fixed pixel bleeding for player sprites atlas
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@@ -24,6 +24,7 @@ Essential="*res://src/essential.cs"
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window/size/viewport_width=1537
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window/size/viewport_height=864
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window/stretch/mode="canvas_items"
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window/snap/snap_2d_transforms_to_pixel=false
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[dotnet]
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@@ -89,3 +90,7 @@ hotkey_fullscreen={
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2d_physics/layer_1="World"
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2d_physics/layer_2="Interactable"
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[rendering]
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2d/snap/snap_2d_transforms_to_pixel=true
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