[general] unsupportedDeveloperTools = false #Enables the ability of the Matter Cannon to break blocks. matterCannonBlockDamage = true #Enables the ability of Tiny TNT to break blocks. tinyTntBlockDamage = true #Changes the channel capacity that cables provide in AE2. #Allowed Values: INFINITE, DEFAULT, X2, X3, X4 channels = "DEFAULT" #The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick. #Range: 1 ~ 1024 pathfindingStepsPerTick = 4 #Whether Spatial Anchors should force random chunk ticks and entity spawning. spatialAnchorEnableRandomTicks = true [automation] #Range: > -2147483648 formationPlaneEntityLimit = 128 [facades] #Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK. allowBlockEntities = false [craftingCPU] #Range: > -2147483648 craftingCalculationTimePerTick = 5 [crafting] #Enable shift-clicking with the crafting units in hand to disassemble them. disassemblyCrafting = true #Number of ticks between two crystal growth accelerator ticks #Range: 1 ~ 100 growthAccelerator = 10 #If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively. annihilationPlaneSkyDustGeneration = true [spatialio] #Range: 4.9E-324 ~ 1.7976931348623157E308 spatialPowerMultiplier = 1250.0 #Range: 4.9E-324 ~ 1.7976931348623157E308 spatialPowerExponent = 1.35 [logging] blockUpdateLog = false craftingLog = false debugLog = false gridLog = false #Enable stack trace logging for the chunk loading debug command chunkLoggerTrace = false [battery] #The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast. #Range: 0.1 ~ 10.0 chargerChargeRate = 1.0 #Range: > -2147483648 wirelessTerminal = 1600000 #Range: > -2147483648 chargedStaff = 8000 #Range: > -2147483648 entropyManipulator = 200000 #Range: > -2147483648 portableCell = 20000 #Range: > -2147483648 colorApplicator = 20000 #Range: > -2147483648 matterCannon = 200000 [worldGen] spawnPressesInMeteorites = true spawnFlawlessOnly = false [wireless] #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessBaseCost = 8.0 #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessCostMultiplier = 1.0 #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessBaseRange = 16.0 #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessBoosterRangeMultiplier = 1.0 #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessBoosterExp = 1.5 #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessHighWirelessCount = 64.0 #Range: 4.9E-324 ~ 1.7976931348623157E308 wirelessTerminalDrainMultiplier = 1.0 [portableCells] #Allow disassembly of portable cells into the recipe ingredients using shift+right-click allowDisassembly = true [powerRatios] #Range: 4.9E-324 ~ 1.7976931348623157E308 forgeEnergy = 0.5 #Range: 0.01 ~ 1.7976931348623157E308 usageMultiplier = 1.0 #How much energy can the internal grid buffer storage per node attached to the grid. #Range: 1.0 ~ 1000000.0 gridEnergyStoragePerNode = 25.0 #How much energy a crystal resonance generator generates per tick. #Range: 0.0 ~ 1000000.0 crystalResonanceGeneratorRate = 20.0 [condenser] #Range: > -2147483648 matterBalls = 256 #Range: > -2147483648 singularity = 256000 # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. [tickRates] #Range: > -2147483648 InterfaceMin = 5 #Range: > -2147483648 InterfaceMax = 120 #Range: > -2147483648 ImportBusMin = 5 #Range: > -2147483648 ImportBusMax = 40 #Range: > -2147483648 ExportBusMin = 5 #Range: > -2147483648 ExportBusMax = 60 #Range: > -2147483648 AnnihilationPlaneMin = 2 #Range: > -2147483648 AnnihilationPlaneMax = 120 #Range: > -2147483648 METunnelMin = 5 #Range: > -2147483648 METunnelMax = 20 #Range: > -2147483648 InscriberMin = 1 #Range: > -2147483648 InscriberMax = 20 #Range: > -2147483648 ChargerMin = 10 #Range: > -2147483648 ChargerMax = 10 #Range: > -2147483648 IOPortMin = 1 #Range: > -2147483648 IOPortMax = 5 #Range: > -2147483648 VibrationChamberMin = 10 #Range: > -2147483648 VibrationChamberMax = 40 #Range: > -2147483648 StorageBusMin = 5 #Range: > -2147483648 StorageBusMax = 60 #Range: > -2147483648 ItemTunnelMin = 5 #Range: > -2147483648 ItemTunnelMax = 60 #Range: > -2147483648 LightTunnelMin = 5 #Range: > -2147483648 LightTunnelMax = 60 #Settings for the Vibration Chamber [vibrationChamber] #AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks) #Range: 0.1 ~ 1000.0 baseEnergyPerFuelTick = 5.0 #Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted. #Range: 0 ~ 1000 minEnergyPerGameTick = 4 #Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed. #Range: 1 ~ 1000 baseMaxEnergyPerGameTick = 40