288 lines
11 KiB
TOML
288 lines
11 KiB
TOML
#Settings for configuring the Atomic Disassembler
|
|
[atomic_disassembler]
|
|
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 1000000
|
|
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 5000
|
|
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsage = 10
|
|
#Cost in Joules of using the Atomic Disassembler as a weapon.
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsageWeapon = 2000
|
|
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
|
|
#Range: 0 ~ 1000
|
|
minDamage = 4
|
|
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
|
|
#Range: 1 ~ 10000
|
|
maxDamage = 20
|
|
#Attack speed of the Atomic Disassembler.
|
|
#Range: -4.0 ~ 100.0
|
|
attackSpeed = -2.4
|
|
#Enable the 'Slow' mode for the Atomic Disassembler.
|
|
slowMode = true
|
|
#Enable the 'Fast' mode for the Atomic Disassembler.
|
|
fastMode = true
|
|
#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
|
|
veinMining = false
|
|
#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
|
|
#Range: 2 ~ 1000000
|
|
miningCount = 128
|
|
|
|
#Settings for configuring the Electric Bow
|
|
[electric_bow]
|
|
#Maximum amount (joules) of energy the Electric Bow can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 120000
|
|
#Amount (joules) of energy the Electric Bow can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 600
|
|
#Cost in Joules of using the Electric Bow.
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsage = 120
|
|
#Cost in Joules of using the Electric Bow with flame mode active.
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsageFlame = 1200
|
|
|
|
#Settings for configuring Energy Tablets
|
|
[energy_tablet]
|
|
#Maximum amount (joules) of energy the Energy Tablet can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 1000000
|
|
#Amount (joules) of energy the Energy Tablet can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 5000
|
|
|
|
#Settings for configuring Gauge Droppers
|
|
[gauge_dropper]
|
|
#Capacity in mB of gauge droppers.
|
|
#Range: > 1
|
|
capacity = 16000
|
|
#Rate in mB/t at which a gauge dropper can be filled or emptied.
|
|
#Range: > 1
|
|
transferRate = 250
|
|
|
|
#Settings for configuring the Flamethrower
|
|
[flamethrower]
|
|
#Flamethrower tank capacity in mB.
|
|
#Range: 1 ~ 9223372036854775807
|
|
capacity = 24000
|
|
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
|
|
#Range: 1 ~ 9223372036854775807
|
|
fillRate = 16
|
|
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
|
|
destroyItems = true
|
|
|
|
#Settings for configuring Free Runners
|
|
[free_runner]
|
|
#Maximum amount (joules) of energy Free Runners can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 64000
|
|
#Amount (joules) of energy the Free Runners can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 320
|
|
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
|
|
#Range: 0 ~ 9223372036854775807
|
|
fallEnergyCost = 50
|
|
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
|
|
#Range: 0.0 ~ 1.0
|
|
fallDamageReductionRatio = 1.0
|
|
|
|
#Settings for configuring Jetpacks
|
|
[jetpack]
|
|
#Jetpack tank capacity in mB.
|
|
#Range: 1 ~ 9223372036854775807
|
|
capacity = 24000
|
|
#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
|
|
#Range: 1 ~ 9223372036854775807
|
|
fillRate = 16
|
|
|
|
#Settings for configuring Network Readers
|
|
[network_reader]
|
|
#Maximum amount (joules) of energy the Network Reader can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 60000
|
|
#Amount (joules) of energy the Network Reader can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 300
|
|
#Energy usage in joules for each network reading.
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsage = 400
|
|
|
|
#Settings for configuring the Portable Teleporter
|
|
[portable_teleporter]
|
|
#Maximum amount (joules) of energy the Portable Teleporter can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 1000000
|
|
#Amount (joules) of energy the Portable Teleporter can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 5000
|
|
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
|
|
#Range: 0 ~ 6000
|
|
delay = 0
|
|
|
|
#Settings for configuring Scuba Tanks
|
|
[scuba_tank]
|
|
#Scuba Tank capacity in mB.
|
|
#Range: 1 ~ 9223372036854775807
|
|
capacity = 24000
|
|
#Rate in mB/t at which a Scuba Tank can accept oxygen.
|
|
#Range: 1 ~ 9223372036854775807
|
|
fillRate = 16
|
|
|
|
#Settings for configuring Seismic Readers
|
|
[seismic_reader]
|
|
#Maximum amount (joules) of energy the Seismic Reader can contain.
|
|
#Range: 0 ~ 9223372036854775807
|
|
maxEnergy = 12000
|
|
#Amount (joules) of energy the Seismic Reader can accept per tick.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 60
|
|
#Energy usage in joules required to use the Seismic Reader.
