#Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
|
||||
#Range: 1 ~ 1000
|
||||
heavyWaterAmount = 10
|
||||
#The number of blocks Fluidic Plenisher attempts to place fluid in before stopping.
|
||||
#Range: 1 ~ 1000000
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Settings for configuring Quantum Entangloporters
|
||||
[quantum_entangloporter]
|
||||
#Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energyBuffer = 256000000
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity.
|
||||
#Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Settings for configuring Mekanism's security system
|
||||
[security]
|
||||
#Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions.
|
||||
opsBypassRestrictions = false
|
||||
|
||||
#Settings for configuring Nutritional Paste
|
||||
[nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
#Range: 0.0 ~ 100.0
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food'.
|
||||
#Range: > 1
|
||||
mbPerFood = 50
|
||||
|
||||
#Settings for configuring Boilers
|
||||
[boiler]
|
||||
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
|
||||
#Range: 1 ~ 368224
|
||||
waterPerTank = 16000
|
||||
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
|
||||
#Range: 10 ~ 1581510980256305
|
||||
steamPerTank = 160000
|
||||
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 256000
|
||||
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
cooledCoolantPerTank = 256000
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
#Range: 0.01 ~ 1.0
|
||||
waterConductivity = 0.7
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
#Range: 0.1 ~ 1.024E9
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
|
||||
#Settings for configuring Thermal Evaporation Plants
|
||||
[thermal_evaporation]
|
||||
#Thermal Evaporation Plant heat loss per tick.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
heatDissipation = 0.02
|
||||
#Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
solarMultiplier = 0.2
|
||||
#Ratio of temperature to output amount produced.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
tempMultiplier = 0.4
|
||||
#Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
heatCapacity = 100.0
|
||||
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 29826161
|
||||
fluidPerTank = 64000
|
||||
#Amount of output fluid (mB) that the evaporation plant can store.
|
||||
#Range: > 1
|
||||
outputTankCapacity = 10000
|
||||
|
||||
#Settings for configuring the Supercritical Phase Shifter
|
||||
[sps]
|
||||
#How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Amount of antimatter in mB that the SPS can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
outputTankCapacity = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyPerInput = 1000000
|
15
config/Mekanism/generator-storage.toml
Normal file
15
config/Mekanism/generator-storage.toml
Normal file
@@ -0,0 +1,15 @@
|
||||
#Base energy storage in Joules of: Heat Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
heatGenerator = 160000
|
||||
#Base energy storage in Joules of: Bio-Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
bioGenerator = 160000
|
||||
#Base energy storage in Joules of: Solar Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
solarGenerator = 96000
|
||||
#Base energy storage in Joules of: Advanced Solar Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedSolarGenerator = 200000
|
||||
#Base energy storage in Joules of: Wind Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
windGenerator = 200000
|
11
config/Mekanism/generators-gear.toml
Normal file
11
config/Mekanism/generators-gear.toml
Normal file
@@ -0,0 +1,11 @@
|
||||
#Settings for configuring the MekaSuit
|
||||
[mekasuit]
|
||||
#Geothermal charging rate in Joules per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
|
||||
#Range: 0 ~ 1152921504606846975
|
||||
geothermalChargingRate = 10
|
||||
|
||||
#Settings for configuring damage absorption of the MekaSuit
|
||||
[mekasuit.damage_absorption]
|
||||
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
heatDamageReductionRatio = 0.8
|
164
config/Mekanism/generators.toml
Normal file
164
config/Mekanism/generators.toml
Normal file
@@ -0,0 +1,164 @@
|
||||
#Settings for configuring Hohlraum
|
||||
[hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 10
|
||||
#Rate in mB/t at which Hohlraum can accept D-T Fuel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Settings for configuring Solar Generators
|
||||
[solar_generator]
|
||||
#Peak energy generation in Joules/t for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
solarGeneration = 50
|
||||
#Peak energy generation in Joules/t for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
advancedSolarGeneration = 300
|
||||
|
||||
#Settings for configuring Bio Generators
|
||||
[bio_generator]
|
||||
#Energy produced by the Bio Generator in Joules/t.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
bioGeneration = 350
|
||||
#The capacity in mB of the fluid tank in the Bio Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
|
||||
#Settings for configuring Heat Generators
|
||||
[heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
heatGeneration = 200
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
|
||||
#Range: 0 ~ 1317624576693539401
|
||||
heatGenerationLava = 30
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
heatGenerationNether = 100
|
||||
#The capacity in mB of the fluid tank in the Heat Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
|
||||
heatGenerationFluidRate = 10
|
||||
|
||||
#Settings for configuring Gas-Burning Generators
|
||||
[gas_generator]
|
||||
#The capacity in mB of the chemical tank in the Gas-Burning Generator.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
tankCapacity = 18000
|
||||
#The number of ticks each mB of Ethene burns for in the Gas-Burning Generator.
|
||||
#Range: > 1
|
||||
etheneBurnTicks = 40
|
||||
#Multiplier for calculating the energy density of Ethene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
|
||||
#Range: 1.0 ~ 2.147483647E9
|
||||
etheneDensityMultiplier = 40.0
|
||||
|
||||
#Settings for configuring Wind Generators
|
||||
[wind_generator]
|
||||
#Minimum energy generation in Joules/t that the Wind Generator can produce.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
generationMin = 60
|
||||
#Maximum energy generation in Joules/t that the Wind Generator can produce.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
generationMax = 480
|
||||
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's minimum height.
|
||||
#Range: -2032 ~ 2030
|
||||
minY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. For example for worlds like the nether that are 256 blocks tall, but have a ceiling at 128 blocks, this would be clamped at 128.
|
||||
maxY = 2031
|
||||
|
||||
#Settings for configuring Industrial Turbines
|
||||
[turbine]
|
||||
#The number of Turbine Blades supported by each Electromagnetic Coil.
