randomize begindialogueoptions try

This commit is contained in:
2023-02-04 21:53:14 +01:00
parent 1a142bcc9d
commit 2be8c5a85e
3 changed files with 7 additions and 3 deletions

View File

@@ -28,8 +28,10 @@ public partial class dialog_bubble : CanvasLayer
public void WelcomeDialog()
{
string[] welcomeText = parsedDlg.AsGodotDictionary()["welcome"].AsStringArray();
Godot.Collections.Dictionary playerbeginoptions = parsedDlg.AsGodotDictionary()["playerbeginoptions"].AsGodotDictionary();
GD.Randomize();
dlgLines.Add(welcomeText[GD.Randi() % welcomeText.Length]);
MakeAnswerBox(new string[] { "talk", "go away" });
MakeAnswerBox(new string[] { playerbeginoptions["talk"].AsStringArray()[GD.Randi() % playerbeginoptions["talk"].AsStringArray().Length], playerbeginoptions["goaway"].AsStringArray()[GD.Randi() % playerbeginoptions["goaway"].AsStringArray().Length] });
}
public void CloseDialog()
{
@@ -61,7 +63,7 @@ public partial class dialog_bubble : CanvasLayer
if (dlgPointer > dlgLines.Count)
CloseDialog();
//AnswerBox wait for typewrite effect to finish
//AnswerBox wait for typewrite effect to finish (garbage code)
GetNode<PanelContainer>("box/panel_container").Visible = richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length == richText.VisibleCharacters && GetNode("box/panel_container/margin_container/v_box_container").GetChildCount() == dialogOptionsLength;
}
public void MakeAnswerBox(string[] dialogOptions)
@@ -70,6 +72,7 @@ public partial class dialog_bubble : CanvasLayer
var parent = GetNode("box/panel_container/margin_container/v_box_container");
for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++)
{
//remove button nodes for randomizing
parent.AddChild(button.Instantiate());
parent.GetChild<Button>(i).Text = dialogOptions[i];
}