added config files

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2024-09-25 03:12:49 +02:00
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commit e028f16b78
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["Wrath of the Hive Options"."Bees Aggression Options"]
#----------------------------
#
# Turn off or on the ability to get Wrath of the Hive effect.
#
# The bees can see you through walls and will have
# speed, absorption, and strength effects applied to them.
#
# Will also affect the bee's aggression toward other mobs in the dimension.
# Note: Peaceful mode will always override the bee aggressive setting.
#
allowWrath = true
#----------------------------
#
# How far away the bee can be to become angry and hunt you down if
# you get Wrath of the Hive effect in the Bumblezone dimension.
#
# Will also affect the bee's aggression range toward other mobs in the dimension.
#
#Range: 1 ~ 200
aggressionTriggerRadius = 64
#----------------------------
#
# How long Wrath of the Hive lasts which is basically how long
# angry bees will keep their effects for (speed, absorption, strength).
# Note: This is in ticks. 20 ticks = 1 second. And bee's normal anger will remain.
#
#Range: > 1
howLongWrathOfTheHiveLasts = 1680
#----------------------------
#
# Determines if Wrath of the Hive can be applied to players outside
# the Bumblezone dimension when they pick up Honey blocks, take honey
# from Filled Porous Honey blocks, or drink Honey Bottles.
#
allowWrathOfTheHiveOutsideBumblezone = false
#----------------------------
#
# If set to true, any entity that harms a beehemoth and is not owner of it,
# that entity will get Wrath of the Hive effect.
beehemothTriggersWrath = false
#----------------------------
#
# Show the orange-ish particles when you get Wrath of the Hive
# after you angered the bees in the Bumblezone dimension.
#
showWrathOfTheHiveParticles = true
["Wrath of the Hive Options"."Bee Buffs From Wrath"]
#----------------------------
#
# How fast bees move along the ground (Not while flying).
# You will see this a lot when bees are about to attack
# you, they tend to touch the floor and the speed boost
# makes them dash forward at you. Set this to higher for
# faster dash attacks from bees.
#
#Range: > 1
speedBoostLevel = 2
#----------------------------
#
# How much extra health bees get that always instantly regenerates.
# This means you need to deal more damage than the extra health gives
# order to actually damage the bee's real health bar.
#
# For example, Absorption 1 here makes bees get 4 extra padding of health (2 full hearts).
# Your attacks need to deal 4 1/2 or more damage to actually be able to
# kill the bee. This means using Bane of Arthropod 5 is needed to kill bees
# if you set the absorption to a higher value like 2 or 3.
# If you set this to like 5 or something, bees may be invincible!
#
#Range: > 1
absorptionBoostLevel = 1
#----------------------------
#
# How strong the bees attacks become.
# (5 or higher will instant kill you without armor).
#
#Range: > 1
strengthBoostLevel = 1
["Protection of the Hive Options"]
#----------------------------
#
# How long entities will keep Protection of the Hive effect after feeding bees
# or Brood Blocks. Bees will attack anyone that damages someone with the effect.
#
#Range: > 1
howLongProtectionOfTheHiveLasts = 6000

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["The Bumblezone Client Dimension Options"]
#----------------------------
#
# How bright the fog is in the Bumblezone dimension.
#
# The brightness is represented as a percentage
# so 0 will be pitch black, 50 will be half
# as bright, 100 will be normal orange brightness,
# and 100000 will be white.
#
#Range: 0.0 ~ 100000.0
fogBrightnessPercentage = 100.0
#----------------------------
#
# How thick the fog in Bumblezone is.
# 2 is a little bit of fog and 50 is super thick fog. Decimal values are allowed.
#
#Range: 0.0 ~ 100.0
fogThickness = 4.0
#----------------------------
#
# Whether Bumblezone dimension has thick fog or not.
#
enableDimensionFog = true
["Essence Item HUD Rendering Configs"]
