added config files
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291
config/the_bumblezone/general.toml
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291
config/the_bumblezone/general.toml
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["Bumblezone Fluid Options"]
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#----------------------------
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#
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# Whether extracting fluid from Honey Bottles will attempt to generate Bumblezone Honey Fluid. (Think extraction machines)
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#
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bzHoneyFluidFromHoneyBottles = true
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["Variant Bee Options"]
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#----------------------------
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#
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# What skin variations of Variant Bees can spawn! Add more bee textures to this folder `assets/the_bumblezone/textures/entity/bee_variants` and define the bee in this config!
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#
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variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "trans_bee", "asexual_bee", "agender_bee", "aroace_bee", "aromantic_bee", "bisexual_bee", "pan_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee"]
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["Beehemoth Options"]
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#----------------------------
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#
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# Base speed for the Beehemoth when being rode by a player.
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#
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#Range: 0.0 ~ 100.0
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beehemothSpeed = 0.95
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#----------------------------
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#
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# Allows tamed Beehemoths to take damage from owner.
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#
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beehemothFriendlyFire = true
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["Special Bee Spawning Options"]
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#----------------------------
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#
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# Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees.
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# Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent.
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#
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specialBeeSpawning = true
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#----------------------------
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#
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# If specialBeeSpawning is set to true, this config controls how many vanilla bees should be
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# near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice.
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#
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#Range: 0 ~ 1000
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nearbyBeesPerPlayerInBz = 25
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["Bee Loot Injection Options"]
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#----------------------------
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#
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# Whether Bee Stingers should drop from adult Bees that die while still having their stinger.
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# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
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#
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beeLootInjection = true
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#----------------------------
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#
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# Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger.
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# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
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#
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moddedBeeLootInjection = true
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["Brewing Recipe Options"]
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#----------------------------
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#
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# Whether Glistering Honey Crystals can be used to make Potions of Luck.
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glisteringHoneyBrewingRecipe = true
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#----------------------------
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#
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# Whether Bee Stingers can be used to make Potions of Long Poison.
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beeStingerBrewingRecipe = true
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#----------------------------
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#
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# Whether Bee Soup can be used to make Potions of Neurotoxin.
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beeSoupBrewingRecipe = true
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["Enchantments Options"]
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#----------------------------
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#
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# Maximum level that Neurotoxin enchantment's strength can be regardless of the enchantment's level.
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# Note, changing this won't change enchantment's own max level. Just that this config set to 2 will make level 3 enchant behave like level 2.
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# To change an enchantment's max level display, datapack replace data/the_bumblezone/enchantment/neurotoxin.json file.
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#
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#Range: 1 ~ 255
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neurotoxinMaxLevel = 2
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#----------------------------
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#
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# Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned.
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#
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#Range: 1 ~ 1000000
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paralyzedMaxTickDuration = 600
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["Bee Queen Options"]
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#----------------------------
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#
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# Bonus Trades will multiply the normal trade's quantity by this amount!
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# 0 or 1 set here disables Bonus Trades.
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#
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#Range: 0 ~ 256
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beeQueenBonusTradeRewardMultiplier = 3
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#----------------------------
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#
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# How long in ticks that bonus Trades will last for before the Bee Queen asks for a new item.
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# Setting this to 0 disables bonus Trades. Anything less than a minute (1200) will not broadcast request message to players.
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#
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#Range: 0 ~ 2000000
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beeQueenBonusTradeDurationInTicks = 24000
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#----------------------------
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#
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# How many boosted trades are allowed until the Bonus Trade is depleted.
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# The queen will request a new item for Bonus Trades after some time to recharge.
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# Setting this to 0 disables bonus Trades.
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#
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#Range: 0 ~ 1000000
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beeQueenBonusTradeAmountTillSatified = 24
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#----------------------------
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#
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# Whether to allow special trades to activate during certain days of the year.
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#
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beeQueenSpecialDayTrades = true
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#----------------------------
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#
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# Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass.
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#
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beeQueenRespawning = true
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["Crystalline Flower Options"]
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#----------------------------
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#
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# Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world.
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#
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crystallineFlowerConsumeItemEntities = true
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#----------------------------
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#
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# Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world.
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#
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crystallineFlowerConsumeExperienceOrbEntities = true
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#----------------------------
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#
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# Whether the Crystalline Flower's GUI allows players to feed it items directly.
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#
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crystallineFlowerConsumeItemUI = true
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#----------------------------
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#
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# Whether the Crystalline Flower's GUI allows players to feed it the player's experience.
