typewriting effect in dialogue

This commit is contained in:
2023-02-03 22:25:49 +01:00
parent bf09061c5e
commit 1648171f0b
2 changed files with 21 additions and 5 deletions

View File

@@ -7,11 +7,13 @@ public partial class dialog_bubble : CanvasLayer
public Variant parsedDlg;
public ArrayList dlgLines = new ArrayList();
public int dlgPointer = 0;
public RichTextLabel richText;
public override void _Ready()
{
richText = GetNode<RichTextLabel>("box/rich_text_label");
dlgLines.Add("Hello! I'm a debug character and...");
dlgLines.Add("[center][b][wave amp=50 freq=15][rainbow]This is cool test text[/rainbow][/wave][/b][/center]");
dlgLines.Add("[center][b][wave amp=50 freq=15][rainbow]This is cool test text"); //bbcode gets counted to so typewrite effect takes decades //make a seperate variable without bbcode and count that instead
}
public void GetDialog(string file, string title, Variant actor)
{
@@ -26,15 +28,25 @@ public partial class dialog_bubble : CanvasLayer
if (GetParent().Name == "player") GetParent<player>().allowMovement = true;
Visible = false;
dlgPointer = 0;
GetNode<RichTextLabel>("box/rich_text_label").Text = "";
richText.VisibleCharacters = -1;
GetNode<Label>("box/name_label").Text = "???";
richText.Text = "";
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("ui_accept"))
if (richText.VisibleCharacters < richText.Text.Length && GetNode<Timer>("typewriter_timer").IsStopped())
{
var textBlock = GetNode<RichTextLabel>("box/rich_text_label");
if (dlgPointer < dlgLines.Count && dlgLines[dlgPointer] is string) textBlock.Text = dlgLines[dlgPointer].ToString();
richText.VisibleCharacters++;
GetNode<Timer>("typewriter_timer").Start();
}
if (Input.IsActionJustPressed("ui_accept") && richText.VisibleCharacters == -1 | richText.Text.Length == richText.VisibleCharacters)
{
if (dlgPointer < dlgLines.Count && dlgLines[dlgPointer] is string)
{
richText.Text = dlgLines[dlgPointer].ToString();
richText.VisibleCharacters = 0;
GetNode<Timer>("typewriter_timer").Start();
}
dlgPointer++;
}
if (dlgPointer > dlgLines.Count)