#----------------------------
#
# How many of the rotating texture layers to show on HUD when Essence item is in offhand slot.
# 0 to turn the rendering off.
#
#Range: 0 ~ 3
essenceItemHUDVisualEffectLayers = 3
#----------------------------
#
# How fast to spin the rotating texture layers on HUD when Essence item is in offhand slot.
# 0.5 for half speed. 0 to turn the spinning off.
#
#Range: 0.0 ~ 100.0
essenceItemHUDVisualEffectSpeed = 1.0
["Knowing Essence Highlighting Configs (see block and entity tags for even more options)"]
#----------------------------
#
# Whether Knowing Essence will highlight bosses in purple. (Does not override the forced highlighting entity tag)
#
knowingEssenceHighlightBosses = true
#----------------------------
#
# Whether Knowing Essence will highlight monsters in red. (Does not override the forced highlighting entity tag)
#
knowingEssenceHighlightMonsters = true
#----------------------------
#
# Whether Knowing Essence will highlight mobs you tamed in green. (Does not override the forced highlighting entity tag)
#
knowingEssenceHighlightTamed = true
#----------------------------
#
# Whether Knowing Essence will highlight any other mobs in orange. (Does not override the forced highlighting entity tag)
#
knowingEssenceHighlightLivingEntities = true
#----------------------------
#
# Whether Knowing Essence will highlight common items in world in white color.
#
knowingEssenceHighlightCommonItems = true
#----------------------------
#
# Whether Knowing Essence will highlight uncommon items in world in yellow color.
#
knowingEssenceHighlightUncommonItems = true
#----------------------------
#
# Whether Knowing Essence will highlight rare items in world in cyan color.
#
knowingEssenceHighlightRareItems = true
#----------------------------
#
# Whether Knowing Essence will highlight epic items in world in purple color.
#
knowingEssenceHighlightEpicItems = true
#----------------------------
#
# Whether Knowing Essence will tell you the name of structures you are in. (Server config can disable this)
#
knowingEssenceStructureNameClient = true
#----------------------------
#
# X coordinate for where to render the structure name on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
knowingEssenceStructureNameXCoord = 4
#----------------------------
#
# Y coordinate for where to render the structure name on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
knowingEssenceStructureNameYCoord = 16
["Radiance Essence configs"]
#----------------------------
#
# Whether Radiance Essence will show the durability of your armor.
#
radianceEssenceArmorDurability = true
#----------------------------
#
# X coordinate for where to render the armor durability on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
radianceEssenceArmorDurabilityXCoord = 4
#----------------------------
#
# Y coordinate for where to render the armor durability on screen. (Based on bottom left corner)
#
#Range: 0 ~ 10000
radianceEssenceArmorDurabilityYCoord = 16
["Entity Model/Renderer configs"]
#----------------------------
#
# Turn this on if Variant Bee's model is messed up by another mod or resourcepack. Requires restart.
#
useBackupModelForVariantBee = false
#----------------------------
#
# Whether to show the item on the Bee Queen that the Queen wants for Bonus Trades.
#
renderBeeQueenBonusTradeItem = true
["Music configs"]
#----------------------------
#
# If on, Flight of the Bumblebee by Rimsky Korsakov will play when you have Wrath of the Hive effect on.
#
playWrathOfHiveEffectMusic = true
#----------------------------
#
# If on, Bee-ware of the Temple by LudoCrypt will play when you are in Sempiternal Sanctum.
#
playSempiternalSanctumMusic = true
["Essence Block configs"]
#----------------------------
#
# Whether to not render the shader for Essence Blocks.
#
# Will default to normal block textures instead if shader is disabled.
disableEssenceBlockShaders = false

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["The Bumblezone Welcome Options"]
#----------------------------
#
# Whether to show message saying to check out Bumblezone's advancements when you get near beehive for first time.
#
enableInitialWelcomeMessage = true
["The Bumblezone Teleportation Options"]