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsage = 250
|
|
|
|
#Settings for configuring Canteens
|
|
[canteen]
|
|
#Maximum amount in mB of Nutritional Paste storable by the Canteen.
|
|
#Range: > 1
|
|
maxStorage = 64000
|
|
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
|
|
#Range: > 1
|
|
transferRate = 128
|
|
|
|
#Settings for configuring the Meka-Tool
|
|
[mekatool]
|
|
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
|
|
#Range: 0 ~ 9223372036854775807
|
|
baseEnergyCapacity = 16000000
|
|
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 100000
|
|
#Base bonus damage applied by the Meka-Tool without using any energy.
|
|
#Range: 0 ~ 100000
|
|
baseDamage = 4
|
|
#Attack speed of the Meka-Tool.
|
|
#Range: -4.0 ~ 100.0
|
|
attackSpeed = -2.4
|
|
#Efficiency of the Meka-Tool with energy but without any upgrades.
|
|
#Range: 0.1 ~ 100.0
|
|
baseEfficiency = 4.0
|
|
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
|
|
extendedMining = true
|
|
#Maximum distance a player can teleport with the Meka-Tool.
|
|
#Range: 3 ~ 1024
|
|
maxTeleportReach = 100
|
|
|
|
#Settings for configuring the Meka-Tool's Energy Usage
|
|
[mekatool.energy_usage]
|
|
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
|
#Range: 0 ~ 9223372036854775807
|
|
base = 10
|
|
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
|
#Range: 0 ~ 9223372036854775807
|
|
silk = 100
|
|
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
|
|
#Range: 0 ~ 9223372036854775807
|
|
weapon = 2000
|
|
#Cost in Joules of using the Meka-Tool as a hoe.
|
|
#Range: 0 ~ 9223372036854775807
|
|
hoe = 10
|
|
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
|
|
#Range: 0 ~ 9223372036854775807
|
|
shovel = 10
|
|
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
|
|
#Range: 0 ~ 9223372036854775807
|
|
axe = 10
|
|
#Cost in Joules of using the Meka-Tool to shear entities.
|
|
#Range: 0 ~ 9223372036854775807
|
|
shearEntity = 10
|
|
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
|
|
#Range: 0 ~ 9223372036854775807
|
|
shearTrim = 10
|
|
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
|
|
#Range: 0 ~ 9223372036854775807
|
|
teleport = 1000
|
|
|
|
#Settings for configuring the MekaSuit
|
|
[mekasuit]
|
|
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
|
|
#Range: 0 ~ 9223372036854775807
|
|
baseEnergyCapacity = 16000000
|
|
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
|
|
#Range: 0 ~ 9223372036854775807
|
|
chargeRate = 100000
|
|
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
|
|
#Range: 0 ~ 9223372036854775807
|
|
inventoryChargeRate = 10000
|
|
#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
|
|
#Range: 0 ~ 9223372036854775807
|
|
solarRechargingRate = 500
|
|
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
|
|
gravitationalVibrations = true
|
|
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
|
|
#Range: > 1
|
|
nutritionalMaxStorage = 128000
|
|
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
|
|
#Range: > 1
|
|
nutritionalTransferRate = 256
|
|
#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
|
|
#Range: 1 ~ 9223372036854775807
|
|
jetpackMaxStorage = 24000
|
|
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
|
|
#Range: 1 ~ 9223372036854775807
|
|
jetpackTransferRate = 256
|
|
|
|
#Settings for configuring the MekaSuit's Energy Usage
|
|
[mekasuit.energy_usage]
|
|
#Energy usage (Joules) of MekaSuit per unit of damage applied.
|
|
#Range: 0 ~ 9223372036854775807
|
|
damage = 100000
|
|
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
|
|
#Range: 0 ~ 9223372036854775807
|
|
magicReduce = 1000
|
|
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
|
|
#Range: 0 ~ 9223372036854775807
|
|
fall = 50
|
|
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
|
|
#Range: 0 ~ 9223372036854775807
|
|
jump = 1000
|
|
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
|
|
#Range: 0 ~ 9223372036854775807
|
|
elytra = 32000
|
|
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
|
|
#Range: 0 ~ 9223372036854775807
|
|
energyUsagePotionTick = 40000
|
|
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
|
|
#Range: 0 ~ 9223372036854775807
|
|
sprintBoost = 100
|
|
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
|
|
#Range: 0 ~ 2305843009213693951
|
|
gravitationalModulation = 1000
|
|
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
|
|
#Range: 0 ~ 9223372036854775807
|
|
visionEnhancement = 500
|
|
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
|
|
#Range: 0 ~ 9223372036854775807
|
|
hydrostaticRepulsion = 500
|
|
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
|
|
#Range: 0 ~ 9223372036854775807
|
|
nutritionalInjection = 20000
|
|
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
|
|
#Range: 0 ~ 9223372036854775807
|
|
itemAttraction = 250
|
|
|
|
#Settings for configuring damage absorption of the MekaSuit
|
|
[mekasuit.damage_absorption]
|
|
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
|
|
#Range: 0.0 ~ 1.0
|
|
fallDamageReductionRatio = 1.0
|
|
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
|
|
#Range: 0.0 ~ 1.0
|
|
magicDamageReductionRatio = 1.0
|
|
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
|
|
#Range: 0.0 ~ 1.0
|
|
unspecifiedDamageReductionRatio = 1.0
|