completely rewritten with godot 4 beta
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16
scenes/tiles/first_debug_tile.tscn
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16
scenes/tiles/first_debug_tile.tscn
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[gd_scene load_steps=3 format=3 uid="uid://dk7fqaw2b3w1k"]
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[ext_resource type="Texture2D" uid="uid://diwxy1fl5m02y" path="res://assets/textures/debug/debugitem_one64.png" id="1_2m632"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
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radius = 30.8058
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[node name="first_debug_tile" type="RigidBody2D"]
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gravity_scale = 0.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_2m632")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, 4)
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shape = SubResource("CircleShape2D_2d5dy")
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