made raycast smaller
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@@ -1,6 +1,5 @@
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using Godot;
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using System;
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using System.Diagnostics;
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public partial class player : CharacterBody2D
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{
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@@ -25,10 +24,10 @@ public partial class player : CharacterBody2D
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public override void _Process(double delta)
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{
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//set ray_cast target position
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(128, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-128, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 128);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -128);
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(100, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-100, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 100);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -100);
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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