added config files
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150
config/the_bumblezone/client.toml
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150
config/the_bumblezone/client.toml
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["The Bumblezone Client Dimension Options"]
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#----------------------------
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#
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# How bright the fog is in the Bumblezone dimension.
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#
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# The brightness is represented as a percentage
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# so 0 will be pitch black, 50 will be half
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# as bright, 100 will be normal orange brightness,
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# and 100000 will be white.
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#
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#Range: 0.0 ~ 100000.0
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fogBrightnessPercentage = 100.0
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#----------------------------
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#
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# How thick the fog in Bumblezone is.
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# 2 is a little bit of fog and 50 is super thick fog. Decimal values are allowed.
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#
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#Range: 0.0 ~ 100.0
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fogThickness = 4.0
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#----------------------------
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#
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# Whether Bumblezone dimension has thick fog or not.
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#
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enableDimensionFog = true
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["Essence Item HUD Rendering Configs"]
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#----------------------------
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#
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# How many of the rotating texture layers to show on HUD when Essence item is in offhand slot.
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# 0 to turn the rendering off.
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#
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#Range: 0 ~ 3
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essenceItemHUDVisualEffectLayers = 3
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#----------------------------
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#
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# How fast to spin the rotating texture layers on HUD when Essence item is in offhand slot.
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# 0.5 for half speed. 0 to turn the spinning off.
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#
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#Range: 0.0 ~ 100.0
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essenceItemHUDVisualEffectSpeed = 1.0
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["Knowing Essence Highlighting Configs (see block and entity tags for even more options)"]
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#----------------------------
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#
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# Whether Knowing Essence will highlight bosses in purple. (Does not override the forced highlighting entity tag)
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#
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knowingEssenceHighlightBosses = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight monsters in red. (Does not override the forced highlighting entity tag)
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#
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knowingEssenceHighlightMonsters = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight mobs you tamed in green. (Does not override the forced highlighting entity tag)
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#
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knowingEssenceHighlightTamed = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight any other mobs in orange. (Does not override the forced highlighting entity tag)
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#
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knowingEssenceHighlightLivingEntities = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight common items in world in white color.
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#
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knowingEssenceHighlightCommonItems = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight uncommon items in world in yellow color.
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#
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knowingEssenceHighlightUncommonItems = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight rare items in world in cyan color.
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#
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knowingEssenceHighlightRareItems = true
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#----------------------------
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#
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# Whether Knowing Essence will highlight epic items in world in purple color.
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#
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knowingEssenceHighlightEpicItems = true
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#----------------------------
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#
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# Whether Knowing Essence will tell you the name of structures you are in. (Server config can disable this)
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#
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knowingEssenceStructureNameClient = true
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#----------------------------
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#
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# X coordinate for where to render the structure name on screen. (Based on bottom left corner)
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#
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#Range: 0 ~ 10000
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knowingEssenceStructureNameXCoord = 4
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#----------------------------
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#
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# Y coordinate for where to render the structure name on screen. (Based on bottom left corner)
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#
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#Range: 0 ~ 10000
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knowingEssenceStructureNameYCoord = 16
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["Radiance Essence configs"]
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#----------------------------
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#
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# Whether Radiance Essence will show the durability of your armor.
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#
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radianceEssenceArmorDurability = true
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#----------------------------
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#
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# X coordinate for where to render the armor durability on screen. (Based on bottom left corner)
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#
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#Range: 0 ~ 10000
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radianceEssenceArmorDurabilityXCoord = 4
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#----------------------------
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#
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# Y coordinate for where to render the armor durability on screen. (Based on bottom left corner)
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#
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#Range: 0 ~ 10000
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radianceEssenceArmorDurabilityYCoord = 16
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["Entity Model/Renderer configs"]
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#----------------------------
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#
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# Turn this on if Variant Bee's model is messed up by another mod or resourcepack. Requires restart.
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#
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useBackupModelForVariantBee = false
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#----------------------------
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#
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# Whether to show the item on the Bee Queen that the Queen wants for Bonus Trades.
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#
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renderBeeQueenBonusTradeItem = true
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["Music configs"]
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#----------------------------
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#
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# If on, Flight of the Bumblebee by Rimsky Korsakov will play when you have Wrath of the Hive effect on.
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#
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playWrathOfHiveEffectMusic = true
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#----------------------------
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#
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# If on, Bee-ware of the Temple by LudoCrypt will play when you are in Sempiternal Sanctum.
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#
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playSempiternalSanctumMusic = true
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["Essence Block configs"]
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#----------------------------
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#
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# Whether to not render the shader for Essence Blocks.
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#
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# Will default to normal block textures instead if shader is disabled.
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disableEssenceBlockShaders = false
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