player variables uses getter and setter instead of function
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@@ -86,8 +86,7 @@ animations = [{
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
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radius = 7.99997
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height = 32.0
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height = 50.0
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[node name="player" type="CharacterBody2D"]
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process_mode = 1
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@@ -142,7 +141,8 @@ visible = false
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position = Vector2(0, 38)
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rotation = 1.57345
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shape = SubResource("CapsuleShape2D_38v5o")
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metadata/_edit_lock_ = true
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[node name="console" parent="." instance=ExtResource("4_kw3hh")]
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visible = false
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[connection signal="animation_changed" from="animated_sprite_2d" to="." method="OnAnimationChanged"]
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