added changelog generator and updated configs
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/*
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This config file makes it possible to switch off any structure from Towns and Towers. Big thanks to Cristelknight for making this all possible.
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To disable a structure, simply set the value of that structure to "false".
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o change the rarity of a structure category, use the other file in the config.
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LINKS
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=====
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Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
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Modrinth link: https://modrinth.com/mod/towns-and-towers
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PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
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GitHub Repository: [NEED TO MAKE ONE]
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*/
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{
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// Here you can find all pillager outposts.
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"towers": {
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"pillager_outpost_badlands": true,
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"pillager_outpost_beach": true,
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"pillager_outpost_birch_forest": true,
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"pillager_outpost_desert": true,
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"pillager_outpost_flower_forest": true,
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"pillager_outpost_forest": true,
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"pillager_outpost_grove": true,
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"pillager_outpost_jungle": true,
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"pillager_outpost_meadow": true,
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"pillager_outpost_mushroom_fields": true,
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"pillager_outpost_ocean": true,
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"pillager_outpost_old_growth_taiga": true,
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"pillager_outpost_savanna": true,
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"pillager_outpost_savanna_plateau": true,
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"pillager_outpost_snowy_beach": true,
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"pillager_outpost_snowy_plains": true,
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"pillager_outpost_snowy_slopes": true,
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"pillager_outpost_sparse_jungle": true,
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"pillager_outpost_sunflower_plains": true,
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"pillager_outpost_swamp": true,
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"pillager_outpost_taiga": true,
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"pillager_outpost_snowy_taiga": true,
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"pillager_outpost_wooded_badlands": true,
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// Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
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"exclusives": {
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"pillager_outpost_mediterranean": true,
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"pillager_outpost_tudor": true,
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"pillager_outpost_classic": true,
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"pillager_outpost_oriental": true,
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"pillager_outpost_swedish": true,
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"pillager_outpost_iberian": true,
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"pillager_outpost_rustic": true,
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"pillager_outpost_nilotic": true
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}
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},
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// Here you can find all structures that aren't villages or outposts.
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"other": {
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"mimic_desert": true,
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"wreckage_ocean": true
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},
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// Here you can find all villages.
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"towns": {
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"village_badlands": true,
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"village_beach": true,
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"village_birch_forest": true,
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"village_flower_forest": true,
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"village_forest": true,
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"village_snowy_slopes": true,
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"village_jungle": true,
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"village_meadow": true,
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"village_mushroom_fields": true,
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"village_ocean": true,
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"village_old_growth_taiga": true,
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"village_grove": true,
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"village_savanna_plateau": true,
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"village_sunflower_plains": true,
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"village_snowy_taiga": true,
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"village_sparse_jungle": true,
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"village_swamp": true,
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"village_wooded_badlands": true,
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// Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
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"exclusives": {
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"village_mediterranean": true,
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"village_swedish": true,
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"village_tudor": true,
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"village_wandering_trader_camp": true,
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"village_classic": true,
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"village_rustic": true,
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"village_iberian": true,
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"village_nilotic": true,
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"village_piglin": true
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}
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}
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}
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43
config/towns_and_towers/structure_rarity_new.json5
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43
config/towns_and_towers/structure_rarity_new.json5
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/*
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This config file makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. Big thanks to Cristelknight for making this all possible.
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SPACING --- controls how far a structure can be from others of its kind
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SEPARATION --- controls how close to each other two structures of the same type can be.
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By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks).
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* If you want a structure to spawn more frequently, decrease those values.
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* If you want a structure to spawn less frequently, increase those values.
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KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
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LINKS
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=====
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Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
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Modrinth link: https://modrinth.com/mod/towns-and-towers
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PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
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GitHub Repository: [NEED TO MAKE ONE]
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*/
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{
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// Here you can find all pillager outposts.
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"towers": {
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// DEFAULT 48
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"spacing": 48,
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// DEFAULT 24
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"separation": 12,
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"frequency": 0.2,
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"salt": 213742069
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},
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// Here you can find all structures that aren't villages or outposts.
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"other": {
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// DEFAULT 32
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"spacing": 32,
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// DEFAULT 16
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"separation": 16,
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"salt": 213742069
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},
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// Here you can find all villages.
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"towns": {
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// DEFAULT 48
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"spacing": 51,
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// DEFAULT 24
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"separation": 12,
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"salt": 213742069
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}
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}
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