|
||||
#Range: 1 ~ 12
|
||||
bladesPerCoil = 4
|
||||
#The rate in mB/t at which steam is vented into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
ventChemicalFlow = 32000.0
|
||||
#The rate in mB/t at which steam is dispersed into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
disperserChemicalFlow = 1280.0
|
||||
#The rate in mB/t at which steam is condensed into water in the turbine.
|
||||
#Range: 1 ~ 2000000
|
||||
condenserRate = 64000
|
||||
#Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
|
||||
#Range: 1 ~ 1000000000000
|
||||
energyCapacityPerVolume = 16000000
|
||||
#Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1773043451913643
|
||||
chemicalPerTank = 64000
|
||||
|
||||
#Settings for configuring Fission Reactors
|
||||
[fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyPerFissionFuel = 1000000
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#The default burn rate of the fission reactor.
|
||||
#Range: 0.001 ~ 1.0
|
||||
defaultBurnRate = 0.1
|
||||
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
|
||||
#Range: 1 ~ 1000000
|
||||
burnPerAssembly = 1
|
||||
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
|
||||
#Range: 1 ~ 2251799813685247
|
||||
maxFuelPerAssembly = 8000
|
||||
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 368224
|
||||
cooledCoolantPerTank = 100000
|
||||
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1000 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 1000000
|
||||
#The percentage of waste in a fission reactor's output waste tank that is necessary to trigger the excess waste.
|
||||
#Range: 0.001 ~ 1.0
|
||||
excessWaste = 0.9
|
||||
|
||||
#Settings for configuring Fission Reactor Meltdowns.
|
||||
[fission_reactor.meltdowns]
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors. If this is disabled, instead of melting down the reactor will force turn itself off and not be able to be turned back on until the damage level has returned to safe levels.
|
||||
enabled = true
|
||||
#The radius of the explosion that occurs from a meltdown.
|
||||
#Range: 1.0 ~ 500.0
|
||||
radius = 8.0
|
||||
#The chance of a catastrophic meltdown occurring once the reactor's damage passes 100%. This will linearly scale as damage continues increasing passed 100%.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
#Range: 0.1 ~ 1000000.0
|
||||
radiationMultiplier = 50.0
|
||||
#Percent damage that a reactor will start at after being reconstructed after a meltdown.
|
||||
#Range: 0.0 ~ 100.0
|
||||
postMeltdownDamage = 75.0
|
||||
|
||||
#Settings for configuring Fusion Reactors
|
||||
[fusion_reactor]
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fuelEnergy = 10000000
|
||||
#The fraction of the heat dissipated from the case that is converted to Joules.
|
||||
#Range: 0.0 ~ 1.0
|
||||
thermocoupleEfficiency = 0.05
|
||||
#The fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
|
||||
#Range: 0.001 ~ 1.0
|
||||
casingThermalConductivity = 0.1
|
||||
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
|
||||
#Range: 0.0 ~ 1.0
|
||||
waterHeatingRatio = 0.3
|
||||
#Amount of fuel (mB) that the fusion reactor can store.
|
||||
#Range: 2 ~ 1000000
|
||||
fuelCapacity = 1000
|
||||
#Amount of energy (Joules) the fusion reactor can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energyCapacity = 1000000000
|
||||
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
|
||||
#Range: 1 ~ 21913098
|
||||
waterPerInjection = 1000000
|
||||
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
|
||||
#Range: 1 ~ 94116041192395671
|
||||
steamPerInjection = 100000000
|
108
config/Mekanism/machine-storage.toml
Normal file
108
config/Mekanism/machine-storage.toml
Normal file
@@ -0,0 +1,108 @@
|
||||
#Base energy storage in Joules of: Enrichment Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
enrichmentChamber = 20000
|
||||
#Base energy storage in Joules of: Osmium Compressor
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
osmiumCompressor = 80000
|
||||
#Base energy storage in Joules of: Combiner
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
combiner = 40000
|
||||
#Base energy storage in Joules of: Crusher
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
crusher = 20000
|
||||
#Base energy storage in Joules of: Metallurgic Infuser
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
metallurgicInfuser = 20000
|
||||
#Base energy storage in Joules of: Purification Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
purificationChamber = 80000
|
||||
#Base energy storage in Joules of: Energized Smelter
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energizedSmelter = 20000
|
||||
#Base energy storage in Joules of: Digital Miner
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
digitalMiner = 50000
|
||||
#Base energy storage in Joules of: Electric Pump
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
electricPump = 40000
|
||||
#Base energy storage in Joules of: Chargepad
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chargepad = 2048000
|
||||
#Base energy storage in Joules of: Rotary Condensentrator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
rotaryCondensentrator = 20000
|
||||
#Base energy storage in Joules of: Chemical Oxidizer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalOxidizer = 80000
|
||||
#Base energy storage in Joules of: Chemical Infuser
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalInfuser = 80000
|
||||
#Base energy storage in Joules of: Chemical Injection Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalInjectionChamber = 160000
|
||||
#Base energy storage in Joules of: Electrolytic Separator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
electrolyticSeparator = 160000
|
||||
#Base energy storage in Joules of: Precision Sawmill
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
precisionSawmill = 20000
|
||||
#Base energy storage in Joules of: Chemical Dissolution Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalDissolutionChamber = 160000
|
||||
#Base energy storage in Joules of: Chemical Washer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalWasher = 80000
|
||||
#Base energy storage in Joules of: Chemical Crystallizer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalCrystallizer = 160000
|
||||
#Base energy storage in Joules of: Seismic Vibrator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
seismicVibrator = 20000
|
||||
#Base energy storage in Joules of: Pressurized Reaction Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
pressurizedReactionBase = 2000
|
||||
#Base energy storage in Joules of: Fluidic Plenisher
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fluidicPlenisher = 40000
|
||||
#Base energy storage in Joules of: Laser
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
laser = 2000000
|
||||
#Base energy storage in Joules of: Laser Amplifier
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
laserAmplifier = 5000000000
|
||||
#Base energy storage in Joules of: Laser Tractor Beam
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
laserTractorBeam = 5000000000
|
||||
#Base energy storage in Joules of: Formulaic Assemblicator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
formulaicAssemblicator = 40000
