From 0282628b5b9d594d4b28e87d48418dacedd32284 Mon Sep 17 00:00:00 2001 From: cmod31 Date: Wed, 8 Feb 2023 16:56:12 +0100 Subject: [PATCH] fixed unwanted "else" dialogue on "intro" bug --- src/scene-scripts/dialogue-system/dialog_bubble.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index e589521..a0ab1c1 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -137,7 +137,6 @@ public partial class dialog_bubble : CanvasLayer triggerArea.Set("introducedVillager", true); GatherDialog("welcome"); //not that logical conversation maybe split "welcome" and "what do you want" UpdateDialog(); - dlgPointer++; break; } }