worked on the custom dialog system
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13
src/scene-scripts/gui/dialog_trigger_area.cs
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13
src/scene-scripts/gui/dialog_trigger_area.cs
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@@ -0,0 +1,13 @@
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using Godot;
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using System;
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public partial class dialog_trigger_area : Area2D
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{
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[Export(PropertyHint.File, "*json")]
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string dialogFile;
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public override void _Ready()
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{
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}
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}
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