fixed pixel bleeding for player sprites atlas

This commit is contained in:
2022-12-31 21:24:24 +01:00
parent 126d9eb77a
commit 5434940992
2 changed files with 13 additions and 7 deletions

View File

@@ -3,18 +3,18 @@
[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
[ext_resource type="Texture2D" uid="uid://olceowuycu8c" path="res://assets/textures/debug/dummy-player-atlas.png" id="2_yu1q5"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tirvd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tokqm"]
atlas = ExtResource("2_yu1q5")
region = Rect2(0, 0, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_0qv2m"]
atlas = ExtResource("2_yu1q5")
region = Rect2(84, 0, 84, 128)
region = Rect2(0, 0, 83, 127)
[sub_resource type="AtlasTexture" id="AtlasTexture_qomfj"]
atlas = ExtResource("2_yu1q5")
region = Rect2(168, 0, 84, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_bsfbd"]
atlas = ExtResource("2_yu1q5")
region = Rect2(84, 0, 83, 127)
[sub_resource type="AtlasTexture" id="AtlasTexture_ulejc"]
atlas = ExtResource("2_yu1q5")
region = Rect2(252, 0, 84, 128)
@@ -37,7 +37,7 @@ region = Rect2(168, 128, 84, 128)
[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
animations = [{
"frames": [SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_0qv2m"), SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_qomfj")],
"frames": [SubResource("AtlasTexture_tokqm"), SubResource("AtlasTexture_qomfj"), SubResource("AtlasTexture_tokqm"), SubResource("AtlasTexture_bsfbd")],
"loop": true,
"name": &"move_down",
"speed": 5.0
@@ -70,6 +70,7 @@ collision_mask = 2
collide_with_areas = true
[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(-0.0625, -17.0625)
scale = Vector2(0.733398, 0.733398)
frames = SubResource("SpriteFrames_2x1cy")