#----------------------------
#
# Allow Bumblezone mod to handle teleporting into the Bumblezone dimension.
#
enableEntranceTeleportation = true
#----------------------------
#
# Allow Bumblezone mod to handle teleporting out of the Bumblezone dimension.
#
enableExitTeleportation = true
#----------------------------
#
# If this is enabled, mobs that originally spawned in Bumblezone will be teleported
# to 0, 0 center of the Overworld when exiting Bumblezone dimension.
#
forceBumblezoneOriginMobToOverworldCenter = true
#----------------------------
#
# Makes leaving The Bumblezone dimension always places you back
# at the Overworld regardless of which dimension you originally
# came from. Use this option if this dimension becomes locked in
# with another dimension so you are stuck teleporting between the
# two and cannot get back to the Overworld.
#
forceExitToOverworld = false
#----------------------------
#
# Makes throwing Enderpearls at Bee Nests or Hives only
# work in the Overworld. What this means setting this to true makes it
# only possible to enter The Bumblezone dimension from the Overworld
onlyOverworldHivesTeleports = false
#----------------------------
#
# If the block tag `the_bumblezone:dimension_teleportation/required_blocks_under_beehive_to_teleport`
# has blocks specified and this config is set to true, then player will get a warning if they
# throw an Enderpearl at a Bee Nest/Beehive but the block under it is
# not the correct required block. It will also tell the player what
# block is needed under the Bee Nest/Beehive to teleport to the dimension.
#
warnPlayersOfWrongBlockUnderHive = true
#----------------------------
#
# Should teleporting to and from The Bumblezone work
# with modded Bee Nests and modded Beehives as well.
#
allowTeleportationWithModdedBeehives = true
#----------------------------
#
# Changes the default dimension that teleporting exiting will take mobs to
# if there is no previously saved dimension on the mob.
# Use this option ONLY if your modpack's default dimension is not the Overworld.
# This will affect forceExitToOverworld, forceBumblezoneOriginMobToOverworldCenter, and onlyOverworldHivesTeleports
# config options so that they use this new default dimension instead of Overworld.
#
defaultDimension = "minecraft:overworld"

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["Bumblezone Fluid Options"]
#----------------------------
#
# Whether extracting fluid from Honey Bottles will attempt to generate Bumblezone Honey Fluid. (Think extraction machines)
#
bzHoneyFluidFromHoneyBottles = true
["Variant Bee Options"]
#----------------------------
#
# What skin variations of Variant Bees can spawn! Add more bee textures to this folder `assets/the_bumblezone/textures/entity/bee_variants` and define the bee in this config!
#
variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "trans_bee", "asexual_bee", "agender_bee", "aroace_bee", "aromantic_bee", "bisexual_bee", "pan_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee"]
["Beehemoth Options"]
#----------------------------
#
# Base speed for the Beehemoth when being rode by a player.
#
#Range: 0.0 ~ 100.0
beehemothSpeed = 0.95
#----------------------------
#
# Allows tamed Beehemoths to take damage from owner.
#
beehemothFriendlyFire = true
["Special Bee Spawning Options"]
#----------------------------
#
# Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees.
# Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent.
#
specialBeeSpawning = true
#----------------------------
#
# If specialBeeSpawning is set to true, this config controls how many vanilla bees should be
# near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice.
#
#Range: 0 ~ 1000
nearbyBeesPerPlayerInBz = 25
["Bee Loot Injection Options"]
#----------------------------
#
# Whether Bee Stingers should drop from adult Bees that die while still having their stinger.
# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
#
beeLootInjection = true
#----------------------------
#
# Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger.
# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
#
moddedBeeLootInjection = true
["Brewing Recipe Options"]
#----------------------------
#
# Whether Glistering Honey Crystals can be used to make Potions of Luck.
glisteringHoneyBrewingRecipe = true
#----------------------------
#
# Whether Bee Stingers can be used to make Potions of Long Poison.
beeStingerBrewingRecipe = true
#----------------------------
#
# Whether Bee Soup can be used to make Potions of Neurotoxin.
beeSoupBrewingRecipe = true
["Enchantments Options"]
#----------------------------
#
# Maximum level that Neurotoxin enchantment's strength can be regardless of the enchantment's level.
# Note, changing this won't change enchantment's own max level. Just that this config set to 2 will make level 3 enchant behave like level 2.
# To change an enchantment's max level display, datapack replace data/the_bumblezone/enchantment/neurotoxin.json file.
#
#Range: 1 ~ 255
neurotoxinMaxLevel = 2
#----------------------------
#
# Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned.
