457 lines
20 KiB
TOML
457 lines
20 KiB
TOML
#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion.
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enableRegeneration = false
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#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this.
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#Range: > 0
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userWorldGenVersion = 0
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#Generation Settings for Tin ore.
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[tin]
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#Determines if Tin ore should be added to world generation.
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shouldGenerate = true
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#Small Tin Vein Generation Settings.
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[tin.small]
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#Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
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shouldGenerate = true
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#Chance that Small Tin Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 14
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#Maximum number of blocks in a Small Tin Vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Small Tin Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at.
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[tin.small.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = -20
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#Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at.
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[tin.small.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 94
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#Large Tin Vein Generation Settings.
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[tin.large]
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#Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
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shouldGenerate = true
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#Chance that Large Tin Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 12
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#Maximum number of blocks in a Large Tin Vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Large Tin Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at.
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[tin.large.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = -32
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#Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at.
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[tin.large.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 72
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#Generation Settings for Osmium ore.
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[osmium]
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#Determines if Osmium ore should be added to world generation.
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shouldGenerate = true
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#Upper Osmium Vein Generation Settings.
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[osmium.upper]
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#Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
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shouldGenerate = true
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#Chance that Upper Osmium Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 65
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#Maximum number of blocks in a Upper Osmium Vein.
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#Range: 1 ~ 64
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maxVeinSize = 7
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#Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Upper Osmium Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 8
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#Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at.
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[osmium.upper.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 72
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#Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at.
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[osmium.upper.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "BELOW_TOP"
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#Value used for calculating the y-level for the anchor based on the type.
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value = -24
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#Middle Osmium Vein Generation Settings.
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[osmium.middle]
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#Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
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shouldGenerate = true
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#Chance that Middle Osmium Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 6
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#Maximum number of blocks in a Middle Osmium Vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Middle Osmium Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at.
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[osmium.middle.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = -32
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#Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at.
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[osmium.middle.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 56
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#Small Osmium Vein Generation Settings.
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[osmium.small]
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#Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
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shouldGenerate = true
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#Chance that Small Osmium Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 8
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#Maximum number of blocks in a Small Osmium Vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Small Osmium Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "UNIFORM"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at.
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[osmium.small.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 0
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#Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at.
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[osmium.small.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 64
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#Generation Settings for Uranium ore.
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[uranium]
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#Determines if Uranium ore should be added to world generation.
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shouldGenerate = true
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#Small Uranium Vein Generation Settings.
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[uranium.small]
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#Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
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shouldGenerate = true
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#Chance that Small Uranium Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 4
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#Maximum number of blocks in a Small Uranium Vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Small Uranium Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at.
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[uranium.small.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 0
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#Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at.
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[uranium.small.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 8
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#Buried Uranium Vein Generation Settings.
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[uranium.buried]
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#Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
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shouldGenerate = true
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#Chance that Buried Uranium Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 7
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#Maximum number of blocks in a Buried Uranium Vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.75
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#Distribution shape for placing Buried Uranium Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 16
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#Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at.
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[uranium.buried.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = -24
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#Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at.
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[uranium.buried.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 56
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#Generation Settings for Fluorite ore.
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[fluorite]
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#Determines if Fluorite ore should be added to world generation.
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shouldGenerate = true
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#Normal Fluorite Vein Generation Settings.
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[fluorite.normal]
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#Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
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shouldGenerate = true
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#Chance that Normal Fluorite Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 5
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#Maximum number of blocks in a Normal Fluorite Vein.
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#Range: 1 ~ 64
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maxVeinSize = 5
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#Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing Normal Fluorite Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "UNIFORM"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at.
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[fluorite.normal.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 0
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#Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at.
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[fluorite.normal.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 23
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#Buried Fluorite Vein Generation Settings.
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[fluorite.buried]
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#Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
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shouldGenerate = true
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#Chance that Buried Fluorite Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 3
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#Maximum number of blocks in a Buried Fluorite Vein.
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#Range: 1 ~ 64
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maxVeinSize = 13
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#Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 1.0
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#Distribution shape for placing Buried Fluorite Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at.
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[fluorite.buried.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 0
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#Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at.
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[fluorite.buried.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 4
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#Generation Settings for Lead ore.
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[lead]
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#Determines if Lead ore should be added to world generation.
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shouldGenerate = true
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#Normal Lead Vein Generation Settings.
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[lead.normal]
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#Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled.
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shouldGenerate = true
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#Chance that Normal Lead Veins generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 8
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#Maximum number of blocks in a Normal Lead Vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.25
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#Distribution shape for placing Normal Lead Veins.
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#Allowed Values: TRAPEZOID, UNIFORM
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shape = "TRAPEZOID"
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#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
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plateau = 0
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#Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at.
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[lead.normal.minInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABOVE_BOTTOM"
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#Value used for calculating the y-level for the anchor based on the type.
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value = -24
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#Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at.
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[lead.normal.maxInclusive]
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#The type of anchor. This is used to define how the value is used in calculating the y-level.
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#Absolute (y = value)
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#Above Bottom (y = minY + value)
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#Below Top (y = depth - 1 + minY - value)
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#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
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type = "ABSOLUTE"
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#Value used for calculating the y-level for the anchor based on the type.
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value = 64
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#Generation Settings for salt.
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[salt]
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#Determines if salt should be added to world generation.
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shouldGenerate = true
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#Chance that salt generates in a chunk.
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#Range: 1 ~ 256
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perChunk = 2
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#Base radius of a vein of salt.
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#Range: 1 ~ 4
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minRadius = 2
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#Extended variability (spread) for the radius in a vein of salt.
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maxRadius = 3
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#Number of blocks to extend up and down when placing a vein of salt.
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#Range: 0 ~ 2031
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halfHeight = 1
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