made raycast smaller

This commit is contained in:
2022-12-10 21:18:29 +01:00
parent bb05e7a4bd
commit 57cbbacc47
2 changed files with 6 additions and 7 deletions

View File

@@ -1,6 +1,5 @@
using Godot;
using System;
using System.Diagnostics;
public partial class player : CharacterBody2D
{
@@ -25,10 +24,10 @@ public partial class player : CharacterBody2D
public override void _Process(double delta)
{
//set ray_cast target position
if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(128, 0);
if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-128, 0);
if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 128);
if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -128);
if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(100, 0);
if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-100, 0);
if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 100);
if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -100);
//call event in raycasted object
if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())