#
#Range: 1 ~ 1000000
paralyzedMaxTickDuration = 600
["Bee Queen Options"]
#----------------------------
#
# Bonus Trades will multiply the normal trade's quantity by this amount!
# 0 or 1 set here disables Bonus Trades.
#
#Range: 0 ~ 256
beeQueenBonusTradeRewardMultiplier = 3
#----------------------------
#
# How long in ticks that bonus Trades will last for before the Bee Queen asks for a new item.
# Setting this to 0 disables bonus Trades. Anything less than a minute (1200) will not broadcast request message to players.
#
#Range: 0 ~ 2000000
beeQueenBonusTradeDurationInTicks = 24000
#----------------------------
#
# How many boosted trades are allowed until the Bonus Trade is depleted.
# The queen will request a new item for Bonus Trades after some time to recharge.
# Setting this to 0 disables bonus Trades.
#
#Range: 0 ~ 1000000
beeQueenBonusTradeAmountTillSatified = 24
#----------------------------
#
# Whether to allow special trades to activate during certain days of the year.
#
beeQueenSpecialDayTrades = true
#----------------------------
#
# Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass.
#
beeQueenRespawning = true
["Crystalline Flower Options"]
#----------------------------
#
# Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world.
#
crystallineFlowerConsumeItemEntities = true
#----------------------------
#
# Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world.
#
crystallineFlowerConsumeExperienceOrbEntities = true
#----------------------------
#
# Whether the Crystalline Flower's GUI allows players to feed it items directly.
#
crystallineFlowerConsumeItemUI = true
#----------------------------
#
# Whether the Crystalline Flower's GUI allows players to feed it the player's experience.
#
crystallineFlowerConsumeExperienceUI = true
#----------------------------
#
# How much extra experience is required to reach the next tier for the Crystalline Flower.
# Remember, item consuming is also affected as items are converted to experience when the flower consumes it.
#
#Range: -1000000 ~ 1000000
crystallineFlowerExtraXpNeededForTiers = 0
#----------------------------
#
# Increases or decreases the tier cost of all enchantments available by whatever value you set.
# The enchantment's final tier cost will be capped between 1 and 6.
#
#Range: -5 ~ 5
crystallineFlowerExtraTierCost = 0
#----------------------------
#
# Controls how much "enchanting power" is used per tier to determine what enchantment shows up.
# Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI.
# Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves.
# Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show.
#
#Range: 0 ~ 1000
crystallineFlowerEnchantingPowerAllowedPerTier = 8
["General Mechanics Options"]
#----------------------------
#
# Should Dispensers always drop the Glass Bottle when using specific
# bottle items on certain The Bumblezone blocks?
#
# Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and
# drop the Glass Bottle instead of putting it back into Dispenser if this is set to true.
#
dispensersDropGlassBottles = false
#----------------------------
#
# Brood Blocks will automatically spawn bees until the number of active bees is the value below.
# Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn
# off automatic Brood Block bee spawning.
#
#Range: 0 ~ 1000
broodBlocksBeeSpawnCapacity = 40
#----------------------------
#
# Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen.
#
pileOfPollenHyperFireSpread = false
#----------------------------
#
# Allows lit Super Candles/Potion Candle to burn living entities in its flame.
#
superCandlesBurnsMobs = true
["Music Disc Options"]
#----------------------------
#
# Whether Wandering Traders can have a rare trade for Bumblezone Music Discs.
#
allowWanderingTraderMusicDiscsTrades = true
["Essence Item And Events Options"]
#----------------------------
#
# Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once.
