fixed pixel bleeding for player sprites atlas
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@@ -3,18 +3,18 @@
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Texture2D" uid="uid://olceowuycu8c" path="res://assets/textures/debug/dummy-player-atlas.png" id="2_yu1q5"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tirvd"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tokqm"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(0, 0, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_0qv2m"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(84, 0, 84, 128)
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region = Rect2(0, 0, 83, 127)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qomfj"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(168, 0, 84, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bsfbd"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(84, 0, 83, 127)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ulejc"]
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atlas = ExtResource("2_yu1q5")
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region = Rect2(252, 0, 84, 128)
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@@ -37,7 +37,7 @@ region = Rect2(168, 128, 84, 128)
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[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
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animations = [{
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"frames": [SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_0qv2m"), SubResource("AtlasTexture_tirvd"), SubResource("AtlasTexture_qomfj")],
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"frames": [SubResource("AtlasTexture_tokqm"), SubResource("AtlasTexture_qomfj"), SubResource("AtlasTexture_tokqm"), SubResource("AtlasTexture_bsfbd")],
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"loop": true,
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"name": &"move_down",
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"speed": 5.0
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@@ -70,6 +70,7 @@ collision_mask = 2
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collide_with_areas = true
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-0.0625, -17.0625)
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scale = Vector2(0.733398, 0.733398)
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frames = SubResource("SpriteFrames_2x1cy")
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