added changelog generator and updated configs
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46
config/areas.json5
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46
config/areas.json5
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{
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// When enabled, gives signs without an area name a randomly chosen one from a preset list.
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"giveUnnamedAreasRandomName": true,
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// The radius in blocks around the player in which to check for area signs.
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// min: 0, max: 1000
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"radiusAroundPlayerToCheckForSigns": 100,
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// The default radius for areas when it's left empty on the sign. It will be added automatically.
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// min: 0, max: 1000
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"defaultAreaRadius": 30,
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// When enabled, sends the player the area notifications in chat.
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"sendChatMessages": false,
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// When enabled, sends the player the area notifications in the HUD on screen.
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"showHUDMessages": true,
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// Whether a message should be sent when a player enters an area.
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"showEnterMessage": true,
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// The prefix of the message whenever a player enters an area.
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"enterPrefix": "Entering ",
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// The suffix of the message whenever a player enters an area.
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"enterSuffix": ".",
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// Whether a message should be sent when a player leaves an area.
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"showLeaveMessage": true,
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// The prefix of the message whenever a player leaves an area.
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"leavePrefix": "Leaving ",
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// The suffix of the message whenever a player leaves an area.
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"leaveSuffix": ".",
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// Whether the text shown should be drawn with a shadow.
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"showHUDTextShadow": true,
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// The delay in ms after which the HUD message should fade out.
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// min: 100, max: 360000
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"HUDMessageFadeDelayMs": 4000,
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// The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
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// min: 0, max: 3000
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"HUDMessageHeightOffset": 10,
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// Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.
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// min: 0.0, max: 10.0
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"HUD_FontSizeScaleModifier": 1.0,
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// The red RGB value for the HUD message.
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// min: 0, max: 255
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"HUD_RGB_R": 100,
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// The green RGB value for the HUD message.
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// min: 0, max: 255
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"HUD_RGB_G": 200,
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// The blue RGB value for the HUD message.
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// min: 0, max: 255
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"HUD_RGB_B": 50
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}
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