update for godot 4 beta 16
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@@ -104,7 +104,7 @@ collide_with_areas = true
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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scale = Vector2(0.733398, 0.733398)
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frames = SubResource("SpriteFrames_2x1cy")
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sprite_frames = SubResource("SpriteFrames_2x1cy")
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animation = &"move_down"
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[node name="collision_shape" type="CollisionShape2D" parent="."]
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