["Bumblezone Fluid Options"] #---------------------------- # # Whether extracting fluid from Honey Bottles will attempt to generate Bumblezone Honey Fluid. (Think extraction machines) # bzHoneyFluidFromHoneyBottles = true ["Variant Bee Options"] #---------------------------- # # What skin variations of Variant Bees can spawn! Add more bee textures to this folder `assets/the_bumblezone/textures/entity/bee_variants` and define the bee in this config! # variantBeeTypes = ["redtail_bee", "green_bee", "blue_bee", "white_bee", "ukraine_bee", "trans_bee", "asexual_bee", "agender_bee", "aroace_bee", "aromantic_bee", "bisexual_bee", "pan_bee", "enby_bee", "reverse_bee", "neapolitan_bee", "rainbow_bee"] ["Beehemoth Options"] #---------------------------- # # Base speed for the Beehemoth when being rode by a player. # #Range: 0.0 ~ 100.0 beehemothSpeed = 0.95 #---------------------------- # # Allows tamed Beehemoths to take damage from owner. # beehemothFriendlyFire = true ["Special Bee Spawning Options"] #---------------------------- # # Whether Bumblezone will handle spawning vanilla bees near players in the Bumblezone to make it feel full of Bees. # Bees too far will be despawned in Bumblezone unless the bee has a hive, is name tagged, or is set to persistent. # specialBeeSpawning = true #---------------------------- # # If specialBeeSpawning is set to true, this config controls how many vanilla bees should be # near each player in Bumblezone dimension. Higher numbers like 100 is insane lol. 25 is nice. # #Range: 0 ~ 1000 nearbyBeesPerPlayerInBz = 25 ["Bee Loot Injection Options"] #---------------------------- # # Whether Bee Stingers should drop from adult Bees that die while still having their stinger. # This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops` # beeLootInjection = true #---------------------------- # # Whether Bee Stingers should drop from adult modded Bees that die while still having their stinger. # This pulls from this loot table for the drops: `the_bumblezone:entities/bee_stinger_drops` # moddedBeeLootInjection = true ["Brewing Recipe Options"] #---------------------------- # # Whether Glistering Honey Crystals can be used to make Potions of Luck. glisteringHoneyBrewingRecipe = true #---------------------------- # # Whether Bee Stingers can be used to make Potions of Long Poison. beeStingerBrewingRecipe = true #---------------------------- # # Whether Bee Soup can be used to make Potions of Neurotoxin. beeSoupBrewingRecipe = true ["Enchantments Options"] #---------------------------- # # Maximum level that Neurotoxin enchantment's strength can be regardless of the enchantment's level. # Note, changing this won't change enchantment's own max level. Just that this config set to 2 will make level 3 enchant behave like level 2. # To change an enchantment's max level display, datapack replace data/the_bumblezone/enchantment/neurotoxin.json file. # #Range: 1 ~ 255 neurotoxinMaxLevel = 2 #---------------------------- # # Sets maximum tick duration the Paralyzed effect can be on an entity. Actions that reapply Paralyzed can still reset the timer and keep entity stunned. # #Range: 1 ~ 1000000 paralyzedMaxTickDuration = 600 ["Bee Queen Options"] #---------------------------- # # Bonus Trades will multiply the normal trade's quantity by this amount! # 0 or 1 set here disables Bonus Trades. # #Range: 0 ~ 256 beeQueenBonusTradeRewardMultiplier = 3 #---------------------------- # # How long in ticks that bonus Trades will last for before the Bee Queen asks for a new item. # Setting this to 0 disables bonus Trades. Anything less than a minute (1200) will not broadcast request message to players. # #Range: 0 ~ 2000000 beeQueenBonusTradeDurationInTicks = 24000 #---------------------------- # # How many boosted trades are allowed until the Bonus Trade is depleted. # The queen will request a new item for Bonus Trades after some time to recharge. # Setting this to 0 disables bonus Trades. # #Range: 0 ~ 1000000 beeQueenBonusTradeAmountTillSatified = 24 #---------------------------- # # Whether to allow special trades to activate during certain days of the year. # beeQueenSpecialDayTrades = true #---------------------------- # # Allow Bee Queen to respawn in Throne Pillar when located with fresh Throne Honey Compass. # beeQueenRespawning = true ["Crystalline Flower Options"] #---------------------------- # # Whether the Crystalline Flower block will eat any item entity that touches the block's collision box in the world. # crystallineFlowerConsumeItemEntities = true #---------------------------- # # Whether the Crystalline Flower block will pull in and eat any experience orb that touches it in the world. # crystallineFlowerConsumeExperienceOrbEntities = true #---------------------------- # # Whether the Crystalline Flower's GUI