new player avatar

This commit is contained in:
2022-12-10 14:54:00 +01:00
parent d0f355e3e9
commit 183c678d69
4 changed files with 45 additions and 13 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 567 B

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c3ep33iycax04"
path="res://.godot/imported/dummy-player-normal.png-45a5eb1f003876b79db5d133686dde95.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/textures/debug/dummy-player-normal.png"
dest_files=["res://.godot/imported/dummy-player-normal.png-45a5eb1f003876b79db5d133686dde95.ctex"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,19 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"] [gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"] [ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="2_1l1co"] [ext_resource type="Texture2D" uid="uid://c3ep33iycax04" path="res://assets/textures/debug/dummy-player-normal.png" id="2_48656"]
[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"] [sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
animations = [{ animations = [{
"frames": [ExtResource("2_1l1co")], "frames": [ExtResource("2_48656")],
"loop": true, "loop": true,
"name": &"default", "name": &"default",
"speed": 5.0 "speed": 5.0
}] }]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
radius = 21.0 radius = 43.0
height = 66.0 height = 132.0
[node name="player" type="CharacterBody2D"] [node name="player" type="CharacterBody2D"]
process_mode = 1 process_mode = 1
@@ -23,6 +23,7 @@ script = ExtResource("1_qehox")
frames = SubResource("SpriteFrames_2x1cy") frames = SubResource("SpriteFrames_2x1cy")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1)
shape = SubResource("CapsuleShape2D_38v5o") shape = SubResource("CapsuleShape2D_38v5o")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
@@ -30,6 +31,6 @@ current = true
zoom = Vector2(0.8, 0.8) zoom = Vector2(0.8, 0.8)
[node name="ray_cast_2d" type="RayCast2D" parent="."] [node name="ray_cast_2d" type="RayCast2D" parent="."]
target_position = Vector2(0, 64) target_position = Vector2(0, 128)
collision_mask = 2 collision_mask = 2
collide_with_areas = true collide_with_areas = true

View File

@@ -25,16 +25,13 @@ public partial class player : CharacterBody2D
public override void _Process(double delta) public override void _Process(double delta)
{ {
//set ray_cast target position //set ray_cast target position
if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(64, 0); if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(128, 0);
if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-64, 0); if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-128, 0);
if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 64); if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 128);
if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64); if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -128);
//call event in raycasted object //call event in raycasted object
if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding()) if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
{ GetNode<RayCast2D>("ray_cast_2d").GetCollider().Call("OnInteraction", playerName);
var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
raycastedObject.Call("OnInteraction", playerName);
}
} }
} }