{ // When enabled, gives signs without an area name a randomly chosen one from a preset list. "giveUnnamedAreasRandomName": true, // The radius in blocks around the player in which to check for area signs. // min: 0, max: 1000 "radiusAroundPlayerToCheckForSigns": 100, // The default radius for areas when it's left empty on the sign. It will be added automatically. // min: 0, max: 1000 "defaultAreaRadius": 30, // When enabled, sends the player the area notifications in chat. "sendChatMessages": false, // When enabled, sends the player the area notifications in the HUD on screen. "showHUDMessages": true, // Whether a message should be sent when a player enters an area. "showEnterMessage": true, // The prefix of the message whenever a player enters an area. "enterPrefix": "Entering ", // The suffix of the message whenever a player enters an area. "enterSuffix": ".", // Whether a message should be sent when a player leaves an area. "showLeaveMessage": true, // The prefix of the message whenever a player leaves an area. "leavePrefix": "Leaving ", // The suffix of the message whenever a player leaves an area. "leaveSuffix": ".", // Whether the text shown should be drawn with a shadow. "showHUDTextShadow": true, // The delay in ms after which the HUD message should fade out. // min: 100, max: 360000 "HUDMessageFadeDelayMs": 4000, // The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping. // min: 0, max: 3000 "HUDMessageHeightOffset": 10, // Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large. // min: 0.0, max: 10.0 "HUD_FontSizeScaleModifier": 1.0, // The red RGB value for the HUD message. // min: 0, max: 255 "HUD_RGB_R": 100, // The green RGB value for the HUD message. // min: 0, max: 255 "HUD_RGB_G": 200, // The blue RGB value for the HUD message. // min: 0, max: 255 "HUD_RGB_B": 50 }