From 02180ae0f28d7fd38010ecc2798ce5ec827beecd Mon Sep 17 00:00:00 2001
From: Yannik <80621863+vaporvee@users.noreply.github.com>
Date: Sun, 29 Sep 2024 02:37:09 +0200
Subject: [PATCH] Updated How to host Multiplayer (markdown)
---
How-to-host-Multiplayer.md | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/How-to-host-Multiplayer.md b/How-to-host-Multiplayer.md
index c5b1cfd..476d5c4 100644
--- a/How-to-host-Multiplayer.md
+++ b/How-to-host-Multiplayer.md
@@ -22,13 +22,16 @@ This mod has a server that your client connects to, this server is used to commu
# Own dedicated server (Minecraft server hoster)
**Your server needs 4GB RAM or higher. A few CPU cores would also be great.**
-[**DOWNLOAD SERVER JAR HERE**](https://github.com/vaporvee/BoundlessHorizons/releases/latest)
+The steps can be slightly diefferent depending on your Minecraft server hoster.
+
+[**📦Download server Jar here📦**](https://github.com/vaporvee/BoundlessHorizons/releases/latest)
+
## "There is an option to upload a custom jar file"
-1. Just upload it to your Minecaft server provider.
+1. Just upload it to your Minecaft server hoster.
2. Make sure the Java version 22 is selected (or make it be recognized as Minecraft 1.21.1).
3. Start your server!
-If your server provider didn't already make you do this you have to
+If your server hoster didn't already make you do this you have to
accept the eula (Click here for info)
1. Edit your "eula.txt" in your server files. There is an option "eula=false" set it to "eula=true".
@@ -39,12 +42,12 @@ If that didn't work ask your server support or try the next section.
2. Find your FTP Login data and download [WinSCP](https://winscp.net/eng/download.php) or any other FTP client.
3. In your FTP client you put in your Login credentials.
Now you should have access to your Minecraft server's files.
-4. Look for a **`.jar`** file which looks like it gets launched by your Minecraft server provider when you start the server. (probably something like `server.jar` or `minecraft-server.jar` or something similar).
-5. **Copy its full filename** and **rename** our downloaded boundless-server.jar with the **exact same copied name** so the provider thinks its the same file.
+4. Look for a **`.jar`** file which looks like it gets launched by your Minecraft server hoster when you start the server. (probably something like `server.jar` or `minecraft-server.jar` or something similar).
+5. **Copy its full filename** and **rename** our downloaded boundless-server.jar with the **exact same copied name** so the hoster thinks its the same file.
6. Delete the .jar on your server and replace it with our renamed boundless server.
7. Start your server!
-If your server provider didn't already make you do this you have to
+If your server hoster didn't already make you do this you have to
accept the eula. (Click here for info)
1. Edit your "eula.txt" in your server files. There is an option "eula=false" set it to "eula=true".