added config files

This commit is contained in:
2024-09-25 03:12:49 +02:00
parent 9a84b7a147
commit e028f16b78
373 changed files with 16567 additions and 0 deletions

View File

@@ -0,0 +1,291 @@
["Bumblezone Fluid Options"]
#----------------------------
#
# Whether extracting fluid from Honey Bottles will attempt to generate Bumblezone Honey Fluid. (Think extraction machines)
#
bzHoneyFluidFromHoneyBottles = true
["Variant Bee Options"]
#----------------------------
#
# What skin variations of Variant Bees can spawn! Add more bee textures to this folder `assets/the_bumblezone/textures/entity/bee_variants` and define the bee in this config!
#
variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "trans_bee", "asexual_bee", "agender_bee", "aroace_bee", "aromantic_bee", "bisexual_bee", "pan_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee"]
["Beehemoth Options"]
#----------------------------
#
# Base speed for the Beehemoth when being rode by a player.
#
#Range: 0.0 ~ 100.0
beehemothSpeed = 0.95
#----------------------------
#
# Allows tamed Beehemoths to take damage from owner.
#
beehemothFriendlyFire = true
["Special Bee Spawning Options"]
#----------------------------
#
# Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees.
# Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent.
#
specialBeeSpawning = true
#----------------------------
#
# If specialBeeSpawning is set to true, this config controls how many vanilla bees should be
# near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice.
#
#Range: 0 ~ 1000
nearbyBeesPerPlayerInBz = 25
["Bee Loot Injection Options"]
#----------------------------
#
# Whether Bee Stingers should drop from adult Bees that die while still having their stinger.
# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
#
beeLootInjection = true
#----------------------------
#
# Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger.
# This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops`
#
moddedBeeLootInjection = true
["Brewing Recipe Options"]
#----------------------------
#
# Whether Glistering Honey Crystals can be used to make Potions of Luck.
glisteringHoneyBrewingRecipe = true
#----------------------------
#
# Whether Bee Stingers can be used to make Potions of Long Poison.
beeStingerBrewingRecipe = true
#----------------------------
#
# Whether Bee Soup can be used to make Potions of Neurotoxin.
beeSoupBrewingRecipe = true
["Enchantments Options"]
#----------------------------
#
# Maximum level that Neurotoxin enchantment's strength can be regardless of the enchantment's level.
# Note, changing this won't change enchantment's own max level. Just that this config set to 2 will make level 3 enchant behave like level 2.
# To change an enchantment's max level display, datapack replace data/the_bumblezone/enchantment/neurotoxin.json file.
#
#Range: 1 ~ 255
neurotoxinMaxLevel = 2
#----------------------------
#
# Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned.
#
#Range: 1 ~ 1000000
paralyzedMaxTickDuration = 600
["Bee Queen Options"]
#----------------------------
#
# Bonus Trades will multiply the normal trade's quantity by this amount!
# 0 or 1 set here disables Bonus Trades.
#
#Range: 0 ~ 256
beeQueenBonusTradeRewardMultiplier = 3
#----------------------------
#
# How long in ticks that bonus Trades will last for before the Bee Queen asks for a new item.
# Setting this to 0 disables bonus Trades. Anything less than a minute (1200) will not broadcast request message to players.
#
#Range: 0 ~ 2000000
beeQueenBonusTradeDurationInTicks = 24000
#----------------------------
#
# How many boosted trades are allowed until the Bonus Trade is depleted.
# The queen will request a new item for Bonus Trades after some time to recharge.
# Setting this to 0 disables bonus Trades.
#
#Range: 0 ~ 1000000
beeQueenBonusTradeAmountTillSatified = 24
#----------------------------
#
# Whether to allow special trades to activate during certain days of the year.
#
beeQueenSpecialDayTrades = true
#----------------------------
#
# Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass.
#
beeQueenRespawning = true
["Crystalline Flower Options"]
#----------------------------
#
# Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world.
#
crystallineFlowerConsumeItemEntities = true
#----------------------------
#
# Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world.
#
crystallineFlowerConsumeExperienceOrbEntities = true
#----------------------------
