added config files
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171
config/ae2-common.toml
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171
config/ae2-common.toml
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[general]
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unsupportedDeveloperTools = false
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#Enables the ability of the Matter Cannon to break blocks.
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matterCannonBlockDamage = true
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#Enables the ability of Tiny TNT to break blocks.
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tinyTntBlockDamage = true
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#Changes the channel capacity that cables provide in AE2.
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#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
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channels = "DEFAULT"
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#The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.
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#Range: 1 ~ 1024
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pathfindingStepsPerTick = 4
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#Whether Spatial Anchors should force random chunk ticks and entity spawning.
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spatialAnchorEnableRandomTicks = true
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[automation]
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#Range: > -2147483648
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formationPlaneEntityLimit = 128
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[facades]
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#Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
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allowBlockEntities = false
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[craftingCPU]
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#Range: > -2147483648
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craftingCalculationTimePerTick = 5
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[crafting]
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#Enable shift-clicking with the crafting units in hand to disassemble them.
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disassemblyCrafting = true
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#Number of ticks between two crystal growth accelerator ticks
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#Range: 1 ~ 100
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growthAccelerator = 10
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#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
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annihilationPlaneSkyDustGeneration = true
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[spatialio]
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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spatialPowerMultiplier = 1250.0
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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spatialPowerExponent = 1.35
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[logging]
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blockUpdateLog = false
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craftingLog = false
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debugLog = false
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gridLog = false
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#Enable stack trace logging for the chunk loading debug command
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chunkLoggerTrace = false
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[battery]
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#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
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#Range: 0.1 ~ 10.0
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chargerChargeRate = 1.0
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#Range: > -2147483648
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wirelessTerminal = 1600000
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#Range: > -2147483648
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chargedStaff = 8000
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#Range: > -2147483648
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entropyManipulator = 200000
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#Range: > -2147483648
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portableCell = 20000
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#Range: > -2147483648
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colorApplicator = 20000
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#Range: > -2147483648
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matterCannon = 200000
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[worldGen]
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spawnPressesInMeteorites = true
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spawnFlawlessOnly = false
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[wireless]
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessBaseCost = 8.0
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessCostMultiplier = 1.0
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessBaseRange = 16.0
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessBoosterRangeMultiplier = 1.0
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessBoosterExp = 1.5
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessHighWirelessCount = 64.0
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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wirelessTerminalDrainMultiplier = 1.0
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[portableCells]
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#Allow disassembly of portable cells into the recipe ingredients using shift+right-click
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allowDisassembly = true
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[powerRatios]
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#Range: 4.9E-324 ~ 1.7976931348623157E308
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forgeEnergy = 0.5
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#Range: 0.01 ~ 1.7976931348623157E308
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usageMultiplier = 1.0
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#How much energy can the internal grid buffer storage per node attached to the grid.
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#Range: 1.0 ~ 1000000.0
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gridEnergyStoragePerNode = 25.0
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#How much energy a crystal resonance generator generates per tick.
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#Range: 0.0 ~ 1000000.0
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crystalResonanceGeneratorRate = 20.0
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[condenser]
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#Range: > -2147483648
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matterBalls = 256
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#Range: > -2147483648
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singularity = 256000
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# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
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[tickRates]
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#Range: > -2147483648
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InterfaceMin = 5
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#Range: > -2147483648
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InterfaceMax = 120
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#Range: > -2147483648
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ImportBusMin = 5
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#Range: > -2147483648
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ImportBusMax = 40
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#Range: > -2147483648
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ExportBusMin = 5
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#Range: > -2147483648
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ExportBusMax = 60
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#Range: > -2147483648
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AnnihilationPlaneMin = 2
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#Range: > -2147483648
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AnnihilationPlaneMax = 120
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#Range: > -2147483648
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METunnelMin = 5
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#Range: > -2147483648
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METunnelMax = 20
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#Range: > -2147483648
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InscriberMin = 1
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#Range: > -2147483648
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InscriberMax = 20
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#Range: > -2147483648
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ChargerMin = 10
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#Range: > -2147483648
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ChargerMax = 10
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#Range: > -2147483648
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IOPortMin = 1
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#Range: > -2147483648
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IOPortMax = 5
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#Range: > -2147483648
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VibrationChamberMin = 10
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#Range: > -2147483648
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VibrationChamberMax = 40
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#Range: > -2147483648
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StorageBusMin = 5
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#Range: > -2147483648
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StorageBusMax = 60
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#Range: > -2147483648
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ItemTunnelMin = 5
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#Range: > -2147483648
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ItemTunnelMax = 60
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#Range: > -2147483648
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LightTunnelMin = 5
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#Range: > -2147483648
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LightTunnelMax = 60
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#Settings for the Vibration Chamber
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[vibrationChamber]
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#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
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#Range: 0.1 ~ 1000.0
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baseEnergyPerFuelTick = 5.0
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#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
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#Range: 0 ~ 1000
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minEnergyPerGameTick = 4
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#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
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#Range: 1 ~ 1000
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baseMaxEnergyPerGameTick = 40
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