From 6a8d400574c03bacfb473c4e3b3f2b9f87715353 Mon Sep 17 00:00:00 2001 From: vaporvee Date: Mon, 14 Nov 2022 21:28:24 +0100 Subject: [PATCH] less console spaming with debug key --- project.godot | 5 +++++ src/Player.cs | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/project.godot b/project.godot index 2162689..da7f161 100644 --- a/project.godot +++ b/project.godot @@ -65,6 +65,11 @@ move_down={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } +debug={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} [mono] diff --git a/src/Player.cs b/src/Player.cs index 545cc31..5528c6b 100644 --- a/src/Player.cs +++ b/src/Player.cs @@ -25,7 +25,7 @@ public class Player : KinematicBody2D int currentCellID = 1; var tilemap = GetNode("/root/Main/World/Foreground"); Vector2 coordinates = tilemap.WorldToMap(Position); - if (Input.IsKeyPressed((int)KeyList.F3)) + if (Input.IsActionJustReleased("debug")) { GD.Print("All Number 1 tiles: " + tilemap.GetUsedCellsById(1)); GD.Print("Player coordinate: " + coordinates);