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BoundlessHorizons/config/areas.json5

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{
// When enabled, gives signs without an area name a randomly chosen one from a preset list.
"giveUnnamedAreasRandomName": true,
// The radius in blocks around the player in which to check for area signs.
// min: 0, max: 1000
"radiusAroundPlayerToCheckForSigns": 100,
// The default radius for areas when it's left empty on the sign. It will be added automatically.
// min: 0, max: 1000
"defaultAreaRadius": 30,
// When enabled, sends the player the area notifications in chat.
"sendChatMessages": false,
// When enabled, sends the player the area notifications in the HUD on screen.
"showHUDMessages": true,
// Whether a message should be sent when a player enters an area.
"showEnterMessage": true,
// The prefix of the message whenever a player enters an area.
"enterPrefix": "Entering ",
// The suffix of the message whenever a player enters an area.
"enterSuffix": ".",
// Whether a message should be sent when a player leaves an area.
"showLeaveMessage": true,
// The prefix of the message whenever a player leaves an area.
"leavePrefix": "Leaving ",
// The suffix of the message whenever a player leaves an area.
"leaveSuffix": ".",
// Whether the text shown should be drawn with a shadow.
"showHUDTextShadow": true,
// The delay in ms after which the HUD message should fade out.
// min: 100, max: 360000
"HUDMessageFadeDelayMs": 4000,
// The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
// min: 0, max: 3000
"HUDMessageHeightOffset": 10,
// Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.
// min: 0.0, max: 10.0
"HUD_FontSizeScaleModifier": 1.0,
// The red RGB value for the HUD message.
// min: 0, max: 255
"HUD_RGB_R": 100,
// The green RGB value for the HUD message.
// min: 0, max: 255
"HUD_RGB_G": 200,
// The blue RGB value for the HUD message.
// min: 0, max: 255
"HUD_RGB_B": 50
}