allows players to feed it items directly. # crystallineFlowerConsumeItemUI = true #---------------------------- # # Whether the Crystalline Flower's GUI allows players to feed it the player's experience. # crystallineFlowerConsumeExperienceUI = true #---------------------------- # # How much extra experience is required to reach the next tier for the Crystalline Flower. # Remember, item consuming is also affected as items are converted to experience when the flower consumes it. # #Range: -1000000 ~ 1000000 crystallineFlowerExtraXpNeededForTiers = 0 #---------------------------- # # Increases or decreases the tier cost of all enchantments available by whatever value you set. # The enchantment's final tier cost will be capped between 1 and 6. # #Range: -5 ~ 5 crystallineFlowerExtraTierCost = 0 #---------------------------- # # Controls how much "enchanting power" is used per tier to determine what enchantment shows up. # Enchantments of higher levels or rarity requires more "enchanting power" before they show up in the UI. # Think of this like how Enchanting Tables only shows stronger or rarer enchantments when you have more bookshelves. # Except here, the flower's tier times this config value is used as the threshold to know what enchantment and level to show. # #Range: 0 ~ 1000 crystallineFlowerEnchantingPowerAllowedPerTier = 8 ["General Mechanics Options"] #---------------------------- # # Should Dispensers always drop the Glass Bottle when using specific # bottle items on certain The Bumblezone blocks? # # Example: Using Honey Bottle to feed Honeycomb Brood Blocks will grow the larva and # drop the Glass Bottle instead of putting it back into Dispenser if this is set to true. # dispensersDropGlassBottles = false #---------------------------- # # Brood Blocks will automatically spawn bees until the number of active bees is the value below. # Set this higher to allow Brood Blocks to spawn more bees in a smaller area or set it to 0 to turn # off automatic Brood Block bee spawning. # #Range: 0 ~ 1000 broodBlocksBeeSpawnCapacity = 40 #---------------------------- # # Whether Pile of Pollen should spread fire super quickly to burn away huge swathes of pollen. # pileOfPollenHyperFireSpread = false #---------------------------- # # Allows lit Super Candles/Potion Candle to burn living entities in its flame. # superCandlesBurnsMobs = true ["Music Disc Options"] #---------------------------- # # Whether Wandering Traders can have a rare trade for Bumblezone Music Discs. # allowWanderingTraderMusicDiscsTrades = true ["Essence Item And Events Options"] #---------------------------- # # Whether the Essence events in Sempiternal Sanctums can be repeated after beating it once. # repeatableEssenceEvents = true #---------------------------- # # How much max health Cosmic Crystal entity has. (For Continuity Essence event in White Sempiternal Sanctum) # #Range: 1 ~ 1000000 cosmicCrystalHealth = 60 #---------------------------- # # How much ability use this item has before depleted. # #Range: 0 ~ 1000000 ragingEssenceAbilityUse = 28 #---------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 ragingEssenceCooldown = 36000 #---------------------------- # # How many rage levels there are and what level Strength effect each rage level gives. # The list is in order of the effect levels that the player will get as they make highlighted kills. # Adding or removing numbers will change the maximum number of rage tiers too. # ragingEssenceStrengthLevels = [1, 2, 3, 5, 8, 14, 20] #---------------------------- # # How much ability use (per second) this item has before depleted. # #Range: 0 ~ 1000000 knowingEssenceAbilityUse = 1200 #---------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 knowingEssenceCooldown = 18000 #---------------------------- # # Whether clients should be allowed to see names of structures they are in with this item. # knowingEssenceStructureNameServer = true #---------------------------- # # How much ability use (per second) this item has before depleted. # #Range: 0 ~ 1000000 calmingEssenceAbilityUse = 600 #---------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 calmingEssenceCooldown = 12000 #---------------------------- # # How much ability use this item has before depleted. # #Range: 0 ~ 1000000 lifeEssenceAbilityUse = 1000 #---------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 lifeEssenceCooldown = 12000 #---------------------------- # # How much ability use (per 25 ticks) this item has before depleted. # #Range: 0 ~ 1000000 radianceEssenceAbilityUse = 4800 #---------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 radianceEssenceCooldown = 12000 #---------------------------- # # How long the cooldown is in ticks before recharged for this item. # #Range: 0 ~ 1000000 continuityEssenceCooldown = 48000