added config files
This commit is contained in:
287
config/Mekanism/gear.toml
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287
config/Mekanism/gear.toml
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#Settings for configuring the Atomic Disassembler
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[atomic_disassembler]
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#Maximum amount (joules) of energy the Atomic Disassembler can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 1000000
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#Amount (joules) of energy the Atomic Disassembler can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 5000
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#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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#Range: 0 ~ 9223372036854775807
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energyUsage = 10
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#Cost in Joules of using the Atomic Disassembler as a weapon.
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#Range: 0 ~ 9223372036854775807
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energyUsageWeapon = 2000
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#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
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#Range: 0 ~ 1000
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minDamage = 4
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#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
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#Range: 1 ~ 10000
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maxDamage = 20
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#Attack speed of the Atomic Disassembler.
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#Range: -4.0 ~ 100.0
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attackSpeed = -2.4
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#Enable the 'Slow' mode for the Atomic Disassembler.
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slowMode = true
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#Enable the 'Fast' mode for the Atomic Disassembler.
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fastMode = true
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#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
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veinMining = false
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#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
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#Range: 2 ~ 1000000
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miningCount = 128
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#Settings for configuring the Electric Bow
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[electric_bow]
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#Maximum amount (joules) of energy the Electric Bow can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 120000
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#Amount (joules) of energy the Electric Bow can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 600
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#Cost in Joules of using the Electric Bow.
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#Range: 0 ~ 9223372036854775807
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energyUsage = 120
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#Cost in Joules of using the Electric Bow with flame mode active.
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#Range: 0 ~ 9223372036854775807
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energyUsageFlame = 1200
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#Settings for configuring Energy Tablets
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[energy_tablet]
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#Maximum amount (joules) of energy the Energy Tablet can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 1000000
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#Amount (joules) of energy the Energy Tablet can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 5000
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#Settings for configuring Gauge Droppers
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[gauge_dropper]
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#Capacity in mB of gauge droppers.
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#Range: > 1
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capacity = 16000
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#Rate in mB/t at which a gauge dropper can be filled or emptied.
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#Range: > 1
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transferRate = 250
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#Settings for configuring the Flamethrower
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[flamethrower]
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#Flamethrower tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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capacity = 24000
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#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
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destroyItems = true
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#Settings for configuring Free Runners
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[free_runner]
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#Maximum amount (joules) of energy Free Runners can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 64000
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#Amount (joules) of energy the Free Runners can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 320
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#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
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#Range: 0 ~ 9223372036854775807
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fallEnergyCost = 50
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#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Settings for configuring Jetpacks
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[jetpack]
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#Jetpack tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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capacity = 24000
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#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Settings for configuring Network Readers
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[network_reader]
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#Maximum amount (joules) of energy the Network Reader can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 60000
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#Amount (joules) of energy the Network Reader can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 300
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#Energy usage in joules for each network reading.
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#Range: 0 ~ 9223372036854775807
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energyUsage = 400
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#Settings for configuring the Portable Teleporter
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[portable_teleporter]
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#Maximum amount (joules) of energy the Portable Teleporter can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 1000000
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#Amount (joules) of energy the Portable Teleporter can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 5000
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#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
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#Range: 0 ~ 6000
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delay = 0
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#Settings for configuring Scuba Tanks
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[scuba_tank]
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#Scuba Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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capacity = 24000
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#Rate in mB/t at which a Scuba Tank can accept oxygen.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Settings for configuring Seismic Readers
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[seismic_reader]
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#Maximum amount (joules) of energy the Seismic Reader can contain.
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#Range: 0 ~ 9223372036854775807
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maxEnergy = 12000
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#Amount (joules) of energy the Seismic Reader can accept per tick.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 60
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#Energy usage in joules required to use the Seismic Reader.
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#Range: 0 ~ 9223372036854775807
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energyUsage = 250
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#Settings for configuring Canteens
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[canteen]
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#Maximum amount in mB of Nutritional Paste storable by the Canteen.
