converted for updated godot version
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@@ -116,7 +116,6 @@ rotation = 1.57345
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shape = SubResource("CapsuleShape2D_38v5o")
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[node name="camera_2d" type="Camera2D" parent="."]
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current = true
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zoom = Vector2(0.8, 0.8)
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process_callback = 0
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position_smoothing_enabled = true
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