#
repeatableEssenceEvents = true
#----------------------------
#
# How much max health Cosmic Crystal entity has. (For Continuity Essence event in White Sempiternal Sanctum)
#
#Range: 1 ~ 1000000
cosmicCrystalHealth = 60
#----------------------------
#
# How much ability use this item has before depleted.
#
#Range: 0 ~ 1000000
ragingEssenceAbilityUse = 28
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
ragingEssenceCooldown = 36000
#----------------------------
#
# How many rage levels there are and what level Strength effect each rage level gives.
# The list is in order of the effect levels that the player will get as they make highlighted kills.
# Adding or removing numbers will change the maximum number of rage tiers too.
#
ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20]
#----------------------------
#
# How much ability use (per second) this item has before depleted.
#
#Range: 0 ~ 1000000
knowingEssenceAbilityUse = 1200
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
knowingEssenceCooldown = 18000
#----------------------------
#
# Whether clients should be allowed to see names of structures they are in with this item.
#
knowingEssenceStructureNameServer = true
#----------------------------
#
# How much ability use (per second) this item has before depleted.
#
#Range: 0 ~ 1000000
calmingEssenceAbilityUse = 600
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
calmingEssenceCooldown = 12000
#----------------------------
#
# How much ability use this item has before depleted.
#
#Range: 0 ~ 1000000
lifeEssenceAbilityUse = 1000
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
lifeEssenceCooldown = 12000
#----------------------------
#
# How much ability use (per 25 ticks) this item has before depleted.
#
#Range: 0 ~ 1000000
radianceEssenceAbilityUse = 4800
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
radianceEssenceCooldown = 12000
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
continuityEssenceCooldown = 48000

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["Misc Compat Options"]
#----------------------------
#
# The fluid to replace Bumblezone's Honey Fluid in the dimension. Requires game restart.
# Note, this will not replace already placed Bumblezone Honey Fluid.
#
alternativeFluidToReplaceHoneyFluid = ""
["Pokecube Compat"]
#----------------------------
#
# Spawn Pokecube's bee-like pokemon in The Bumblezone and from Honey Brood Blocks.
#
spawnPokecubeBeePokemon = true
#----------------------------
#
# Pokecube's bee-like pokemon that spawn in The Bumblezone will get
# Protection of the Hive effect. Attacking these pokemon in bumblezone will
# give you Wrath of the Hive effect and swarmed of angry bees.
#
beePokemonGetsProtectionEffect = true
#----------------------------
#
# Chance of a Bee spawning from Honeycomb Brood Blocks being replaced by Pokecube's bee Pokemon.
# 0 is no Pokemon mobs and 1 is max Pokemon mobs.
#
#Range: 0.0 ~ 1.0
spawnrateOfPokecubeBeePokemon = 0.05
["Tropicraft Compat"]
#----------------------------
#
# Spawn Tropicraft's Tropibee in The Bumblezone and from Honey Brood Blocks alongside
# regular bees at a spawnrateOfTropicraftBeesMobs chance when spawning regular bees.
#
spawnTropicraftBeesMob = true
#----------------------------
#
# Chance of a Bee spawning from Honeycomb Brood Blocks in Bumblezone dimension being replaced by Tropicraft's Tropibee.
# 0 is no Tropicraft's mobs and 1 is max Tropicraft's mobs.
#
#Range: 0.0 ~ 1.0
spawnrateOfTropicraftBeesMobs = 0.025
#----------------------------
#
# Allow Honeycomb Brood blocks fed by Dispenser to be able to have chance of spawning Tropicraft's Tropibee.
#
allowTropicraftSpawnFromDispenserFedBroodBlock = true
["Resourceful Bees Compat"]
