made raycast smaller
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
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[ext_resource type="Texture2D" uid="uid://c3ep33iycax04" path="res://assets/textures/debug/dummy-player-normal.png" id="2_48656"]
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[ext_resource type="Texture2D" uid="uid://377657cxmdpa" path="res://assets/textures/debug/dummy-player-normal.png" id="2_48656"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
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animations = [{
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animations = [{
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@@ -31,6 +31,6 @@ current = true
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zoom = Vector2(0.8, 0.8)
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zoom = Vector2(0.8, 0.8)
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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[node name="ray_cast_2d" type="RayCast2D" parent="."]
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target_position = Vector2(0, 128)
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target_position = Vector2(0, 100)
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collision_mask = 2
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collision_mask = 2
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collide_with_areas = true
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collide_with_areas = true
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@@ -1,6 +1,5 @@
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using Godot;
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using Godot;
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using System;
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using System;
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using System.Diagnostics;
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public partial class player : CharacterBody2D
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public partial class player : CharacterBody2D
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{
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{
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@@ -25,10 +24,10 @@ public partial class player : CharacterBody2D
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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//set ray_cast target position
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//set ray_cast target position
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(128, 0);
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if (Input.IsActionJustPressed("move_right")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(100, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-128, 0);
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if (Input.IsActionJustPressed("move_left")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(-100, 0);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 128);
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if (Input.IsActionJustPressed("move_down")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, 100);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -128);
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if (Input.IsActionJustPressed("move_up")) GetNode<RayCast2D>("ray_cast_2d").TargetPosition = new Vector2(0, -100);
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//call event in raycasted object
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding())
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