added a rotation system for player and improved camera movement
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@@ -61,22 +61,36 @@ height = 43.9998
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process_mode = 1
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script = ExtResource("1_qehox")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="rotation_center" type="Marker2D" parent="."]
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[node name="ray_cast_2d" type="RayCast2D" parent="rotation_center"]
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rotation = 3.14159
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target_position = Vector2(-64, 0)
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collision_mask = 2
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collide_with_areas = true
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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position = Vector2(-0.0625, -17.0625)
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scale = Vector2(0.733398, 0.733398)
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frames = SubResource("SpriteFrames_2x1cy")
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animation = &"move_down"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="collision_shape" type="CollisionShape2D" parent="."]
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position = Vector2(0, 12)
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rotation = 1.57345
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shape = SubResource("CapsuleShape2D_38v5o")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="camera_2d" type="Camera2D" parent="."]
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current = true
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zoom = Vector2(0.8, 0.8)
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rotation_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_left_margin = 0.15
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drag_top_margin = 0.15
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drag_right_margin = 0.15
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drag_bottom_margin = 0.15
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editor_draw_drag_margin = true
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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target_position = Vector2(0, 64)
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collision_mask = 2
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collide_with_areas = true
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[node name="audio_listener_2d" type="AudioListener2D" parent="."]
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current = true
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