added changelog generator and updated configs
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43
config/towns_and_towers/structure_rarity_new.json5
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43
config/towns_and_towers/structure_rarity_new.json5
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/*
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This config file makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. Big thanks to Cristelknight for making this all possible.
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SPACING --- controls how far a structure can be from others of its kind
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SEPARATION --- controls how close to each other two structures of the same type can be.
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By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks).
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* If you want a structure to spawn more frequently, decrease those values.
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* If you want a structure to spawn less frequently, increase those values.
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KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
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LINKS
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=====
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Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
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Modrinth link: https://modrinth.com/mod/towns-and-towers
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PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
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GitHub Repository: [NEED TO MAKE ONE]
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*/
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{
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// Here you can find all pillager outposts.
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"towers": {
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// DEFAULT 48
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"spacing": 48,
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// DEFAULT 24
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"separation": 12,
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"frequency": 0.2,
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"salt": 213742069
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},
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// Here you can find all structures that aren't villages or outposts.
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"other": {
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// DEFAULT 32
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"spacing": 32,
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// DEFAULT 16
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"separation": 16,
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"salt": 213742069
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},
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// Here you can find all villages.
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"towns": {
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// DEFAULT 48
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"spacing": 51,
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// DEFAULT 24
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"separation": 12,
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"salt": 213742069
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}
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}
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