now using multiple files instead of giant multiple files with extra keys
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12
dialog/npcs/villager_normal.json
Normal file
12
dialog/npcs/villager_normal.json
Normal file
@@ -0,0 +1,12 @@
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{
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"randomWelcomeText":[
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"Oh hello, §player§... You look great! What do you want from me?",
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"Hey, §player§! Hope you have fun today!",
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"Hi! What's up §player§?"
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],
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"debugAnswer": "Cool master you set me up successfully for this simulation!",
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"randomGoodbyeText":[
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"Was nice talking to you goodbye!",
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"Have a great day, §player§!"
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]
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}
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@@ -1,26 +0,0 @@
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{
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"1": {
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"randomWelcomeText":[
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"Oh hello, §player§... You look great! What do you want from me?",
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"Hey, §player§! Hope you have fun today!",
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"Hi! What's up §player§?"
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],
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"debugAnswer": "Cool master you set me up successfully for this simulation!",
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"randomGoodbyeText":[
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"Was nice talking to you goodbye!",
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"Have a great day, §player§!"
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]
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},
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"2": {
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"randomWelcomeText":[
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"Oh hello, §player§... You look great! What do you want from me?",
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"Hey, §player§! Hope you have fun today!",
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"Hi! What's up §player§?"
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],
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"debugAnswer": "Cool master you set me up successfully for this simulation!",
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"randomGoodbyeText":[
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"Was nice talking to you goodbye!",
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"Have a great day, §player§!"
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]
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}
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}
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@@ -18,7 +18,7 @@ texture = ExtResource("1_imilm")
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shape = SubResource("RectangleShape2D_pchpi")
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[node name="dialog_trigger_area" parent="." instance=ExtResource("2_blpmd")]
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dialogFile = "res://dialog/npcs/villagers.json"
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dialogFile = "res://dialog/npcs/villager_normal.json"
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[node name="collision_shape_2d" parent="dialog_trigger_area" index="0"]
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shape = SubResource("RectangleShape2D_d78tr")
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@@ -13,9 +13,7 @@ public partial class dialog_trigger_area : Area2D
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var jsonFile = JSON.ParseString(text);
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Dictionary allDialog = (Dictionary)jsonFile;
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Dictionary firsChunkDialog = (Dictionary)allDialog["1"];
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GD.Print(firsChunkDialog["debugAnswer"]);
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GD.Print(allDialog["debugAnswer"]);
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}
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