#----------------------------
#
# Spawn Resourceful Bees in The Bumblezone and from Honey Brood Blocks alongside
# regular bees at a spawnrateOfResourcefulBeesMobs chance.
# You can datapack `the_bumblezone:resourcefulbees/spawnable_from_brood_block` entity tag
# and/or `the_bumblezone:resourcefulbees/spawnable_from_chunk_creation` entity tag
# for more control of what kinds of bees spawns.
#
spawnResourcefulBeesBeesMob = true
#----------------------------
#
# Chance of a Bee spawning from Honeycomb Brood Blocks in Bumblezone dimension being replaced by Resourceful Bee's mob.
# 0 is no Resourceful Bees mobs and 1 is max Resourceful Bees mobs.
#
#Range: 0.0 ~ 1.0
spawnrateOfResourcefulBeesMobsBrood = 0.03
#----------------------------
#
# Chance of a regular Bee spawning in Bumblezone being replaced by Resourceful Bee's mob.
# 0 is no Resourceful Bees mobs and 1 is max Resourceful Bees mobs.
#
#Range: 0.0 ~ 1.0
spawnrateOfResourcefulBeesMobsOther = 0.008
#----------------------------
#
# How much of Bee Dungeons is made of honeycombs from `the_bumblezone:resourcefulbees/spawns_in_bee_dungeons` block tag.
# 0 is no Resourceful Bees honeycombs and 1 is max Resourceful Bees honeycombs.
#
#Range: 0.0 ~ 1.0
RBOreHoneycombSpawnRateBeeDungeon = 0.06
#----------------------------
#
# How much of Spider Infested Bee Dungeons is made of honeycombs from `the_bumblezone:resourcefulbees/spawns_in_spider_infested_bee_dungeons` block tag.
# 0 is no Resourceful Bees honeycombs and 1 is max Resourceful Bees honeycombs.
#
#Range: 0.0 ~ 1.0
RBOreHoneycombSpawnRateSpiderBeeDungeon = 0.12
#----------------------------
#
# Spawn Resourceful Bees's various honeycomb variants in The Bumblezone at all
# kinds of heights and height bands. Start exploring to find where they spawn!
#
# NOTE: Will require a restart of the world to take effect.
#
spawnResourcefulBeesHoneycombVeins = true
#----------------------------
#
# Allow Bee Jars with bees inside to turn Empty Honeycomb Brood blocks into
# a regular Honeycomb Brood Block with a larva inside!
#
allowResourcefulBeesBeeJarRevivingEmptyBroodBlock = true
#----------------------------
#
# Allow Honeycomb Brood blocks fed by Dispenser to be able to have chance of spawning Resourceful Bees's bees.
#
allowResourcefulBeesSpawnFromDispenserFedBroodBlock = true
["Productive Bees Compat"]
#----------------------------
#
# Spawn Productive Bees in The Bumblezone and from Honey Brood Blocks alongside
# regular bees at a spawnrateOfProductiveBeesMobs chance when spawning regular bees.
#
spawnProductiveBeesBeesMob = true
#----------------------------
#
# Allow what Productive Bees bees should be able to spawn in Bumblezone.
#
allowedBees = ["productivebees:iron", "productivebees:coal", "productivebees:redstone", "productivebees:copper", "productivebees:lapis", "productivebees:gold", "productivebees:emerald", "productivebees:obsidian", "productivebees:experience", "productivebees:magmatic", "productivebees:amethyst", "productivebees:prismarine", "productivebees:crystalline", "productivebees:sugarbag", "productivebees:glowing", "productivebees:frosty", "productivebees:slimy", "productivebees:silky", "productivebees:blazing", "productivebees:ender", "productivebees:skeletal", "productivebees:ghostly", "productivebees:zombie"]
#----------------------------
#
# Chance of a Bee spawning in Bumblezone or from Honeycomb Brood Blocks being replaced by Productive Bees mob.
# 0 is no Productive Bees mobs and 1 is max Productive Bees mobs.
#
#Range: 0.0 ~ 1.0
spawnrateOfProductiveBeesMobs = 0.03
#----------------------------
#
# Spawn Productive Bees various honeycomb variants in The Bumblezone at all
# kinds of heights and height bands. Start exploring to find where they spawn!
# Disabling this config will make all Productive Bees comb blocks not spawn in Bumblezone dimension.
#
# To add or remove specific combs from spawning, datapack replace this placed feature tag file:
#`data/the_bumblezone/tags/worldgen/placed_feature/productive_bees_combs.json`
#
# NOTE: This config will require a restart of the world to take effect.
#
spawnProductiveBeesHoneycombVariants = true
#----------------------------
#
# Allow what Productive Bees combs should be able to spawn in Bumblezone dungeons.
allowedCombsForDungeons = ["productivebees:diamond", "productivebees:iron", "productivebees:coal", "productivebees:redstone", "productivebees:copper", "productivebees:lapis", "productivebees:gold", "productivebees:emerald", "productivebees:obsidian", "productivebees:experience", "productivebees:magmatic", "productivebees:amethyst", "productivebees:prismarine", "productivebees:crystalline", "productivebees:sugarbag", "productivebees:glowing", "productivebees:frosty", "productivebees:slimy", "productivebees:silky", "productivebees:blazing", "productivebees:ender", "productivebees:skeletal", "productivebees:ghostly", "productivebees:zombie"]