|
||||
#Base energy storage in Joules of: Teleporter
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
teleporter = 5000000
|
||||
#Base energy storage in Joules of: Modification Station
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
modificationStation = 40000
|
||||
#Base energy storage in Joules of: Isotopic Centrifuge
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
isotopicCentrifuge = 80000
|
||||
#Base energy storage in Joules of: Nutritional Liquifier
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
nutritionalLiquifier = 40000
|
||||
#Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
antiprotonicNucleosynthesizer = 1000000000
|
||||
#Base energy storage in Joules of: Pigment Extractor
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
pigmentExtractor = 40000
|
||||
#Base energy storage in Joules of: Pigment Mixer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
pigmentMixer = 80000
|
||||
#Base energy storage in Joules of: Painting Machine
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
paintingMachine = 40000
|
||||
#Base energy storage in Joules of: SPS Port. Also defines max output rate.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
spsPort = 1000000000
|
||||
#Base energy storage in Joules of: Dimensional Stabilizer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
dimensionalStabilizer = 40000
|
105
config/Mekanism/machine-usage.toml
Normal file
105
config/Mekanism/machine-usage.toml
Normal file
@@ -0,0 +1,105 @@
|
||||
#Energy per operation in Joules of: Enrichment Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
enrichmentChamber = 50
|
||||
#Energy per operation in Joules of: Osmium Compressor
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
osmiumCompressor = 100
|
||||
#Energy per operation in Joules of: Combiner
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
combiner = 50
|
||||
#Energy per operation in Joules of: Crusher
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
crusher = 50
|
||||
#Energy per operation in Joules of: Metallurgic Infuser
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
metallurgicInfuser = 50
|
||||
#Energy per operation in Joules of: Purification Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
purificationChamber = 200
|
||||
#Energy per operation in Joules of: Energized Smelter
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energizedSmelter = 50
|
||||
#Energy per operation in Joules of: Digital Miner
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
digitalMiner = 1000
|
||||
#Energy per operation in Joules of: Electric Pump
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
electricPump = 100
|
||||
#Energy in Joules that can be transferred at once per charge operation.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargepad = 1024000
|
||||
#Energy per operation in Joules of: Rotary Condensentrator
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
rotaryCondensentrator = 50
|
||||
#Energy per operation in Joules of: Chemical Oxidizer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalOxidizer = 200
|
||||
#Energy per operation in Joules of: Chemical Infuser
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalInfuser = 200
|
||||
#Energy per operation in Joules of: Chemical Injection Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalInjectionChamber = 400
|
||||
#Energy per operation in Joules of: Precision Sawmill
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
precisionSawmill = 50
|
||||
#Energy per operation in Joules of: Chemical Dissolution Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalDissolutionChamber = 400
|
||||
#Energy per operation in Joules of: Chemical Washer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalWasher = 200
|
||||
#Energy per operation in Joules of: Chemical Crystallizer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalCrystallizer = 400
|
||||
#Energy per operation in Joules of: Seismic Vibrator
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
seismicVibrator = 50
|
||||
#Energy per operation in Joules of: Pressurized Reaction Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
pressurizedReactionBase = 5
|
||||
#Energy per operation in Joules of: Fluidic Plenisher
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fluidicPlenisher = 100
|
||||
#Energy per operation in Joules of: Laser
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
laser = 10000
|
||||
#Energy per operation in Joules of: Formulaic Assemblicator
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
formulaicAssemblicator = 100
|
||||
#Energy per operation in Joules of: Modification Station
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
modificationStation = 400
|
||||
#Energy per operation in Joules of: Isotopic Centrifuge
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
isotopicCentrifuge = 200
|
||||
#Energy per operation in Joules of: Nutritional Liquifier
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
nutritionalLiquifier = 200
|
||||
#Energy per operation in Joules of: Nucleosynthesizer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
antiprotonicNucleosynthesizer = 100000
|
||||
#Energy per operation in Joules of: Pigment Extractor
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
pigmentExtractor = 200
|
||||
#Energy per operation in Joules of: Pigment Mixer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
pigmentMixer = 200
|
||||
#Energy per operation in Joules of: Painting Machine
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
paintingMachine = 100
|
||||
#Energy per chunk per tick in Joules.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
dimensionalStabilizer = 5000
|
||||
|
||||
#Settings for configuring Teleporter Energy Usage
|
||||
[teleporter]
|
||||
#Base cost in Joules for teleporting an entity.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
base = 1000
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
distance = 10
|
||||
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
dimensionPenalty = 10000
|
47
config/Mekanism/startup.toml
Normal file
47
config/Mekanism/startup.toml
Normal file
@@ -0,0 +1,47 @@
|
||||
#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
|
||||
[gear]
|
||||
|
||||
#Settings for configuring Armored Free Runners
|
||||
[gear.armored_free_runner]
|
||||
#Armor value of the Armored Free Runners
|
||||
#Range: > 0
|
||||
armor = 3
|
||||
#Toughness value of the Armored Free Runners.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Free Runners.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Settings for configuring Armored Jetpacks
|
||||
[gear.armored_jetpack]
|
||||
#Armor value of the Armored Jetpacks
|
||||
#Range: > 0
|
||||
armor = 8
|
||||
#Toughness value of the Armored Jetpacks.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Jetpacks.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Settings for configuring the MekaSuit
|
||||
[gear.mekasuit]
|
||||
#Armor value of MekaSuit Helmets.
|
||||
#Range: > 0
|
||||
helmetArmor = 3
|
||||
#Armor value of MekaSuit BodyArmor.
|
||||
#Range: > 0
|
||||
bodyArmorArmor = 8
|
||||
#Armor value of MekaSuit Pants.
|
||||
#Range: > 0
|
||||
pantsArmor = 6
|
||||
#Armor value of MekaSuit Boots.