#
# Whether the Crystalline Flower's GUI allows players to feed it items directly.
#
crystallineFlowerConsumeItemUI = true
#----------------------------
#
# Whether the Crystalline Flower's GUI allows players to feed it the player's experience.
#
crystallineFlowerConsumeExperienceUI = true
#----------------------------
#
# How much extra experience is required to reach the next tier for the Crystalline Flower.
# Remember, item consuming is also affected as items are converted to experience when the flower consumes it.
#
#Range: -1000000 ~ 1000000
crystallineFlowerExtraXpNeededForTiers = 0
#----------------------------
#
# Increases or decreases the tier cost of all enchantments available by whatever value you set.
# The enchantment's final tier cost will be capped between 1 and 6.
#
#Range: -5 ~ 5
crystallineFlowerExtraTierCost = 0
#----------------------------
#
# Controls how much "enchanting power" is used per tier to determine what enchantment shows up.
# Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI.
# Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves.
# Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show.
#
#Range: 0 ~ 1000
crystallineFlowerEnchantingPowerAllowedPerTier = 8
["General Mechanics Options"]
#----------------------------
#
# Should Dispensers always drop the Glass Bottle when using specific
# bottle items on certain The Bumblezone blocks?
#
# Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and
# drop the Glass Bottle instead of putting it back into Dispenser if this is set to true.
#
dispensersDropGlassBottles = false
#----------------------------
#
# Brood Blocks will automatically spawn bees until the number of active bees is the value below.
# Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn
# off automatic Brood Block bee spawning.
#
#Range: 0 ~ 1000
broodBlocksBeeSpawnCapacity = 40
#----------------------------
#
# Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen.
#
pileOfPollenHyperFireSpread = false
#----------------------------
#
# Allows lit Super Candles/Potion Candle to burn living entities in its flame.
#
superCandlesBurnsMobs = true
["Music Disc Options"]
#----------------------------
#
# Whether Wandering Traders can have a rare trade for Bumblezone Music Discs.
#
allowWanderingTraderMusicDiscsTrades = true
["Essence Item And Events Options"]
#----------------------------
#
# Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once.
#
repeatableEssenceEvents = true
#----------------------------
#
# How much max health Cosmic Crystal entity has. (For Continuity Essence event in White Sempiternal Sanctum)
#
#Range: 1 ~ 1000000
cosmicCrystalHealth = 60
#----------------------------
#
# How much ability use this item has before depleted.
#
#Range: 0 ~ 1000000
ragingEssenceAbilityUse = 28
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
ragingEssenceCooldown = 36000
#----------------------------
#
# How many rage levels there are and what level Strength effect each rage level gives.
# The list is in order of the effect levels that the player will get as they make highlighted kills.
# Adding or removing numbers will change the maximum number of rage tiers too.
#
ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20]
#----------------------------
#
# How much ability use (per second) this item has before depleted.
#
#Range: 0 ~ 1000000
knowingEssenceAbilityUse = 1200
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
knowingEssenceCooldown = 18000
#----------------------------
#
# Whether clients should be allowed to see names of structures they are in with this item.
#
knowingEssenceStructureNameServer = true
#----------------------------
#
# How much ability use (per second) this item has before depleted.
#
#Range: 0 ~ 1000000
calmingEssenceAbilityUse = 600
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
calmingEssenceCooldown = 12000
#----------------------------
#
# How much ability use this item has before depleted.
#
#Range: 0 ~ 1000000
lifeEssenceAbilityUse = 1000
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
lifeEssenceCooldown = 12000
#----------------------------
#
# How much ability use (per 25 ticks) this item has before depleted.
#
#Range: 0 ~ 1000000
radianceEssenceAbilityUse = 4800
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
radianceEssenceCooldown = 12000
#----------------------------
#
# How long the cooldown is in ticks before recharged for this item.
#
#Range: 0 ~ 1000000
continuityEssenceCooldown = 48000