#----------------------------
#
# Allow Bee Cages with bees inside to turn Empty Honeycomb Brood blocks into
# a regular Honeycomb Brood Block with a larva inside!
#
allowProductiveBeesBeeCageRevivingEmptyBroodBlock = true
#----------------------------
#
# Allow Honeycomb Brood blocks fed by Dispenser to be able to have chance of spawning Productive Bees bees.
#
allowProductiveBeesSpawnFromDispenserFedBroodBlock = true
#----------------------------
#
# How much of Bee Dungeons is made of ore-based honeycombs.
# 0 is no Productive Bees honeycombs and 1 is max Productive Bees honeycombs.
#
#Range: 0.0 ~ 1.0
PBOreHoneycombSpawnRateBeeDungeon = 0.125
#----------------------------
#
# How much of Spider Infested Bee Dungeons is made of ore-based honeycombs.
# 0 is no Productive Bees honeycombs and 1 is max Productive Bees honeycombs.
#
#Range: 0.0 ~ 1.0
PBOreHoneycombSpawnRateSpiderBeeDungeon = 0.25
["Friends and Foes Compat"]
#----------------------------
#
# Adds Bumblezone items to Friends and Foes's Beekeeper trades!
#
allowFriendsAndFoesBeekeeperTradesCompat = true
["Quark Compat"]
#----------------------------
#
# Adds Bumblezone items symbols to Quark's enchantment tooltips!
#
injectBzItemsIntoQuarkEnchantmentTooltipsCompat = true
["Buzzier Bees Compat"]
#----------------------------
#
# Allow Bee Bottle to turn Empty Honeycomb Brood blocks into a regular Honeycomb Brood Block with a larva inside!
#
allowBeeBottleRevivingEmptyBroodBlock = true
["Forbidden Arcanus Compat"]
#----------------------------
#
# Allow Bee Bucket to turn Empty Honeycomb Brood blocks into a regular Honeycomb Brood Block with a larva inside!
#
allowBeeBucketRevivingEmptyBroodBlock = true
["Potion of Bees Compat"]
#----------------------------
#
# Allow Potion of Bees to turn Empty Honeycomb Brood blocks into
# a regular Honeycomb Brood Block with a larva inside!
#
allowPotionOfBeesRevivingEmptyBroodBlock = true
["Goodall Compat"]
#----------------------------
#
# Allow Bottled Bees to turn Empty Honeycomb Brood blocks into
# a regular Honeycomb Brood Block with a larva inside!
#
allowGoodallBottledBeesRevivingEmptyBroodBlock = true
["Beekeeper Compat"]
#----------------------------
#
# Adds Bumblezone items to Beekeeper mod's Beekeeper trades!
#
allowBeekeeperTradesCompat = true
["Lootr Compat"]
#----------------------------
#
# Allow loot Cocoons to have compat with Lootr
#
allowLootrCompat = true

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["Dungeon Options"]
#----------------------------
#
# How rare Bee Dungeons are. Higher numbers means more rare.
# Default rate is 1. Setting to 1001 will disable Bee Dungeons.
#
#Range: 1 ~ 1001
beeDungeonRarity = 1
#----------------------------
#
# How rare Tree Dungeons are. Higher numbers means more rare.
# Default rate is 1. Setting to 1001 will disable Tree Dungeons.
#
#Range: 1 ~ 1001
treeDungeonRarity = 2
#----------------------------
#
# How rare Spider Infested Bee Dungeons are. Higher numbers means more rare.
# Default rate is 5. Setting to 1001 will disable Bee Dungeons.
#
#Range: 1 ~ 1001
spiderInfestedBeeDungeonRarity = 5
#----------------------------
#
# How rare are Spider/Cave Spider Spawners in Spider Infested Bee Dungeons.
# 0 is no spawners, 1 is maximum spawners, and default is 0.2D
#
#Range: 0.0 ~ 1.0
spawnerRateSpiderBeeDungeon = 0.2