updated godot to 4.0.2
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.0.1">
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<Project Sdk="Godot.NET.Sdk/4.0.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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10
RPG Test gd4.csproj.old
Normal file
10
RPG Test gd4.csproj.old
Normal file
@@ -0,0 +1,10 @@
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<Project Sdk="Godot.NET.Sdk/4.0.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>RPGTestgd4</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="villager_normal.json" />
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</ItemGroup>
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</Project>
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@@ -30,8 +30,8 @@ window/size/viewport_width=1844
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window/size/viewport_height=1037
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window/size/window_width_override=1537
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window/size/window_height_override=864
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mouse_cursor/custom_image="res://assets/textures/cursor.png"
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window/stretch/mode="canvas_items"
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mouse_cursor/custom_image="res://assets/textures/cursor.png"
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[dotnet]
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@@ -135,7 +135,6 @@ cheat_start={
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[internationalization]
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locale/translation_remaps={}
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locale/translations_pot_files=PackedStringArray()
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[layer_names]
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