|
||||
#Range: > 0
|
||||
bootsArmor = 3
|
||||
#Toughness value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 3.0
|
||||
#Knockback resistance value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.10000000149011612
|
281
config/Mekanism/tiers.toml
Normal file
281
config/Mekanism/tiers.toml
Normal file
@@ -0,0 +1,281 @@
|
||||
#Settings for configuring Energy Cubes
|
||||
[energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000000
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 4000
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000000
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 64000000
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 64000
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 256000000
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 256000
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeCapacity = 9223372036854775807
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 9223372036854775807
|
||||
|
||||
#Settings for configuring Fluid Tanks
|
||||
[fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 32000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 64000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedOutput = 4000
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 128000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteOutput = 16000
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 256000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateOutput = 64000
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeCapacity = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Settings for configuring Chemical Tanks
|
||||
[chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 256000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1024000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 128000
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 8192000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 512000
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeCapacity = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Settings for configuring Bins
|
||||
[bins]
|
||||
#The number of items Basic bins can store.
|
||||
#Range: > 1
|
||||
basicCapacity = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8192
|
||||
#The number of items Elite bins can store.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 262144
|
||||
#The number of items Creative bins can store.
|
||||
#Range: > 1
|
||||
creativeCapacity = 2147483647
|
||||
|
||||
#Settings for configuring Induction Cells and Providers
|
||||
[induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000000000
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 64000000000
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 512000000000
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 4000000000000
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 256000
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 2048000
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 16384000
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 131072000
|
||||
|
||||
#Settings for configuring Transmitters
|
||||
[transmitters]
|
||||
|
||||
#Settings for configuring Universal Cables
|
||||
[transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 128000
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1024000
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 8192000
|
||||
|
||||
#Settings for configuring Mechanical Pipes
|
||||
[transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 2000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
basicPullAmount = 250
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
elitePullAmount = 8000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 128000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 32000
|
||||
|
||||
#Settings for configuring Pressurized Tubes
|
||||
[transmitters.chemical]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 750
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 2000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 256000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 64000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 1024000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 256000
|
||||
|
||||
#Settings for configuring Logistical Transporters
|
||||
[transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Settings for configuring Thermodynamic Conductors
|
||||
[transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
2
config/Mekanism/tools-client.toml
Normal file
2
config/Mekanism/tools-client.toml
Normal file
@@ -0,0 +1,2 @@
|
||||
#Enable durability tooltips for gear provided by Mekanism: Tools.
|
||||
displayDurabilityTooltips = true
|
566
config/Mekanism/tools-materials-startup.toml
Normal file
566
config/Mekanism/tools-materials-startup.toml
Normal file
@@ -0,0 +1,566 @@
|
||||
#Settings for configuring Mekanism: Tools' material settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
|
||||
[materials]
|
||||
|
||||
#Vanilla Material Paxel Settings for Wood.
|
||||
[materials.wood]
|
||||
#Attack damage modifier of Wood paxels.
|
||||
woodPaxelDamage = 7.0
|
||||
#Attack speed of Wood paxels.
|
||||
woodPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Wood paxels.
|
||||
woodPaxelEfficiency = 2.0
|
||||
#Natural enchantability factor of Wood paxels.
|
||||
#Range: > 0
|
||||
woodPaxelEnchantability = 15
|
||||
#Maximum durability of Wood paxels.
|
||||
#Range: > 1
|
||||
woodPaxelDurability = 118
|
||||
|
||||
#Vanilla Material Paxel Settings for Stone.
|
||||
[materials.stone]
|
||||
#Attack damage modifier of Stone paxels.
|
||||
stonePaxelDamage = 8.0
|
||||
#Attack speed of Stone paxels.
|
||||
stonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Stone paxels.
|
||||
stonePaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Stone paxels.
|
||||
#Range: > 0
|
||||
stonePaxelEnchantability = 5
|
||||
#Maximum durability of Stone paxels.
|
||||
#Range: > 1
|
||||
stonePaxelDurability = 262
|
||||
|
||||
#Vanilla Material Paxel Settings for Gold.
|
||||
[materials.gold]
|
||||
#Attack damage modifier of Gold paxels.
|
||||
goldPaxelDamage = 7.0
|
||||
#Attack speed of Gold paxels.
|
||||
goldPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Gold paxels.
|
||||
goldPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Gold paxels.
|
||||
#Range: > 0
|
||||
goldPaxelEnchantability = 22
|
||||
#Maximum durability of Gold paxels.
|
||||
#Range: > 1
|
||||
goldPaxelDurability = 64
|
||||
|
||||
#Vanilla Material Paxel Settings for Iron.
|
||||
[materials.iron]
|
||||
#Attack damage modifier of Iron paxels.
|
||||
ironPaxelDamage = 7.0
|
||||
#Attack speed of Iron paxels.
|
||||
ironPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Iron paxels.
|
||||
ironPaxelEfficiency = 6.0
|
||||
#Natural enchantability factor of Iron paxels.
|
||||
#Range: > 0
|
||||
ironPaxelEnchantability = 14
|
||||
#Maximum durability of Iron paxels.
|
||||
#Range: > 1
|
||||
ironPaxelDurability = 500
|
||||
|
||||
#Vanilla Material Paxel Settings for Diamond.
|
||||
[materials.diamond]
|
||||
#Attack damage modifier of Diamond paxels.
|
||||
diamondPaxelDamage = 6.0
|
||||
#Attack speed of Diamond paxels.
|
||||
diamondPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Diamond paxels.
|
||||
diamondPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Diamond paxels.
|
||||
#Range: > 0
|
||||
diamondPaxelEnchantability = 10
|
||||
#Maximum durability of Diamond paxels.
|
||||
#Range: > 1
|
||||
diamondPaxelDurability = 3122
|
||||
|
||||
#Vanilla Material Paxel Settings for Netherite.
|
||||
[materials.netherite]
|
||||
#Attack damage modifier of Netherite paxels.
|
||||
netheritePaxelDamage = 6.0
|
||||
#Attack speed of Netherite paxels.
