new player avatar
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BIN
assets/textures/debug/dummy-player-normal.png
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BIN
assets/textures/debug/dummy-player-normal.png
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assets/textures/debug/dummy-player-normal.png.import
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34
assets/textures/debug/dummy-player-normal.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c3ep33iycax04"
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path="res://.godot/imported/dummy-player-normal.png-45a5eb1f003876b79db5d133686dde95.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/textures/debug/dummy-player-normal.png"
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dest_files=["res://.godot/imported/dummy-player-normal.png-45a5eb1f003876b79db5d133686dde95.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,19 +1,19 @@
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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="2_1l1co"]
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[ext_resource type="Texture2D" uid="uid://c3ep33iycax04" path="res://assets/textures/debug/dummy-player-normal.png" id="2_48656"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
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animations = [{
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animations = [{
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"frames": [ExtResource("2_1l1co")],
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"frames": [ExtResource("2_48656")],
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"loop": true,
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"loop": true,
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"name": &"default",
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"name": &"default",
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"speed": 5.0
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"speed": 5.0
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}]
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
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radius = 21.0
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radius = 43.0
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height = 66.0
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height = 132.0
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[node name="player" type="CharacterBody2D"]
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[node name="player" type="CharacterBody2D"]
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process_mode = 1
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process_mode = 1
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@@ -23,6 +23,7 @@ script = ExtResource("1_qehox")
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frames = SubResource("SpriteFrames_2x1cy")
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frames = SubResource("SpriteFrames_2x1cy")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 1)
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shape = SubResource("CapsuleShape2D_38v5o")
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shape = SubResource("CapsuleShape2D_38v5o")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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@@ -30,6 +31,6 @@ current = true
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zoom = Vector2(0.8, 0.8)
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zoom = Vector2(0.8, 0.8)
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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target_position = Vector2(0, 64)
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target_position = Vector2(0, 128)
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collision_mask = 2
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collision_mask = 2
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collide_with_areas = true
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collide_with_areas = true
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@@ -25,16 +25,13 @@ public partial class player : CharacterBody2D
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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//set ray_cast target position
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//set ray_cast target position
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(64, 0);
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(128, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-64, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-128, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 64);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 128);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -64);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -128);
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//call event in raycasted object
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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{
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GetNode<RayCast2D>("ray_cast_2d").GetCollider().Call("OnInteraction", playerName);
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var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
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raycastedObject.Call("OnInteraction", playerName);
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}
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}
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}
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}
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}
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