added changelog generator and updated configs
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43
config/guiclock.json5
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43
config/guiclock.json5
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{
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// When enabled, will only show the game time when a clock is present in the inventory.
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"mustHaveClockInInventoryForGameTime": true,
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// When enabled, will only show the real time when a clock is present in the inventory.
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"mustHaveClockInInventoryForRealTime": true,
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// Whether the clock in the GUI should be lowered when the player has potion effects to prevent overlap.
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"lowerClockWhenPlayerHasEffects": true,
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// Sets the format of the clock to the 24-hour format.
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"_24hourformat": true,
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// When enabled, shows the clock item icon instead of a clock with numbers.
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"showOnlyMinecraftClockIcon": false,
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// Show both in-game time and real local time.
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"showBothTimes": false,
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// Show actual local time instead of in-game time.
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"showRealTime": false,
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// Show the seconds in the clock.
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"showRealTimeSeconds": false,
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// Show the days played in the world.
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"showDaysPlayedWorld": true,
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// Places the GUI clock on the left.
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"clockPositionIsLeft": false,
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// Places the GUI clock in the middle.
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"clockPositionIsCenter": false,
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// Places the GUI clock on the right.
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"clockPositionIsRight": true,
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// The vertical offset (y coord) for the Clock. This determines how far down the time should be on the screen. Can be changed to prevent GUIs from overlapping.
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// min: 0, max: 3000
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"clockHeightOffset": 5,
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// The horizontal offset (x coord) for the Clock.
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// min: -3000, max: 3000
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"clockWidthOffset": 0,
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// If the text displayed should have a shadow drawn below it.
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"drawTextShadow": true,
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// The red RGB value for the clock text.
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// min: 0, max: 255
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"RGB_R": 255,
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// The green RGB value for the clock text.
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// min: 0, max: 255
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"RGB_G": 255,
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// The blue RGB value for the clock text.
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// min: 0, max: 255
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"RGB_B": 255
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}
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