some bugfixes and reformating
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@@ -21,7 +21,6 @@ public partial class console : CanvasLayer
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}
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}
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public void OnLineEditTextSubmitted(string command)
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public void OnLineEditTextSubmitted(string command)
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{
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{
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command = command.ToLower();
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line.Clear();
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line.Clear();
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if (command.Length != 0) textblock.AddText("\n>" + command);
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if (command.Length != 0) textblock.AddText("\n>" + command);
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Variant args;
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Variant args;
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@@ -29,23 +28,24 @@ public partial class console : CanvasLayer
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{
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{
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int i = command.IndexOf(" ") + 1;
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int i = command.IndexOf(" ") + 1;
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args = command.Substring(i);
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args = command.Substring(i);
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Call(command.Split(' ')[0], args);
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Call(command.Split(' ')[0].ToLower(), args);
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}
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}
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if (command.Split(' ').Length > 2)
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if (command.Split(' ').Length > 2)
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{
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{
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int i = command.IndexOf(" ") + 1;
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int i = command.IndexOf(" ") + 1;
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args = command.Substring(i).Split(' ');
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args = command.Substring(i).Split(' ');
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Callv(command.Split(' ')[0], args.AsGodotArray());
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Callv(command.Split(' ')[0].ToLower(), args.AsGodotArray());
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}
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}
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else Call(command);
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else Call(command.ToLower());
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}
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}
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public void help()
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public void help()
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{
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{
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textblock.AddText("\n============ Help ============");
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textblock.AddText("\n============ Help ============");
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textblock.AddText("\n1. consoleclear - Clears the console");
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textblock.AddText("\n1. consoleclear - Clears the console");
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textblock.AddText("\n2. speed <value> - Multiplies the player speed by the given value");
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textblock.AddText("\n2. speed <multiplier number> - Multiplies the player speed by the given value");
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textblock.AddText("\n3. playername <new name> - Renames the player");
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textblock.AddText("\n3. playername <new name> - Renames the player");
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}
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}
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public void consoleclear() => textblock.Clear();
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public void consoleclear() => textblock.Clear();
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