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BoundlessHorizons/config/enderio/machines-common-1.toml.bak

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TOML

[energy.alloySmelter]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 20
#The amount of energy to consume per vanilla smelting item in uI.
#Range: > 1
vanillaItemEnergy = 1500
[energy.crafter]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The energy cost in uI for a crafting recipe.
#Range: > 1
usage = 3200
[energy.impulseHopper]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 16
[energy.poweredSpawner]
#The base energy capacity in uI.
#Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
#Range: > 1
usage = 20
[energy.sagMill]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 20
[energy.slicer]
#The base energy capacity in uI.
#Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
#Range: > 1
usage = 30
[energy.soulBinder]
#The base energy capacity in uI.
#Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
#Range: > 1
usage = 60
[energy.stirlingGenerator]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base number of 'burn ticks' performed per machine tick.
#Range: 0.001 ~ 1.7976931348623157E308
burnSpeed = 0.375
#The base percentage efficiency, used to determine burn times.
#Range: 1 ~ 200
fuelEfficiencyBase = 80
#The efficiency increase per capacitor level.
#Range: 1 ~ 200
fuelEfficiencyStep = 20
#The base amount of energy produced in uI/t.
#Range: > 1
generation = 40
[energy.paintingMachine]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 30
#The energy required for each painting operation
#Range: > 1
energyCost = 2400
[energy.photovoltaicCellRates]
#Production rate at midday without rain or thunder
#Range: > 1
energetic = 4
#Range: > 1
pulsating = 16
#Range: > 1
vibrant = 64
[energy.capacitorBankCapacity]
#Capacity for capacitor banks
#Range: > 1
basic = 500000
#Range: > 1
advanced = 2000000
#Range: > 1
vibrant = 4000000
[energy.wiredCharger]
#The base energy capacity in uI.
#Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
#Range: > 1
usage = 64
[energy.soulEngine]
#Range: > 1
capacity = 100000
#The base burn-rate the soul engine.
#Range: > 1
burnSpeed = 1
#Percentage increase in uI produced.
#Range: 0.001 ~ 1.7976931348623157E308
generation = 1.0
[energy.drain]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 10
[energy.inhibitor]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 10
[energy.aversion]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 10
[energy.relocator]
#The base energy capacity in uI.
#Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
#Range: > 1
usage = 10
[enchanter]
#The lapis cost is enchant level multiplied by this value.
lapisCostFactor = 3.0
#The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2.
levelCostFactor = 0.75
#Base level cost added to all recipes in the enchanter.
baseLevelCost = 2
[poweredSpawner]
#The amount of mobs that spawn from the spawner
#Range: > 0
spawnAmount = 4
#The amount of entities that will turn off powered spawner if in range.
#Range: > 0
maxEntities = 2
#The way a powered spawner spawns an entity. Possible options: 'ENTITY_TYPE' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial
#Allowed Values: ENTITY_TYPE, COPY
spawnType = "ENTITY_TYPE"
#The maximum amount of spawners before the spawners suffers a loss of efficiency
#Range: > 0
maxSpawners = 10