|
||||
netheritePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Netherite paxels.
|
||||
netheritePaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Netherite paxels.
|
||||
#Range: > 0
|
||||
netheritePaxelEnchantability = 15
|
||||
#Maximum durability of Netherite paxels.
|
||||
#Range: > 1
|
||||
netheritePaxelDurability = 4062
|
||||
|
||||
#Material Settings for Lapis Lazuli
|
||||
[materials.lapis_lazuli]
|
||||
#Maximum durability of Lapis Lazuli tools.
|
||||
#Range: > 1
|
||||
lapis_lazuliToolDurability = 128
|
||||
#Efficiency of Lapis Lazuli tools.
|
||||
lapis_lazuliEfficiency = 9.0
|
||||
#Base attack damage of Lapis Lazuli items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliAttackDamage = 1.0
|
||||
#Natural enchantability factor of Lapis Lazuli items.
|
||||
#Range: > 0
|
||||
lapis_lazuliEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli shields.
|
||||
#Range: > 0
|
||||
lapis_lazuliShieldDurability = 224
|
||||
#Attack damage modifier of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordDamage = 3.0
|
||||
#Attack speed of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelDamage = 1.5
|
||||
#Attack speed of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeDamage = 4.0
|
||||
#Attack speed of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeDamage = 1.0
|
||||
#Attack speed of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeDamage = -1.0
|
||||
#Attack speed of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeAtkSpeed = -2.0
|
||||
#Attack damage modifier of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelDamage = 5.0
|
||||
#Attack speed of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Lapis Lazuli paxels.
|
||||
#Range: > 0
|
||||
lapis_lazuliPaxelEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli paxels.
|
||||
#Range: > 1
|
||||
lapis_lazuliPaxelDurability = 256
|
||||
#Base armor toughness value of Lapis Lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliToughness = 0.0
|
||||
#Base armor knockback resistance value of Lapis Lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliKnockbackResistance = 0.0
|
||||
#Maximum durability of Lapis Lazuli boots.
|
||||
#Range: > 1
|
||||
lapis_lazuliBootDurability = 130
|
||||
#Protection value of Lapis Lazuli boots.
|
||||
#Range: > 0
|
||||
lapis_lazuliBootArmor = 1
|
||||
#Maximum durability of Lapis Lazuli leggings.
|
||||
#Range: > 1
|
||||
lapis_lazuliLeggingDurability = 150
|
||||
#Protection value of Lapis Lazuli leggings.
|
||||
#Range: > 0
|
||||
lapis_lazuliLeggingArmor = 3
|
||||
#Maximum durability of Lapis Lazuli chestplates.
|
||||
#Range: > 1
|
||||
lapis_lazuliChestplateDurability = 160
|
||||
#Protection value of Lapis Lazuli chestplates.
|
||||
#Range: > 0
|
||||
lapis_lazuliChestplateArmor = 4
|
||||
#Maximum durability of Lapis Lazuli helmets.
|
||||
#Range: > 1
|
||||
lapis_lazuliHelmetDurability = 110
|
||||
#Protection value of Lapis Lazuli helmets.
|
||||
#Range: > 0
|
||||
lapis_lazuliHelmetArmor = 1
|
||||
|
||||
#Material Settings for Bronze
|
||||
[materials.bronze]
|
||||
#Maximum durability of Bronze tools.
|
||||
#Range: > 1
|
||||
bronzeToolDurability = 375
|
||||
#Efficiency of Bronze tools.
|
||||
bronzeEfficiency = 7.0
|
||||
#Base attack damage of Bronze items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeAttackDamage = 2.0
|
||||
#Natural enchantability factor of Bronze items.
|
||||
#Range: > 0
|
||||
bronzeEnchantability = 10
|
||||
#Maximum durability of Bronze shields.
|
||||
#Range: > 0
|
||||
bronzeShieldDurability = 403
|
||||
#Attack damage modifier of Bronze swords.
|
||||
bronzeSwordDamage = 3.0
|
||||
#Attack speed of Bronze swords.
|
||||
bronzeSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Bronze shovels.
|
||||
bronzeShovelDamage = 1.5
|
||||
#Attack speed of Bronze shovels.
|
||||
bronzeShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze axes.
|
||||
bronzeAxeDamage = 7.0
|
||||
#Attack speed of Bronze axes.
|
||||
bronzeAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze pickaxes.
|
||||
bronzePickaxeDamage = 1.0
|
||||
#Attack speed of Bronze pickaxes.
|
||||
bronzePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Bronze hoes.
|
||||
bronzeHoeDamage = -2.0
|
||||
#Attack speed of Bronze hoes.
|
||||
bronzeHoeAtkSpeed = -1.0
|
||||
#Attack damage modifier of Bronze paxels.
|
||||
bronzePaxelDamage = 8.0
|
||||
#Attack speed of Bronze paxels.
|
||||
bronzePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Bronze paxels.
|
||||
bronzePaxelEfficiency = 7.0
|
||||
#Natural enchantability factor of Bronze paxels.
|
||||
#Range: > 0
|
||||
bronzePaxelEnchantability = 10
|
||||
#Maximum durability of Bronze paxels.
|
||||
#Range: > 1
|
||||
bronzePaxelDurability = 750
|
||||
#Base armor toughness value of Bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeToughness = 1.0
|
||||
#Base armor knockback resistance value of Bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeKnockbackResistance = 0.0
|
||||
#Maximum durability of Bronze boots.
|
||||
#Range: > 1
|
||||
bronzeBootDurability = 234
|
||||
#Protection value of Bronze boots.
|
||||
#Range: > 0
|
||||
bronzeBootArmor = 2
|
||||
#Maximum durability of Bronze leggings.
|
||||
#Range: > 1
|
||||
bronzeLeggingDurability = 270
|
||||
#Protection value of Bronze leggings.
|
||||
#Range: > 0
|
||||
bronzeLeggingArmor = 6
|
||||
#Maximum durability of Bronze chestplates.
