diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index e589521..a0ab1c1 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -137,7 +137,6 @@ public partial class dialog_bubble : CanvasLayer triggerArea.Set("introducedVillager", true); GatherDialog("welcome"); //not that logical conversation maybe split "welcome" and "what do you want" UpdateDialog(); - dlgPointer++; break; } }