made a better working multiloader build process
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@@ -1,180 +1,39 @@
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plugins {
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id 'java-library'
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id 'maven-publish'
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id 'net.neoforged.moddev' version '1.0.20'
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}
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tasks.named('wrapper', Wrapper).configure {
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// Define wrapper values here so as to not have to always do so when updating gradlew.properties.
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// Switching this to Wrapper.DistributionType.ALL will download the full gradle sources that comes with
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// documentation attached on cursor hover of gradle classes and methods. However, this comes with increased
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// file size for Gradle. If you do switch this to ALL, run the Gradle wrapper task twice afterwards.
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// (Verify by checking gradle/wrapper/gradle-wrapper.properties to see if distributionUrl now points to `-all`)
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distributionType = Wrapper.DistributionType.BIN
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}
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version = mod_version
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group = mod_group_id
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repositories {
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mavenLocal()
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maven {
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url "https://maven.su5ed.dev/releases"
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}
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maven {
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url "https://maven.shedaniel.me/"
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}
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}
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base {
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archivesName = mod_id
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}
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// Mojang ships Java 21 to end users starting in 1.20.5, so mods should target Java 21.
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java.toolchain.languageVersion = JavaLanguageVersion.of(21)
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neoForge {
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// Specify the version of NeoForge to use.
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version = project.neo_version
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parchment {
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mappingsVersion = project.parchment_mappings_version
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minecraftVersion = project.parchment_minecraft_version
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}
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// This line is optional. Access Transformers are automatically detected
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// accessTransformers = project.files('src/main/resources/META-INF/accesstransformer.cfg')
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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runs {
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client {
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client()
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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}
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server {
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server()
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programArgument '--nogui'
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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type = "gameTestServer"
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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}
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data {
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data()
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// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
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// gameDirectory = project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
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}
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// applies to all the run configs above
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configureEach {
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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systemProperty 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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logLevel = org.slf4j.event.Level.DEBUG
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}
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}
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mods {
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// define mod <-> source bindings
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// these are used to tell the game which sources are for which mod
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// mostly optional in a single mod project
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// but multi mod projects should define one per mod
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"${mod_id}" {
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sourceSet(sourceSets.main)
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}
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}
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}
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// Include resources generated by data generators.
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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// Sets up a dependency configuration called 'localRuntime'.
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// This configuration should be used instead of 'runtimeOnly' to declare
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// a dependency that will be present for runtime testing but that is
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// "optional", meaning it will not be pulled by dependents of this mod.
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configurations {
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runtimeClasspath.extendsFrom localRuntime
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}
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dependencies {
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// For more info:
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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// http://www.gradle.org/docs/current/userguide/dependency_management.html
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implementation "org.sinytra.forgified-fabric-api:forgified-fabric-api:0.104.0+2.0.14+1.21.1"
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implementation "me.shedaniel.cloth:cloth-config-neoforge:15.0.140"
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
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var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) {
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var replaceProperties = [
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minecraft_version : minecraft_version,
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minecraft_version_range: minecraft_version_range,
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neo_version : neo_version,
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neo_version_range : neo_version_range,
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loader_version_range : loader_version_range,
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mod_id : mod_id,
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mod_name : mod_name,
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mod_license : mod_license,
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mod_version : mod_version,
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mod_authors : mod_authors,
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mod_description : mod_description
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]
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inputs.properties replaceProperties
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expand replaceProperties
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from "src/main/templates"
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into "build/generated/sources/modMetadata"
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}
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// Include the output of "generateModMetadata" as an input directory for the build
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// this works with both building through Gradle and the IDE.
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sourceSets.main.resources.srcDir generateModMetadata
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// To avoid having to run "generateModMetadata" manually, make it run on every project reload
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neoForge.ideSyncTask generateModMetadata
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// Example configuration to allow publishing using the maven-publish plugin
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publishing {
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publications {
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register('mavenJava', MavenPublication) {
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from components.java
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}
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}
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repositories {
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maven {
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url "file://${project.projectDir}/repo"
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}
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}
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}
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tasks.withType(JavaCompile).configureEach {
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options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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// IDEA no longer automatically downloads sources/javadoc jars for dependencies, so we need to explicitly enable the behavior.
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idea {
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module {
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downloadSources = true
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downloadJavadoc = true
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}
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}
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plugins {
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id 'multiloader-loader'
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id 'net.neoforged.moddev'
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}
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neoForge {
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version = neoforge_version
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// Automatically enable neoforge AccessTransformers if the file exists
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def at = project(':common').file('src/main/resources/META-INF/accesstransformer.cfg')
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if (at.exists()) {
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accessTransformers.from(at.absolutePath)
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}
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parchment {
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minecraftVersion = parchment_minecraft
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mappingsVersion = parchment_version
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}
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runs {
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configureEach {
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systemProperty('neoforge.enabledGameTestNamespaces', mod_id)
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ideName = "NeoForge ${it.name.capitalize()} (${project.path})" // Unify the run config names with fabric
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}
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client {
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client()
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}
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data {
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clientData()
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}
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server {
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server()
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}
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}
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mods {
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"${mod_id}" {
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sourceSet sourceSets.main
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}
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}
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}
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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