|
||||
#Range: > 1
|
||||
bronzeChestplateDurability = 288
|
||||
#Protection value of Bronze chestplates.
|
||||
#Range: > 0
|
||||
bronzeChestplateArmor = 7
|
||||
#Maximum durability of Bronze helmets.
|
||||
#Range: > 1
|
||||
bronzeHelmetDurability = 198
|
||||
#Protection value of Bronze helmets.
|
||||
#Range: > 0
|
||||
bronzeHelmetArmor = 3
|
||||
|
||||
#Material Settings for Osmium
|
||||
[materials.osmium]
|
||||
#Maximum durability of Osmium tools.
|
||||
#Range: > 1
|
||||
osmiumToolDurability = 1024
|
||||
#Efficiency of Osmium tools.
|
||||
osmiumEfficiency = 4.0
|
||||
#Base attack damage of Osmium items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumAttackDamage = 4.0
|
||||
#Natural enchantability factor of Osmium items.
|
||||
#Range: > 0
|
||||
osmiumEnchantability = 14
|
||||
#Maximum durability of Osmium shields.
|
||||
#Range: > 0
|
||||
osmiumShieldDurability = 672
|
||||
#Attack damage modifier of Osmium swords.
|
||||
osmiumSwordDamage = 3.0
|
||||
#Attack speed of Osmium swords.
|
||||
osmiumSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Osmium shovels.
|
||||
osmiumShovelDamage = 1.5
|
||||
#Attack speed of Osmium shovels.
|
||||
osmiumShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Osmium axes.
|
||||
osmiumAxeDamage = 8.0
|
||||
#Attack speed of Osmium axes.
|
||||
osmiumAxeAtkSpeed = -3.299999952316284
|
||||
#Attack damage modifier of Osmium pickaxes.
|
||||
osmiumPickaxeDamage = 1.0
|
||||
#Attack speed of Osmium pickaxes.
|
||||
osmiumPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Osmium hoes.
|
||||
osmiumHoeDamage = -4.0
|
||||
#Attack speed of Osmium hoes.
|
||||
osmiumHoeAtkSpeed = 1.0
|
||||
#Attack damage modifier of Osmium paxels.
|
||||
osmiumPaxelDamage = 9.0
|
||||
#Attack speed of Osmium paxels.
|
||||
osmiumPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Osmium paxels.
|
||||
osmiumPaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Osmium paxels.
|
||||
#Range: > 0
|
||||
osmiumPaxelEnchantability = 14
|
||||
#Maximum durability of Osmium paxels.
|
||||
#Range: > 1
|
||||
osmiumPaxelDurability = 2048
|
||||
#Base armor toughness value of Osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumToughness = 3.0
|
||||
#Base armor knockback resistance value of Osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumKnockbackResistance = 0.10000000149011612
|
||||
#Maximum durability of Osmium boots.
|
||||
#Range: > 1
|
||||
osmiumBootDurability = 390
|
||||
#Protection value of Osmium boots.
|
||||
#Range: > 0
|
||||
osmiumBootArmor = 3
|
||||
#Maximum durability of Osmium leggings.
|
||||
#Range: > 1
|
||||
osmiumLeggingDurability = 450
|
||||
#Protection value of Osmium leggings.
|
||||
#Range: > 0
|
||||
osmiumLeggingArmor = 6
|
||||
#Maximum durability of Osmium chestplates.
|
||||
#Range: > 1
|
||||
osmiumChestplateDurability = 480
|
||||
#Protection value of Osmium chestplates.
|
||||
#Range: > 0
|
||||
osmiumChestplateArmor = 8
|
||||
#Maximum durability of Osmium helmets.
|
||||
#Range: > 1
|
||||
osmiumHelmetDurability = 330
|
||||
#Protection value of Osmium helmets.
|
||||
#Range: > 0
|
||||
osmiumHelmetArmor = 4
|
||||
|
||||
#Material Settings for Steel
|
||||
[materials.steel]
|
||||
#Maximum durability of Steel tools.
|
||||
#Range: > 1
|
||||
steelToolDurability = 500
|
||||
#Efficiency of Steel tools.
|
||||
steelEfficiency = 8.0
|
||||
#Base attack damage of Steel items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelAttackDamage = 3.0
|
||||
#Natural enchantability factor of Steel items.
|
||||
#Range: > 0
|
||||
steelEnchantability = 16
|
||||
#Maximum durability of Steel shields.
|
||||
#Range: > 0
|
||||
steelShieldDurability = 448
|
||||
#Attack damage modifier of Steel swords.
|
||||
steelSwordDamage = 3.0
|
||||
#Attack speed of Steel swords.
|
||||
steelSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Steel shovels.
|
||||
steelShovelDamage = 1.5
|
||||
#Attack speed of Steel shovels.
|
||||
steelShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel axes.
|
||||
steelAxeDamage = 7.0
|
||||
#Attack speed of Steel axes.
|
||||
steelAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel pickaxes.
|
||||
steelPickaxeDamage = 1.0
|
||||
#Attack speed of Steel pickaxes.
|
||||
steelPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Steel hoes.
|
||||
steelHoeDamage = -3.0
|
||||
#Attack speed of Steel hoes.
|
||||
steelHoeAtkSpeed = 0.0
|
||||
#Attack damage modifier of Steel paxels.
|
||||
steelPaxelDamage = 8.0
|
||||
#Attack speed of Steel paxels.
|
||||
steelPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Steel paxels.
|
||||
steelPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Steel paxels.
|
||||
#Range: > 0
|
||||
steelPaxelEnchantability = 16
|
||||
#Maximum durability of Steel paxels.
|
||||
#Range: > 1
|
||||
steelPaxelDurability = 1000
|
||||
#Base armor toughness value of Steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelToughness = 2.0
|
||||
#Base armor knockback resistance value of Steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelKnockbackResistance = 0.0
|
||||
#Maximum durability of Steel boots.
