worked on the custom dialog system

This commit is contained in:
2022-11-29 19:29:03 +01:00
parent a8d98142f9
commit 0e6a8e660f
7 changed files with 72 additions and 26 deletions

View File

@@ -3,14 +3,13 @@ using System;
public partial class dialog_bubble : CanvasLayer
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Show();
}
public override void _Ready()
{
Show();
ImportString();
}
public void ImportString()
{
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
}

View File

@@ -0,0 +1,13 @@
using Godot;
using System;
public partial class dialog_trigger_area : Area2D
{
[Export(PropertyHint.File, "*json")]
string dialogFile;
public override void _Ready()
{
}
}