improved slime
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://cpu7t7csffoxg"]
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[gd_scene load_steps=9 format=3 uid="uid://cpu7t7csffoxg"]
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[ext_resource type="Texture2D" uid="uid://ca1es3hoj53wg" path="res://assets/textures/enemies/slime_green_atlas.png" id="1_bw6us"]
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@@ -42,15 +42,27 @@ func _ready():
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play()
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"
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[sub_resource type="CircleShape2D" id="CircleShape2D_ochsc"]
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radius = 26.0192
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e6mi3"]
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radius = 6.0
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height = 56.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_3gptu"]
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radius = 211.464
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[node name="slime" type="CharacterBody2D"]
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, 33)
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sprite_frames = SubResource("SpriteFrames_bwr2v")
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frame_progress = 0.486509
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frame_progress = 0.491853
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script = SubResource("GDScript_6slvi")
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_ochsc")
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position = Vector2(1, 43)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_e6mi3")
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[node name="area_2d" type="Area2D" parent="."]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
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shape = SubResource("CircleShape2D_3gptu")
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