|
||||
#Range: > 1
|
||||
steelBootDurability = 260
|
||||
#Protection value of Steel boots.
|
||||
#Range: > 0
|
||||
steelBootArmor = 3
|
||||
#Maximum durability of Steel leggings.
|
||||
#Range: > 1
|
||||
steelLeggingDurability = 300
|
||||
#Protection value of Steel leggings.
|
||||
#Range: > 0
|
||||
steelLeggingArmor = 6
|
||||
#Maximum durability of Steel chestplates.
|
||||
#Range: > 1
|
||||
steelChestplateDurability = 320
|
||||
#Protection value of Steel chestplates.
|
||||
#Range: > 0
|
||||
steelChestplateArmor = 8
|
||||
#Maximum durability of Steel helmets.
|
||||
#Range: > 1
|
||||
steelHelmetDurability = 220
|
||||
#Protection value of Steel helmets.
|
||||
#Range: > 0
|
||||
steelHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Glowstone
|
||||
[materials.refined_glowstone]
|
||||
#Maximum durability of Refined Glowstone tools.
|
||||
#Range: > 1
|
||||
refined_glowstoneToolDurability = 384
|
||||
#Efficiency of Refined Glowstone tools.
|
||||
refined_glowstoneEfficiency = 15.0
|
||||
#Base attack damage of Refined Glowstone items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneAttackDamage = 2.0
|
||||
#Natural enchantability factor of Refined Glowstone items.
|
||||
#Range: > 0
|
||||
refined_glowstoneEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone shields.
|
||||
#Range: > 0
|
||||
refined_glowstoneShieldDurability = 381
|
||||
#Attack damage modifier of Refined Glowstone swords.
|
||||
refined_glowstoneSwordDamage = 3.0
|
||||
#Attack speed of Refined Glowstone swords.
|
||||
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelDamage = 1.5
|
||||
#Attack speed of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Glowstone axes.
|
||||
refined_glowstoneAxeDamage = 6.0
|
||||
#Attack speed of Refined Glowstone axes.
|
||||
refined_glowstoneAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeDamage = 1.0
|
||||
#Attack speed of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeDamage = -2.0
|
||||
#Attack speed of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeAtkSpeed = -1.0
|
||||
#Attack damage modifier of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelDamage = 7.0
|
||||
#Attack speed of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelEfficiency = 15.0
|
||||
#Natural enchantability factor of Refined Glowstone paxels.
|
||||
#Range: > 0
|
||||
refined_glowstonePaxelEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone paxels.
|
||||
#Range: > 1
|
||||
refined_glowstonePaxelDurability = 768
|
||||
#Base armor toughness value of Refined Glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneToughness = 0.0
|
||||
#Base armor knockback resistance value of Refined Glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneKnockbackResistance = 0.0
|
||||
#Maximum durability of Refined Glowstone boots.
|
||||
#Range: > 1
|
||||
refined_glowstoneBootDurability = 221
|
||||
#Protection value of Refined Glowstone boots.
|
||||
#Range: > 0
|
||||
refined_glowstoneBootArmor = 3
|
||||
#Maximum durability of Refined Glowstone leggings.
|
||||
#Range: > 1
|
||||
refined_glowstoneLeggingDurability = 255
|
||||
#Protection value of Refined Glowstone leggings.
|
||||
#Range: > 0
|
||||
refined_glowstoneLeggingArmor = 6
|
||||
#Maximum durability of Refined Glowstone chestplates.
|
||||
#Range: > 1
|
||||
refined_glowstoneChestplateDurability = 272
|
||||
#Protection value of Refined Glowstone chestplates.
|
||||
#Range: > 0
|
||||
refined_glowstoneChestplateArmor = 8
|
||||
#Maximum durability of Refined Glowstone helmets.
|
||||
#Range: > 1
|
||||
refined_glowstoneHelmetDurability = 187
|
||||
#Protection value of Refined Glowstone helmets.
|
||||
#Range: > 0
|
||||
refined_glowstoneHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Obsidian
|
||||
[materials.refined_obsidian]
|
||||
#Maximum durability of Refined Obsidian tools.
|
||||
#Range: > 1
|
||||
refined_obsidianToolDurability = 4096
|
||||
#Efficiency of Refined Obsidian tools.
|
||||
refined_obsidianEfficiency = 12.0
|
||||
#Base attack damage of Refined Obsidian items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianAttackDamage = 8.0
|
||||
#Natural enchantability factor of Refined Obsidian items.
|
||||
#Range: > 0
|
||||
refined_obsidianEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian shields.
|
||||
#Range: > 0
|
||||
refined_obsidianShieldDurability = 1680
|
||||
#Attack damage modifier of Refined Obsidian swords.
|
||||
refined_obsidianSwordDamage = 3.0
|
||||
#Attack speed of Refined Obsidian swords.
|
||||
refined_obsidianSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Obsidian shovels.
|
||||
refined_obsidianShovelDamage = 1.5
|
||||
#Attack speed of Refined Obsidian shovels.
|
||||
refined_obsidianShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Obsidian axes.
|
||||
refined_obsidianAxeDamage = 7.0
|
||||
#Attack speed of Refined Obsidian axes.
|
||||
refined_obsidianAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeDamage = 1.0
|
||||
#Attack speed of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Obsidian hoes.
|
||||
refined_obsidianHoeDamage = -8.0
|
||||
#Attack speed of Refined Obsidian hoes.
|
||||
refined_obsidianHoeAtkSpeed = 5.0
|
||||
#Attack damage modifier of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelDamage = 8.0
|
||||
#Attack speed of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Refined Obsidian paxels.
|
||||
#Range: > 0
|
||||
refined_obsidianPaxelEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian paxels.
|
||||
#Range: > 1
|
||||
refined_obsidianPaxelDurability = 8192
|
||||
#Base armor toughness value of Refined Obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianToughness = 5.0
|
||||
#Base armor knockback resistance value of Refined Obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianKnockbackResistance = 0.20000000298023224
|
||||
#Maximum durability of Refined Obsidian boots.
