even better playername regex
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@@ -9,7 +9,9 @@ public partial class player_variables : Node
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{
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{
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get
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get
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{
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{
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_playername = Regex.Replace(_playername, "[^a-zA-Z0-9 ]+", "").StripEdges();
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_playername = Regex.Replace(_playername, @"[\[\]<>\\\*\$\@\|\~\+§%/#\^°':;!?=\-`´卐卍࿕࿖࿗࿘ꖦ⃠\uD83C-\uDBFF\uDC00-\uDFFF]", "").Trim('"').StripEdges(); //todo swearword censoring with bbcode effect
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if (_playername.Length > 12)
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_playername = _playername.Substring(0, 12);
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return Regex.Replace(_playername, @"\s+", " ");
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return Regex.Replace(_playername, @"\s+", " ");
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}
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}
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set { _playername = value; }
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set { _playername = value; }
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@@ -3,13 +3,13 @@ using Godot.Collections;
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public partial class console : PopupPanel
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public partial class console : PopupPanel
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{
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{
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string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
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string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" };
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int gpCcIndexer = 0;
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int gpCcIndexer = 0;
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InputEvent inputEvent;
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InputEvent inputEvent;
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private static RichTextLabel textblock;
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private static RichTextLabel textblock;
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LineEdit line;
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LineEdit line;
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Dictionary commandDict;
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Dictionary commandDict;
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string error = "Not found! :(";
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string error = "Not found! :(";
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//functions with capital letters can't be used inside the console
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//functions with capital letters can't be used inside the console
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public override void _Ready()
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public override void _Ready()
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@@ -129,8 +129,15 @@ public partial class console : PopupPanel
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}
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}
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void playername(string name)
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void playername(string name)
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{
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{
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string tmpPlayerName = player_variables.PlayerName;
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player_variables.PlayerName = name;
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player_variables.PlayerName = name;
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Print("Your new name is now: " + player_variables.PlayerName);
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if (player_variables.PlayerName == "")
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{
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player_variables.PlayerName = tmpPlayerName;
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Print("The name had too much incorrect symbols and would be empty when changed.");
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}
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else
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Print("Your new name is now: " + player_variables.PlayerName);
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}
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}
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void closedialogue()
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void closedialogue()
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{
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{
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