diff --git a/project.godot b/project.godot index 06fff9f..f46f287 100644 --- a/project.godot +++ b/project.godot @@ -13,6 +13,7 @@ config_version=5 config/name="RPG Test" run/main_scene="res://scenes/overworld.tscn" config/features=PackedStringArray("4.0", "Forward Plus") +run/max_fps=60 boot_splash/show_image=false config/icon="res://assets/textures/debug/dummy-player-normal.png" @@ -37,17 +38,12 @@ project/assembly_name="RPG Test gd4" [editor] -naming/default_signal_callback_name="On{NodeName}{SignalName}" -naming/default_signal_callback_to_self_name="On{SignalName}" naming/node_name_num_separator=2 naming/node_name_casing=2 +naming/default_signal_callback_name="On{NodeName}{SignalName}" +naming/default_signal_callback_to_self_name="On{SignalName}" node_naming/name_casing=2 -[filesystem] - -import/blender/enabled=false -import/fbx/enabled=false - [input] ui_accept={ @@ -138,20 +134,12 @@ cheat_start={ [internationalization] locale/translation_remaps={} -locale/translations_pot_files=PackedStringArray() [layer_names] 2d_physics/layer_1="World" 2d_physics/layer_2="Interactable" -[physics] - -2d/run_on_separate_thread=true - [rendering] -global_illumination/gi/use_half_resolution=true -shading/overrides/force_vertex_shading=true -occlusion_culling/use_occlusion_culling=true -shading/use_occlusion_culling=true +camera/depth_of_field/depth_of_field_bokeh_quality=2