{ // The amount of level it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour. // min: 0, max: 100 "repairCostLevelAmount": 3, // The amount of material it costs to repair an item on an anvil. A value of 0 keeps vanilla behaviour. // min: 0, max: 64 "repairCostMaterialAmount": 1, // How much the item is repaired per action. By default 33.33%, so 3 of 'repairCostMaterialAmount' fully repairs any item. // min: 0.0, max: 1.0 "percentRepairedPerAction": 0.3333 }