|
||||
#Range: > 1
|
||||
refined_obsidianBootDurability = 975
|
||||
#Protection value of Refined Obsidian boots.
|
||||
#Range: > 0
|
||||
refined_obsidianBootArmor = 5
|
||||
#Maximum durability of Refined Obsidian leggings.
|
||||
#Range: > 1
|
||||
refined_obsidianLeggingDurability = 1125
|
||||
#Protection value of Refined Obsidian leggings.
|
||||
#Range: > 0
|
||||
refined_obsidianLeggingArmor = 8
|
||||
#Maximum durability of Refined Obsidian chestplates.
|
||||
#Range: > 1
|
||||
refined_obsidianChestplateDurability = 1200
|
||||
#Protection value of Refined Obsidian chestplates.
|
||||
#Range: > 0
|
||||
refined_obsidianChestplateArmor = 12
|
||||
#Maximum durability of Refined Obsidian helmets.
|
||||
#Range: > 1
|
||||
refined_obsidianHelmetDurability = 825
|
||||
#Protection value of Refined Obsidian helmets.
|
||||
#Range: > 0
|
||||
refined_obsidianHelmetArmor = 6
|
203
config/Mekanism/tools.toml
Normal file
203
config/Mekanism/tools.toml
Normal file
@@ -0,0 +1,203 @@
|
||||
#Settings for configuring the spawn chance of Mekanism: Tools' gear on mobs
|
||||
[mobGearSpawnRate]
|
||||
#The chance that Mekanism: Tools' armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
|
||||
#Range: 0.0 ~ 1.0
|
||||
general = 0.1
|
||||
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weapon = 0.01
|
||||
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand when on hard difficulty.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponHard = 0.05000000074505806
|
||||
|
||||
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.bronze]
|
||||
#If enabled, zombies can spawn with Bronze weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Bronze swords rather than Bronze shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Bronze helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Bronze weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Bronze armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.lapis_lazuli]
|
||||
#If enabled, zombies can spawn with Lapis Lazuli weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Lapis Lazuli swords rather than Lapis Lazuli shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Lapis Lazuli helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Lapis Lazuli weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Lapis Lazuli armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.osmium]
|
||||
#If enabled, zombies can spawn with Osmium weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Osmium swords rather than Osmium shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Osmium helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Osmium weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Osmium armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.refined_glowstone]
|
||||
#If enabled, zombies can spawn with Refined Glowstone weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Glowstone swords rather than Refined Glowstone shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Glowstone helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Glowstone weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Glowstone armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.refined_obsidian]
|
||||
#If enabled, zombies can spawn with Refined Obsidian weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Obsidian swords rather than Refined Obsidian shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Obsidian helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Obsidian weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Obsidian armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.steel]
|
||||
#If enabled, zombies can spawn with Steel weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Steel swords rather than Steel shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Steel helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Steel chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Steel leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Steel boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Steel weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Steel armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
456
config/Mekanism/world.toml
Normal file
456
config/Mekanism/world.toml
Normal file
@@ -0,0 +1,456 @@
|
||||
#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for Tin ore.
|
||||
[tin]
|
||||
#Determines if Tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Small Tin Vein Generation Settings.
|
||||
[tin.small]
|
||||
#Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Tin Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a Small Tin Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Tin Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at.
|
||||
[tin.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at.
|
||||
[tin.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#Large Tin Vein Generation Settings.
|
||||
[tin.large]
|
||||
#Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Large Tin Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a Large Tin Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Large Tin Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at.
|
||||
[tin.large.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at.
|
||||
[tin.large.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for Osmium ore.
|
||||
[osmium]
|
||||
#Determines if Osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Upper Osmium Vein Generation Settings.
|
||||
[osmium.upper]
|
||||
#Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Upper Osmium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a Upper Osmium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Upper Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at.
|
||||
[osmium.upper.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at.
|
||||
[osmium.upper.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Middle Osmium Vein Generation Settings.
|
||||
[osmium.middle]
|
||||
#Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Middle Osmium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a Middle Osmium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Middle Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at.
|
||||
[osmium.middle.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at.
|
||||
[osmium.middle.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Small Osmium Vein Generation Settings.
|
||||
[osmium.small]
|
||||
#Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Osmium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a Small Osmium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at.
|
||||
[osmium.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at.
|
||||
[osmium.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for Uranium ore.
|
||||
[uranium]
|
||||
#Determines if Uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Small Uranium Vein Generation Settings.
|
||||
[uranium.small]
|
||||
#Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Uranium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a Small Uranium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Uranium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at.
|
||||
[uranium.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at.
|
||||
[uranium.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#Buried Uranium Vein Generation Settings.
|
||||
[uranium.buried]
|
||||
#Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Buried Uranium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a Buried Uranium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing Buried Uranium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at.
|
||||
[uranium.buried.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at.
|
||||
[uranium.buried.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for Fluorite ore.
|
||||
[fluorite]
|
||||
#Determines if Fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Normal Fluorite Vein Generation Settings.
|
||||
[fluorite.normal]
|
||||
#Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Normal Fluorite Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a Normal Fluorite Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Normal Fluorite Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at.
|
||||
[fluorite.normal.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at.
|
||||
[fluorite.normal.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#Buried Fluorite Vein Generation Settings.
|
||||
[fluorite.buried]
|
||||
#Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Buried Fluorite Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a Buried Fluorite Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing Buried Fluorite Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at.
|
||||
[fluorite.buried.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at.
|
||||
[fluorite.buried.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for Lead ore.
|
||||
[lead]
|
||||
#Determines if Lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Normal Lead Vein Generation Settings.
|
||||
[lead.normal]
|
||||
#Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Normal Lead Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a Normal Lead Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing Normal Lead Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at.
|
||||
[lead.normal.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at.
|
||||
[lead.normal.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 2031
|
||||
halfHeight = 1
|
Reference in New Issue
Block a user