finished first version of the mod
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neoforge/src/main/templates/META-INF/neoforge.mods.toml
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92
neoforge/src/main/templates/META-INF/neoforge.mods.toml
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# This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
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# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
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# The overall format is standard TOML format, v0.5.0.
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# Note that there are a couple of TOML lists in this file.
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# Find more information on toml format here: https://github.com/toml-lang/toml
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader="javafml" #mandatory
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# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 2.
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loaderVersion="${loader_version_range}" #mandatory
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# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
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# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
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license="${mod_license}"
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# A URL to refer people to when problems occur with this mod
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#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
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# A list of mods - how many allowed here is determined by the individual mod loader
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[[mods]] #mandatory
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# The modid of the mod
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modId="${mod_id}" #mandatory
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# The version number of the mod
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version="${mod_version}" #mandatory
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# A display name for the mod
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displayName="${mod_name}" #mandatory
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# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
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#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
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# A URL for the "homepage" for this mod, displayed in the mod UI
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#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
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# A file name (in the root of the mod JAR) containing a logo for display
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#logoFile="examplemod.png" #optional
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# A text field displayed in the mod UI
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#credits="" #optional
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# A text field displayed in the mod UI
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authors="${mod_authors}" #optional
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# The description text for the mod (multi line!) (#mandatory)
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description='''${mod_description}'''
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# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
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#[[mixins]]
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#config="${mod_id}.mixins.json"
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# The [[accessTransformers]] block allows you to declare where your AT file is.
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# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
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#[[accessTransformers]]
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#file="META-INF/accesstransformer.cfg"
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# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
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# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
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[[dependencies.${mod_id}]] #optional
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# the modid of the dependency
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modId="neoforge" #mandatory
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# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
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# 'required' requires the mod to exist, 'optional' does not
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# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
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type="required" #mandatory
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# Optional field describing why the dependency is required or why it is incompatible
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# reason="..."
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# The version range of the dependency
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versionRange="${neo_version_range}" #mandatory
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# An ordering relationship for the dependency.
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# BEFORE - This mod is loaded BEFORE the dependency
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# AFTER - This mod is loaded AFTER the dependency
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ordering="NONE"
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# Side this dependency is applied on - BOTH, CLIENT, or SERVER
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side="BOTH"
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# Here's another dependency
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[[dependencies.${mod_id}]]
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modId="minecraft"
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type="required"
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# This version range declares a minimum of the current minecraft version up to but not including the next major version
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versionRange="${minecraft_version_range}"
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ordering="NONE"
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side="BOTH"
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# Features are specific properties of the game environment, that you may want to declare you require. This example declares
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# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
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# stop your mod loading on the server for example.
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#[features.${mod_id}]
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#openGLVersion="[3.2,)"
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