added config files
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88
config/inmis.json5
Normal file
88
config/inmis.json5
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{
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"backpacks": [
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{
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"name": "baby",
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"rowWidth": 3,
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"numberOfRows": 1,
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"isFireImmune": false,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_leather"
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},
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{
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"name": "frayed",
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"rowWidth": 9,
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"numberOfRows": 1,
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"isFireImmune": false,
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"dyeable": true,
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"openSound": "minecraft:item.armor.equip_leather"
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},
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{
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"name": "plated",
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"rowWidth": 9,
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"numberOfRows": 2,
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"isFireImmune": false,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_iron"
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},
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{
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"name": "gilded",
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"rowWidth": 9,
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"numberOfRows": 3,
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"isFireImmune": false,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_gold"
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},
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{
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"name": "bejeweled",
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"rowWidth": 9,
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"numberOfRows": 5,
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"isFireImmune": false,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_diamond"
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},
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{
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"name": "blazing",
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"rowWidth": 9,
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"numberOfRows": 6,
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"isFireImmune": true,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_leather"
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},
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{
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"name": "withered",
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"rowWidth": 11,
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"numberOfRows": 6,
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"isFireImmune": false,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_leather"
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},
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{
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"name": "endless",
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"rowWidth": 15,
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"numberOfRows": 6,
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"isFireImmune": false,
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"dyeable": false,
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"openSound": "minecraft:item.armor.equip_leather"
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}
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],
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"unstackablesOnly": false,
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// Whether Shulker Boxes should be blacklisted from being placed inside Inmis Backpacks.
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"disableShulkers": true,
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// Backpack item blacklist
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"blacklist": [],
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// Whether Backpacks should play a sound when opened.
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"playSound": true,
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// If true, players will not be able to open Backpacks by right-clicking. This will require the player to open backpacks as a Trinket or Armor slot item with the bound key.
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"requireArmorTrinketToOpen": false,
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"allowBackpacksInChestplate": true,
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// If this value is set to false, players will not be able to equip or open backpacks in a Trinkets slot.
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"enableTrinketCompatibility": true,
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// If true, backpacks in armor/trinket slots will empty out into the world (scatter contents) when the player dies.
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"spillArmorBackpacksOnDeath": false,
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// If true, backpacks in main inventory slots will empty out into the world (scatter contents) when the player dies.
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"spillMainBackpacksOnDeath": false,
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// Set this value to false to disable Backpack rendering when using Trinkets.
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"trinketRendering": true,
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// Color of the text rendered in the INMIS GUI.
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"guiTitleColor": "0x404040"
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}
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