disables process mode when unused
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@@ -53,6 +53,12 @@ public partial class dialog_bubble : CanvasLayer
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dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)];
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//TODO:copy a clean default array and remove already used indexes and copy from clean array when its empty
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}
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public void OnVisibilityChanged()
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{
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if (Visible)
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ProcessMode = ProcessModeEnum.Inherit;
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else ProcessMode = ProcessModeEnum.Disabled;
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}
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public override void _Process(double delta)
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{
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DialogControlls();
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@@ -60,9 +66,9 @@ public partial class dialog_bubble : CanvasLayer
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}
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public void DialogControlls()
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{
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if (Input.IsActionJustPressed("ui_cancel") && Visible) richText.VisibleCharacters = richText.Text.Length;
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if (Input.IsActionJustPressed("ui_cancel")) richText.VisibleCharacters = richText.Text.Length;
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if (Input.IsActionJustPressed("ui_accept") && Visible && GetNode<PanelContainer>("box/panel_container").Visible == false
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if (Input.IsActionJustPressed("ui_accept") && GetNode<PanelContainer>("box/panel_container").Visible == false
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&& richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length <= richText.VisibleCharacters)
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{
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if (dlgPointer < dlgLines.AsGodotArray().Count)
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