changed to gdscript
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@@ -1,9 +0,0 @@
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using Godot;
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using System;
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public partial class dialog_trigger_area : Area2D
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{
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[Export(PropertyHint.File, "*json")] string file;
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[Export] string title;
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[Export] bool introducedVillager;
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}
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5
src/scene-scripts/dialogue-system/dialog_trigger_area.gd
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5
src/scene-scripts/dialogue-system/dialog_trigger_area.gd
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@@ -0,0 +1,5 @@
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extends Area2D
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@export_file("*json") var file = ""
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@export var title = ""
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@export var introducedVillager = false
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