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#Range: > 1
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maxStorage = 64000
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#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
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#Range: > 1
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transferRate = 128
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#Settings for configuring the Meka-Tool
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[mekatool]
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#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
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#Range: 0 ~ 9223372036854775807
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baseEnergyCapacity = 16000000
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#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 100000
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#Base bonus damage applied by the Meka-Tool without using any energy.
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#Range: 0 ~ 100000
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baseDamage = 4
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#Attack speed of the Meka-Tool.
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#Range: -4.0 ~ 100.0
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attackSpeed = -2.4
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#Efficiency of the Meka-Tool with energy but without any upgrades.
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#Range: 0.1 ~ 100.0
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baseEfficiency = 4.0
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#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
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extendedMining = true
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#Maximum distance a player can teleport with the Meka-Tool.
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#Range: 3 ~ 1024
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maxTeleportReach = 100
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#Settings for configuring the Meka-Tool's Energy Usage
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[mekatool.energy_usage]
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#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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#Range: 0 ~ 9223372036854775807
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base = 10
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#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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#Range: 0 ~ 9223372036854775807
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silk = 100
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#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
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#Range: 0 ~ 9223372036854775807
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weapon = 2000
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#Cost in Joules of using the Meka-Tool as a hoe.
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#Range: 0 ~ 9223372036854775807
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hoe = 10
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#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
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#Range: 0 ~ 9223372036854775807
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shovel = 10
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#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
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#Range: 0 ~ 9223372036854775807
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axe = 10
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#Cost in Joules of using the Meka-Tool to shear entities.
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#Range: 0 ~ 9223372036854775807
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shearEntity = 10
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#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
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#Range: 0 ~ 9223372036854775807
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shearTrim = 10
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#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
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#Range: 0 ~ 9223372036854775807
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teleport = 1000
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#Settings for configuring the MekaSuit
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[mekasuit]
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#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
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#Range: 0 ~ 9223372036854775807
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baseEnergyCapacity = 16000000
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#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
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#Range: 0 ~ 9223372036854775807
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chargeRate = 100000
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#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
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#Range: 0 ~ 9223372036854775807
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inventoryChargeRate = 10000
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#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
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#Range: 0 ~ 9223372036854775807
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solarRechargingRate = 500
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#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
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gravitationalVibrations = true
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#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
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#Range: > 1
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nutritionalMaxStorage = 128000
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#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
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#Range: > 1
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nutritionalTransferRate = 256
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#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackMaxStorage = 24000
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#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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#Settings for configuring the MekaSuit's Energy Usage
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[mekasuit.energy_usage]
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#Energy usage (Joules) of MekaSuit per unit of damage applied.
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#Range: 0 ~ 9223372036854775807
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damage = 100000
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#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
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#Range: 0 ~ 9223372036854775807
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magicReduce = 1000
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#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
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#Range: 0 ~ 9223372036854775807
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fall = 50
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#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
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#Range: 0 ~ 9223372036854775807
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jump = 1000
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#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
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#Range: 0 ~ 9223372036854775807
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elytra = 32000
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#Energy usage (Joules) of MekaSuit when lessening a potion effect.
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#Range: 0 ~ 9223372036854775807
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energyUsagePotionTick = 40000
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#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
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#Range: 0 ~ 9223372036854775807
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sprintBoost = 100
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#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
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#Range: 0 ~ 2305843009213693951
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gravitationalModulation = 1000
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#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
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#Range: 0 ~ 9223372036854775807
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visionEnhancement = 500
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#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
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#Range: 0 ~ 9223372036854775807
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hydrostaticRepulsion = 500
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#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
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#Range: 0 ~ 9223372036854775807
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nutritionalInjection = 20000
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#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
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#Range: 0 ~ 9223372036854775807
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itemAttraction = 250
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#Settings for configuring damage absorption of the MekaSuit
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[mekasuit.damage_absorption]
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#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
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#Range: 0.0 ~ 1.0
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magicDamageReductionRatio = 1.0
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#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
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#Range: 0.0 ~ 1.0
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unspecifiedDamageReductionRatio = 1.0
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