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#
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crystallineFlowerConsumeExperienceUI = true
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#----------------------------
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#
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# How much extra experience is required to reach the next tier for the Crystalline Flower.
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# Remember, item consuming is also affected as items are converted to experience when the flower consumes it.
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#
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#Range: -1000000 ~ 1000000
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crystallineFlowerExtraXpNeededForTiers = 0
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#----------------------------
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#
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# Increases or decreases the tier cost of all enchantments available by whatever value you set.
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# The enchantment's final tier cost will be capped between 1 and 6.
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#
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#Range: -5 ~ 5
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crystallineFlowerExtraTierCost = 0
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#----------------------------
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#
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# Controls how much "enchanting power" is used per tier to determine what enchantment shows up.
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# Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI.
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# Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves.
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# Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show.
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#
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#Range: 0 ~ 1000
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crystallineFlowerEnchantingPowerAllowedPerTier = 8
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["General Mechanics Options"]
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#----------------------------
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#
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# Should Dispensers always drop the Glass Bottle when using specific
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# bottle items on certain The Bumblezone blocks?
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#
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# Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and
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# drop the Glass Bottle instead of putting it back into Dispenser if this is set to true.
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#
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dispensersDropGlassBottles = false
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#----------------------------
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#
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# Brood Blocks will automatically spawn bees until the number of active bees is the value below.
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# Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn
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# off automatic Brood Block bee spawning.
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#
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#Range: 0 ~ 1000
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broodBlocksBeeSpawnCapacity = 40
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#----------------------------
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#
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# Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen.
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#
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pileOfPollenHyperFireSpread = false
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#----------------------------
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#
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# Allows lit Super Candles/Potion Candle to burn living entities in its flame.
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#
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superCandlesBurnsMobs = true
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["Music Disc Options"]
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#----------------------------
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#
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# Whether Wandering Traders can have a rare trade for Bumblezone Music Discs.
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#
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allowWanderingTraderMusicDiscsTrades = true
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["Essence Item And Events Options"]
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#----------------------------
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#
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# Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once.
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#
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repeatableEssenceEvents = true
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#----------------------------
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#
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# How much max health Cosmic Crystal entity has. (For Continuity Essence event in White Sempiternal Sanctum)
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#
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#Range: 1 ~ 1000000
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cosmicCrystalHealth = 60
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#----------------------------
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#
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# How much ability use this item has before depleted.
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#
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#Range: 0 ~ 1000000
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ragingEssenceAbilityUse = 28
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#----------------------------
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#
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# How long the cooldown is in ticks before recharged for this item.
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#
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#Range: 0 ~ 1000000
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ragingEssenceCooldown = 36000
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#----------------------------
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#
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# How many rage levels there are and what level Strength effect each rage level gives.
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# The list is in order of the effect levels that the player will get as they make highlighted kills.
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# Adding or removing numbers will change the maximum number of rage tiers too.
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#
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ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20]
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#----------------------------
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#
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# How much ability use (per second) this item has before depleted.
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#
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#Range: 0 ~ 1000000
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knowingEssenceAbilityUse = 1200
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#----------------------------
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#
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# How long the cooldown is in ticks before recharged for this item.
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#
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#Range: 0 ~ 1000000
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knowingEssenceCooldown = 18000
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#----------------------------
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#
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# Whether clients should be allowed to see names of structures they are in with this item.
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#
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knowingEssenceStructureNameServer = true
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#----------------------------
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#
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# How much ability use (per second) this item has before depleted.
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#
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#Range: 0 ~ 1000000
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calmingEssenceAbilityUse = 600
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#----------------------------
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#
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# How long the cooldown is in ticks before recharged for this item.
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#
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#Range: 0 ~ 1000000
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calmingEssenceCooldown = 12000
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#----------------------------
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#
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# How much ability use this item has before depleted.
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#
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#Range: 0 ~ 1000000
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lifeEssenceAbilityUse = 1000
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#----------------------------
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#
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# How long the cooldown is in ticks before recharged for this item.
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#
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#Range: 0 ~ 1000000
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lifeEssenceCooldown = 12000
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#----------------------------
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#
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# How much ability use (per 25 ticks) this item has before depleted.
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#
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#Range: 0 ~ 1000000
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radianceEssenceAbilityUse = 4800
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#----------------------------
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#
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# How long the cooldown is in ticks before recharged for this item.
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#
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#Range: 0 ~ 1000000
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radianceEssenceCooldown = 12000
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#----------------------------
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#
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# How long the cooldown is in ticks before recharged for this item.
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#
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#Range: 0 ~ 1000000
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continuityEssenceCooldown = 48000
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